Posts by anomal_e

Spotlight Surrender • Added the option for a team to surrender during a match.
o Surrender votes can be started from the Main Menu [ESC].
o Surrender votes pass if two-thirds or more of all active players on the team agree. AFK players and disconnected players are excluded from voting.
o The surrender option becomes available 90 seconds after a match begins.
o If a surrender vote is unsuccessful, the team must wait 60 seconds before starting another surrender vote.
Hunters & Gameplay General Bug fixes:
• Fixed a bug that allowed all hunters to slip into amplifiers' locations just before they spawned and capture them from the inside.
Rahi & Brother Changes:
• Concussive Punch [tier 1 upgrade] & Force Punch [Right Mouse Button]: Modified the functionality of Concussive Punch. Now, rather than replacing Force Punch's melee attack with a projectile, Concussive Punch adds a projectile that works in conjunction with the skill's basic melee functionality. This should help increase consistency... Read more
HUNTERS & COMBAT General Changes:
  • Increased the visibility of hit indicators at the edge of the screen. This should help players better understand which direction they are taking damage from.
  • Improved melee attack hit feedback by playing hit visual effects (VFX) at a more prominent position.
  • Updated Hive collision box to be more accurate. Hives will no longer block projectiles that appear to not hit them.
  • Fixed a bug that that caused headshots to count as bodyshots in some circumstances.
  • Increased volume of standard and critical hit sounds.
  • Updated hit feedback audio to make damage dealt and received sounds easier to hear.
  • Updated melee hit sounds to be more impactful.
  • Integrated enhanced hit feedback audio for signature attacks and abilities.

Ajonah
Changes:
  • Updated Ajonah's projectile trail to make it easier to see where she is shooting.
  • Updated Ajonah's projectile hit effect to make hits easier to recognize.

Drakahl
Changes:
  • Updated hit audio on Chop [Left Mouse Button] attack to be ...
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It’s been an exciting couple of weeks for Crucible! We’ve been thrilled to see people checking out the game and having fun.
While there’s been a great response to the premise of our game from many players, we’ve also heard the feedback that there are features that we need to add as a top priority, like voice chat. We agree, and we’re going to stay in Pre-Season until those features and polish are in Crucible. We’re also going to use our time in Pre-Season as a chance to go all-in on the parts of Crucible that are resonating most strongly with you, our community.
Our next steps:
The community has rallied around Heart of the Hives in an amazing way. Moving forward, we’ll be putting all of our efforts towards Heart of the Hives and what we can do to make that mode shine. Focusing on one mode allows us to refine the design of core systems without the compromises we needed to make to support three game modes. This does mean that we’ll be retiring Harvester Command and Alpha Hunters for the... Read more
Technology & performance Bug fixes:
  • Fixed a bug related that caused some customers to fail the minimum system requirements check if they had more than one graphics card.
  • Made a speculative fix to address one of the causes of players getting stuck on a screen with the Crucible logo while attempting to connect to a match.
  • Fixed a bug that could occasionally cause server performance to degrade
  • Fixed some rare server crashes.
  • Fixed a rare client crash.

Hunters & balance General Bug fixes:
  • Fixed a bug that allowed hunters to move at normal speeds while crouched or healing.
Ajonah Changes:
  • Ajonah's reticle will now indicate whether or not you are in Grappling Hook [Left Shift] range.
Captain Mendoza Bug fixes:
  • Reduced the frequency of Captain Mendoza's Flash Grenade [E] voice lines.
Rahi & Brother Bug fixes:
  • Increased the audio on Reload [R].
  • Modified the motion of the Concussive Punch [level 1 upgrade] projectile to make targeting more consistent while in the air.
Shakirri Bug fixes... Read more
Hello, hunters!
We’re back with another update. Earlier this week we put out a video where we mentioned that we’re shifting our attention towards delivering bigger builds that take a bit more time to prepare. We’re working to deliver the first of those builds tomorrow, but we have one more high-priority fix to make first. If we can’t resolve it before tomorrow, we’ll keep pushing to get the build out as quickly as we can, even if it means shipping it over the weekend.
What’s in the build?
We’re focusing our efforts on the areas where we’re seeing the most unified feedback from our players. For example, this build will include a change to make the scoreboard viewable during matches, an update to Ajonah’s reticle to indicate whether something is in range of her Grappling Hook, and some improvements to the way the ping system operates: showing the ping at the location of the first button-press, updating the way ping options are displayed in the contextual ping wheel so it’s more intuitive... Read more

Developer's note: We're continuing to work on connectivity and improving the matchmaking queue to ensure that teams start out with the appropriate number of players. Changes:

  • Windows Insider Preview builds are no longer blocked from playing Crucible.

Bug fixes:

  • Fixed one of the bugs leading to players receiving a “FATAL_ERROR” message and being unable to launch the game. We’re continuing to work on additional fixes.
  • Fixed an additional bug that caused some Heart of the Hives matches to start with a 3vs5 team imbalance.
  • Fixed a bug that caused some matchmaking attempts to fail after players dropped out of queue.
  • Fixed a bug that caused players to occasionally get stuck after exiting their drop pod.
  • Fixed a bug that caused some currency symbols to display incorrectly in the in-game store. This was a visual change only.
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Update notes: May 28, 2020
  • Fixed a client crash.

Update notes: May 26, 2020 Changes:
  • Adjusted matchmaking such that all players, and especially those at high skill ratings, should see decreased queue times.

Update notes: 3:20 p.m. May 25, 2020 Changes:
  • New players will now be presented with an option to skip the tutorial experience. (The tutorial could be skipped previously through menus; this change is just to make it easier for people to opt out.)

Bug fixes:
  • Fixed a bug that was causing some accurate hits to not register as connecting to the target.
  • Fixed another bug related to players becoming stuck on the Crucible logo while loading into a match.
  • Fixed a bug that caused shots on targets in the practice arena to not register correctly after the first hit.
Update notes: 2:30 p.m. May 24, 2020
Changes:
  • Increased the time allowed for players to connect to matches as well as the time allowed for players who drop out of queue to be replaced. While some matches may now take longer to loa...
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