Posts by altw0rm

Emil and Mirko take you through the philosophy and our approach to game design for Pagan Online. Want to know how the Mad Heads go about level design, or making new heroes? Don't miss this look inside the development process.
HEROES Elden
• Fixed Elden’s stats
• Added damage to Sleet Slide
• Polished emotes.
Hector
• Added option to cancel Flamethrower channeling
• Fixed an issue where Scrap-o-Tron availability was not accurate
• Added oil spill burn buff
• Polished emotes.
Valeria
• Fixed the issue where Valeria’s Chakram would not deal damage to environment interactables.
Anya
• Fixed an issue where Altar of Gore was not shown while being used on enemies with stun immunity.
Masha
• Polished Masha’s Usud death scene
• Can now move while casting Tarot of Destiny
• Fixed the stacking for Deadly Dance.
MISSIONS • Added recipe chest spawns for lower tiers
• Burning and poisoned statuses now deal damage
• Implemented small changes to Crypt Forest map
• Fixed campaign mission "Morana's Sanctum".
ENEMIES • Fixed issues with Specter.
CRAFTING • Fixed Legacy rank and level requirement for certain Legendaries.
• The Shroudborne legendary now does only Sunfire damage
• Fixed an issue where Morana's Sacrifice legendary ward has Strength ... Read more
HEROES Dameer
  • Fixed an issue with Vavvan dying quicker than he should.

Lukian
  • Fixed an issue with click to move, where it could prevent dialogue in mission ‘One for the Road’
  • Fixed an issue where Lukian’s primary attack dealt double damage to targets instead of single damage.

ENEMIES
  • Implemented a cap on monsters’ critical damage bonus stat.

STATS
  • Removed Strength as an implicit stat from legendary ward Shroudborne
  • Added Critical Damage reduction as an implicit stat on all tomes
  • Increased Legendary item drop chance in Gauntlets
  • Increased Legendary blueprint drops from Tier 3 and 4 Elites.

SOUND
  • Fixed various voiceover bugs
  • Implemented new music for final boss battle
  • Improved player character ability sounds
  • Added various missing sound effects.

CAMPAIGN
  • Added visual polish to final boss fight
    ]
  • Made balance tweaks to final boss fight.

INVENTORY
  • Fixed an issue with duplicating items in Dukat’s store
  • Removed the ability to open the inventory in the tutorial.

CRAFTING
  • Removed poss...
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During August 21 - 25, members of the Might & Glory Club had the chance to play the release version of Pagan Online before official launch, and they created a ton of {LINK REMOVED}great content in a number of languages with it! We loved going through everyone's videos and streams, and we hope you did too.
Without further ado, the Legendary Heroes of the Might & Glory Club are...
{LINK REMOVED}VASERATI - a super creator and Pagan Online community legend who enjoys doing crazy challenges and regular giveaways on stream.
{LINK REMOVED}ONGLOR - a dedicated Guardian over on the Discord channel and a long-time content creator. His streams are full of build guides and helpful tips and info.
VULKAN - a pretty talented streamer we think is on his way to great things. Always expect to see quality coverage of games in his videos and streams.
Congratulations, folks! We will be in touch with you this week, and as for the mighty heroes featured in as Heroes of the Day, each of you will gain a plac... Read more
We are incredibly pleased and excited to announce that Pagan Online is officially out as of today! This is just the beginning, so hold onto your seats.
So why should you buy Pagan Online?
Here’s a quick rundown of some of our favorite features:
  • A full 60 hour story Slavic myth-inspired campaign featuring eight acts, a ton of zones and maps, and God-like bosses (literally!)
  • WASD, click-to-move, and full controller support
  • Co-op game modes
  • Three levels of difficulty
  • Two brand new playable heroes, bringing the total to 10 - Elden, a quick and nimble dual-wielding ice construct; and Hector, a gunslinging scrapper who uses dirty tricks on the battlefield
  • Skill trees for every hero - play around with builds by improving, modifying, and unlocking entirely new abilities
  • A deep crafting and drop system - use recipes to craft the almightiest of weapons and gather item sets to boost your kit and aesthetic
  • Speaking of almighty weapons - work your way up to Legendary and Fabled weapons by completi...
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We will be introducing Patch 1.0 on August 27 at 06:30 UTC. Servers will be down from 05:00 to 06:30 UTC.
Pagan is Online – Patch 1.0
Greetings Pagans,
Today is the day! The culmination of a three year long journey - the release of Pagan Online!
Our pure passion and your feedback drove us to improvise, adapt, overcome. It helped us bridge the gap between the demo and this new hardcore beast of a game that is Pagan Online.
It’s been a hell of an experience for every single one of us. Every texture, every animation, every piece of user interface, every line of code has a developer behind it that is grateful to have the opportunity to share it with you all. Those of you who joined us in closed tests and then in Early Access, you have made us better developers.
We will continue to listen and improve with every iteration. We have a lot of plans for the future of Pagan Online and a lot of cool ideas that we’re excited to share with you in upcoming updates.
With great pride we present to you... Read more
We will be introducing Patch 0.6.0 on August 8 at 06:30 UTC. Servers will be down from 05:00 to 06:30 UTC.
07/08 @17:30 UTC: we were so excited to share these today that we forgot a couple of additions, so we are adding a quick update to these notes! Legendary items drop rates have been boosted, and a new party chat has been implemented.
"Greetings Pagans,
Big… friendly patch 2 is upon us. With this patch we are bringing some more love to the endgame. Our main goal was always to have a polished first time user experience and while we continue to work on that, we really want to give players something to chase when they reach endgame.
The first iteration of the system includes meta loops to chase recipes, potency points, item origins, and ways to roll fabled powers on your legendary items. With this in mind we have reorganized missions after level 40; some regular missions are now assassination missions and we’ve added more of the regular missions to fill in the blanks.
We continue to build u... Read more
Servers will be down on 26 July from 05:00 - 07:00 UTC.
Another quick hotfix for ya. This time with fixes to items and crafting, the Hero Forge and the battle options, and of course those pesky drop rates.
Inventory
  • Fixed an issue where players could equip items of incompatible rank and type
  • Fixed an issue where fast pick-drop could place artifact in recipe tab 

