Posts by AmusedApricot

A little explanation as to why it doesn't work this way currently: We considered doing this, but it gets hairy with the Havoc Selectfire. We don't want to auto switch on the Havoc, so we decided it was better to stay consistent with a hopup, instead of making it change per gun. Additionally, since the selectfire has already been out so long, it would probably cause a bunch of people to get frustrated and die if they've learned to always swap fire modes, since the behavior has changed suddenly. Ultimately, we decided it wasn't worth the inconsistencies and changing existing player behavior, but it's something we are still looking at and listening for feedback on!

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abnsss

Why does picking a new gun automatically put the attachments on your secondary but picking a better attachment for your primary don’t put the old attachment on your secondary weapon ? not sure if you understand but it happens all the time with barrels/stocks/mags and it doesn’t make any sense to me

We got something similar in season 3 where attachments will transfer to your other gun when you pick up a whole new weapon, but it currently doesn't do it for some situations of picking up a single attachment. Seems reasonable, but I would wanna make sure it's not too confusing. There may be some cases where people are actually trying to get the current attachment to drop and they might be really confused where it went. Feedback noted!

Wow! This is awesome!! Great idea and great execution :)

Thelaxingbear

Also comes with max ammo of 160, you’ll burn through that in one fight

I'm hoping this is somewhat comparable to the ammo counts on the other crate weapons, but if it turns out to be too little we will update it! I'm keeping an eye on it don't worry!

Esacus

Only effective if you can get a drop on someone. If your enemies are not total potatoes and know how to play behind cover, it’s really hard to use the Havoc effectively

I actually feel like this is a bit of the character of the Havoc. The DPS it has once spun up is really high, so it shreds if you get the jump on someone or are fighting multiple people in open ground. But, it requires being able to commit to an attack, making it weaker in cover trading scenarios. I think that combination of strength/weakness is part of what defines the weapon.

Give it a try, I think the improved recoil control pushes out its range a bit and really helps it more than you'd initially expect. We'll be keeping an eye on how people use it though, and we can adjust if needed!

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