We're looking at releasing some performance fixes early next week.
How much system memory do you have?
I'm no expert but it looks like a fish.
Maybe /u/HelkFP or /u/Alistair_Mc would be interested in checking it out?
This looks brilliant!
It'll respawn after a short period.
Yeah, we're moving to Unreal Engine next week.
The game does not work on Linux still! ;c
We'll take a look, is there any improvement?
Scientists on the large oil rig can walk through walls and closed doors. I was by the recycler in that room with blue card(?) and in the puzzle room next to it. They came and went through the wall and closed doors!
Can you recall which walls on the oil rig they walked through?
BUG
cant loot bodies
when you kill em, they go all elasticy then you cant loot em.
i killed myself, my teammate could loot me, my other mate couldnt and i cant loot my own body
EDIT - on the r/playrust main US server. other people in chat are reporting same thing
NOW BODYS JUST DISAPPEAR WHEN YOU KILL SOMEONE!!
We're looking into this.
Update: We've released a fix for this, please update your clients.
[BUG] Cant loot bodies thhey either despawn or become unlootable
We're looking into this.
Update: We've released a fix for this, please update your clients.
Following line is spamming console "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
We'll look into this - is it spamming a lot?
will there be a patch to fix this tonight, and would that mean another wipe.
Yes, we'll have a client patch out in the next 30mins. No wipe required.
Is this update out? If so do we know it works? I don’t want to sit in a queue for no reason. TY!
The update is now out.
Streetlights are now on during daytime.
We don't approve of this wasted energy, we'll make sure it gets fixed.
when i try to boot my server this is all it says in the RCON
TypeLoadException: Could not load type of field 'WaterDynamics+Target:interactionOffset' (9) due to: Could not resolve type with token 0100018f (from typeref, class/assembly Vector2i, Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Vector2i member:(null) signature:
just keeps repeating it, i initially got onto the server but oxide was not working so i updated oxide again and now this
Other than that this QoL update is looking real solid guys
This is an Oxide related issue, you'll need to wait for an update from their side.
every 30 seconds to be precise
Thanks - we'll look into it but it should be safe to ignore for now.
BUG: Player/Animal/Held Item Model Explosions on Linux
Cross-comment from other QoL thread. [For visibility, because this is the actual bug reporting thread.]
Game Log: output_log.txt
Video: link
Possibly related? SkinnedMeshRenderer
As a workaround, it's possible to deactivate GPU skinning in the player settings.
and
disabled GPU Skinning and the mesh starts working
Sysinfo:
Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 5 2600 Six-Core Processor CPU Family: 0x17 CPU Model: 0x8 CPU Stepping: 0x2 CPU Type: 0x0 Speed: 4000 Mhz 12 logical processors 6 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Linux (64 bit) Kernel Name: Linux Kernel Version: 5.0.5-arch1-1-ARCH X Server Vendor: The X.Org Foundation X Server Release: 12004000 X Window Manager: Openbox Steam Runtime Version: steam-runtime-beta-release_2019-01-10 Video Card: Driver: X.Org AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.27.0, 5.0.5-arch1-1-ARCH, LLVM 7.0.1) Driver Version: 4.5 (Compatibility Profile) Mesa 19.0.0 OpenGL Version: 4.5 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 60 Hz VendorID: 0x1002 DeviceID: 0x67df Revision Not Detected Number of Monitors: 2 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 3520 x 1080 Primary Display Size: 20.91" x 11.77" (23.98" diag) 53.1cm x 29.9cm (60.9cm diag) Primary VRAM: 8192 MB Sound card: Audio device: ATI R6xx HDMI Memory: RAM: 16022 Mb Miscellaneous: UI Language: English LANG: en_US.utf8 Total Hard Disk Space Available: 463856 Mb Largest Free Hard Disk Block: 164781 Mb VR Headset: None detected
Edit: Ok, now my first silver? Thanks Reddit!
Thanks, we'll continue investigating the Linux issues.
[BUG]When combining a Holosight with a Lasersight their accuracy bonuses seem to nullify causing the weapon spread to be worse.
I tested this with a couple weapons by aiming strait up in the air and firing. When the lasersight was off the bullets stayed within the holosights red circle. When the lasersight was on some bullets strayed outside the red circle and overall were less clumped together. In the beginning of the spray it wasn't noticeable but near the middle/end of each spray cycle their was a difference.
I could be wrong about this as the difference is small but I thought I should report it.
Thanks, we'll check on this.
BUG Binoculars cant zoom out.
Thanks, we'll take a look at this.
We'll be releasing a fix for this shorty.