Crafting
  • Fixed an issue where Materials tab would not show materials correctly while in crafting
  • Fixed an issue where amulet (or ring) could be duplicated, after swapping places in gear, while crafting 

Pantheon
  • Fixed issues with Hero forge and Battle options becoming unresponsive
  • Fixed an issue with friend list not saving new entry to the friend list 

Drops
  • Fixed an issue where drop multipliers sometimes didn’t apply to higher difficulties correctly.
Read more
We’re tremendously excited to announce that Pagan Online officially launches on August 27 2019, along with massive changes in both features and content – so massive that you’ll be forgiven for thinking you’re playing an entirely different game!
The best part is that this is just the beginning for Pagan Online, as the game will continue to develop and grow as an officially released game with regular updates. The game will launch with a price tag of 24.99 € EUR / $29.99 USD, and prices in other regions will also be adjusted according to regional pricing.  
After using Early Access to help us update and revamp a ton of systems and features in the game, we’re adding a lot of new content as well, which includes: 
  • A full story campaign featuring eight total acts, new zones and maps, and two new bosses
  • Click-to-move controls and full controller support – the game is and always will be designed with WASD in mind, but following overwhelmingly popular demand, we’ve extended the control scheme opti...
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BFP #1 is here and raring to go! Patch 0.5.0 will go live on 11/07 at 07:30 UTC. Downtime is 2.5 hours from 05:00 UTC.
Patch 0.5.0
BFP #1
“We are extremely excited to finally bring you the very first of our planned updates which we have worked so hard on over the last few weeks. Every single team member, from game design, to art and programming, all the way to QA went absolutely full-throttle in order to bring you the kinds of new features you can get really excited about. Of course, this is just the beginning of our BFP series, and we plan on making each BFP live up to its name. For now, we hope you’ll have fun picking and choosing different abilities for your heroes, complementing them with brand new items and just all-round wreaking havoc across the Land of Rod.
A lot of exciting and new features await you in this patch. From new hero abilities to new items and crafting, we truly believe that the upcoming changes will completely change the way you play Pagan Online.
However, the unin... Read more
Spoiler alert: after our big roadmap reveal, Uros is back to announce our new devlog format, coming to you weekly.
https://www.youtube.com/watch?v=ACbAn4rI-Rs
Spoiler alert: By the end of summer
So, we spoiled you already but we couldn’t be MORE excited to share with you the fantastic news that we’re gearing up to leave Early Access! Now that the news is out there, we can take a deep breath and dive into the juicy details of what amazing things are to come and when. Gather round...
We’ve been listening to your feedback since November 2018 when we embarked on this journey together during our closed tests, the Trials. We’re now at a point where we know what the release version of Pagan Online should look like, as well as how long it will take for us to get there.
Our intention from the very beginning was to co-develop this game with you, our players. To do so, we’ve read everything you’ve written, whether it be on Steam, our community channels, social media, or from our focus groups and surveys. We have based our game design decisions on this feedback analysis.
The patches we’ve released so far have addressed some of the issues raised by you a... Read more
Greetings, Pagans!
Tracking down lots of issues can prove to be a difficult task, but with the support of all of you we are back with an update to some of the features which will improve your experience. You can expect small changes regarding the QoL in the party HUD, more balanced boss fights, and to have your rewards from slaying monsters and finishing missions in your inventory at the end of it.
The complete list of all the changes can be seen below. Gear up, as this patch has plenty of fixes that will help you become a threat that all of the Shroud will learn to fear.
Jovana Dubaić, QA team
Hero Power Balance
Fixed a bug where:
• Critical damage was not applying
