Hi thanks for the communication with the community, I think that's so important for a successful ongoing game and something you guys have been rocking. However, going back to Raze my question is this; why give her that ult? I understand the rest of her kit, even if I think her damage is too strong at the moment, but her ult just seems to go against the vision of the game as laid out in the beginning of the video. The dev in the video discusses how to make it easier to play against but that's ignoring the core of the issue imo. Raze should not exist in her current state and I think it's going to hurt the game going forwards if she and other characters after her continue with the same design philosophy.
Just to start off, I'm not a designer so it's important to set that context up front! I'm on Insights, specifically on Gameplay, so I'm responsible for things like data informing game balance, playtesting content in development, gathering feedback from players via surveys and labs, etc. I work closely with designers and the balance team, but I don't design anything - I gather data and sentiment on the stuff they make and work with them to help inform our decisions going forward.
So, I'd default to one of our designers around why Raze has this specific ult, but I can speak to it philosophically. Raze's ult is 6 points. It is very lethal, requires near-line of sight (has a small aoe, so you can hit people in corners, but you can't hit them through walls), and is on a tight time window after being equipped to be used. It's definitely sharp ability, but I personally don't feel it's fundamentally broken and can be used as a tactical tool to play around. Compared to other 6 point ults, lik...
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