• Anya’s Spinning Slash (RMB) was not reflecting projectiles
• Dameer’s Berserk during Kablar boss fight was permanent
• Vavvan was hitting too fast
• Abomination of Chernobog jumped on Kingewitch and floated above the ground or got stuck in the ground
• Morokh passive was not stacking.
Tweaked:
• Vavvan’s stat calculation.
What ... Read more
Game designer Tamaran takes us through the changes in Patch 0.4.0, including the balancing of heroes and enemies, and the brand new way to unlock heroes in whichever order you want: hero souls.
Jump in for some insights into what the team is working on right now!
https://www.youtube.com/watch?v=egfQiPzpYAw Read more
We are ecstatic to finally launch Early Access of Pagan Online on Steam and Wargaming.net for South-East Asia, Australia, and New Zealand!
This means Pagan Online Early Access is now effectively available worldwide, except for Japan, China and South Korea (which are in the pipeline, don't worry!).
“With Pagan Online, we are pushing the action RPG genre forward by blending classics with a fresh look on certain aspects,” said Jacob Beucler, Product Director at Wargaming. “We see Early Access as an opportunity to co-develop Pagan Online with players, and we are happy to have players from South-East Asia, Australia and New Zealand with us on this journey.”
We are so very excited that you get to play Pagan Online during Early Access, an extremely important time for us and for the game. Player feedback is crucial to us and we are looking forward to hearing your thoughts – the good, the bad, and the ugly. Now that you're able to play, you'll be able to get Archmage Woodward, the Early Access ex... Read more
We will be introducing Patch 0.4.0 on June 13 2019 at 06:30 UTC.
Servers will be down between 05:00 and 06:30 UTC while we deploy the patch.
Greetings Pagans,
It’s been two weeks, so it’s patch time! With this patch we’re introducing a change that we know new players especially will love – a way to unlock heroes in a way that ISN’T predefined. This patch also has plenty of fixes, balancing, and a bunch of new enemy affixes.
The pain is coming! We are still hard at work with many great features like the ability tree rework, more content and missions, items, and gameplay loops. Watch this space for more updates on our progress.
Emil aka Easymode, Lead Game Designer
HEROES As always, we monitor heroes and make changes where needed. While we are currently happy with the amount of time it takes the average player to unlock all heroes, we recognize that making them gated in such a linear fashion is pretty frustrating, so we are doing something about that. Enter... Hero Souls.
Hero Souls
• Instead o... Read more
We will be introducing Patch 0.3.1 on June 5 2019 at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.
0.3.1. PATCH NOTES
  • Critical damage fixed
  • Legendaries and reforging fixed
  • Chances for Legendary blueprint drops has been reduced from 25% to the correct 5% in level 40+ missions
Read more
We will be introducing Patch 0.3.0 on May 30, 2019, at 06:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:00 UTC while we deploy the patch.
MAKE LEGENDARIES LEGENDARY AGAIN!
I’m very glad to announce another patch, which will address a few key issues we’ve recognized as a recurring theme in the massive feedback you guys have been providing. Among other things, we’re making some changes which should increase the gameplay impact of legendary items; we’re amping up the challenge on higher difficulties; and we’re giving new players an option to change their starting hero much sooner. We’ve also been working on enhancing the co-op experience, making balance tweaks, further polishing the visuals/audio, and, of course, squashing bugs.
Right now, we’re focusing on improving the game’s stability and bringing you new content, along with new ways to play and experience the realms of Pagan Online.
Our team of audio Pagans is cooking up some fresh music and sounds, including area-spec...
Read more
We're excited to announce that Pagan Online is now officially in Early Access!
Welcome to the adventure, Pagans
We encourage any and all constructive feedback here on our Steam forums or over on our Discord server[discord.gg], where you can find an active and friendly international community.
If you'd like more info on the game, visit our website[www.pagan-online.com] and make sure to check out our FAQ. Read more