Posts by Alistair_Mc

We're looking at releasing some performance fixes early next week.

How much system memory do you have?

I'm no expert but it looks like a fish.

https://en.wikipedia.org/wiki/Fish

Rustangelo

Maybe /u/HelkFP or /u/Alistair_Mc would be interested in checking it out?

This looks brilliant!

It'll respawn after a short period.

Yeah, we're moving to Unreal Engine next week.

Cafe4tw

The game does not work on Linux still! ;c

We'll take a look, is there any improvement?

rmichaelsm

Scientists on the large oil rig can walk through walls and closed doors. I was by the recycler in that room with blue card(?) and in the puzzle room next to it. They came and went through the wall and closed doors!

Can you recall which walls on the oil rig they walked through?

Baconislikemyfamily

BUG

cant loot bodies

when you kill em, they go all elasticy then you cant loot em.

i killed myself, my teammate could loot me, my other mate couldnt and i cant loot my own body

EDIT - on the r/playrust main US server. other people in chat are reporting same thing

NOW BODYS JUST DISAPPEAR WHEN YOU KILL SOMEONE!!

We're looking into this.

Update: We've released a fix for this, please update your clients.

chr0nicle14_

[BUG] Cant loot bodies thhey either despawn or become unlootable

We're looking into this.

Update: We've released a fix for this, please update your clients.

stratos2k5

Following line is spamming console "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

We'll look into this - is it spamming a lot?

RariBoys

will there be a patch to fix this tonight, and would that mean another wipe.

Yes, we'll have a client patch out in the next 30mins. No wipe required.

WhaleLord_OverLord

Is this update out? If so do we know it works? I don’t want to sit in a queue for no reason. TY!

The update is now out.

EdgeyandCringe

Streetlights are now on during daytime.

We don't approve of this wasted energy, we'll make sure it gets fixed.

danjohanman

when i try to boot my server this is all it says in the RCON

TypeLoadException: Could not load type of field 'WaterDynamics+Target:interactionOffset' (9) due to: Could not resolve type with token 0100018f (from typeref, class/assembly Vector2i, Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:Rust.Global, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Vector2i member:(null) signature:

just keeps repeating it, i initially got onto the server but oxide was not working so i updated oxide again and now this

Other than that this QoL update is looking real solid guys

This is an Oxide related issue, you'll need to wait for an update from their side.

stratos2k5

every 30 seconds to be precise

Thanks - we'll look into it but it should be safe to ignore for now.

Herobrine2Nether

BUG: Player/Animal/Held Item Model Explosions on Linux

Cross-comment from other QoL thread. [For visibility, because this is the actual bug reporting thread.]

Game Log: output_log.txt

Video: link

Possibly related? SkinnedMeshRenderer

As a workaround, it's possible to deactivate GPU skinning in the player settings.

and

disabled GPU Skinning and the mesh starts working

Sysinfo:

Processor Information:
CPU Vendor:  AuthenticAMD
CPU Brand:  AMD Ryzen 5 2600 Six-Core Processor
CPU Family:  0x17
CPU Model:  0x8
CPU Stepping:  0x2
CPU Type:  0x0
Speed:  4000 Mhz
12 logical processors
6 physical processors
HyperThreading:  Supported
FCMOV:  Supported
SSE2:  Supported
SSE3:  Supported
SSSE3:  Supported
SSE4a:  Supported
SSE41:  Supported
SSE42:  Supported
AES:  Supported
AVX:  Supported
CMPXCHG16B:  Supported
LAHF/SAHF:  Supported
PrefetchW:  Unsupported

Operating System Version:
Linux (64 bit)
Kernel Name:  Linux
Kernel Version:  5.0.5-arch1-1-ARCH
X Server Vendor:  The X.Org Foundation
X Server Release:  12004000
X Window Manager:  Openbox
Steam Runtime Version:  steam-runtime-beta-release_2019-01-10

Video Card:
Driver:  X.Org AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.27.0, 5.0.5-arch1-1-ARCH, LLVM 7.0.1)
Driver Version:  4.5 (Compatibility Profile) Mesa 19.0.0
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID:  0x1002
DeviceID:  0x67df
Revision Not Detected
Number of Monitors:  2
Number of Logical Video Cards:  1
Primary Display Resolution:  1920 x 1080
Desktop Resolution: 3520 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM: 8192 MB

Sound card:
Audio device: ATI R6xx HDMI

Memory:
RAM:  16022 Mb

Miscellaneous:
UI Language:  English
LANG:  en_US.utf8
Total Hard Disk Space Available:  463856 Mb
Largest Free Hard Disk Block:  164781 Mb
VR Headset: None detected

Edit: Ok, now my first silver? Thanks Reddit!

Thanks, we'll continue investigating the Linux issues.

Alterfad

[BUG]When combining a Holosight with a Lasersight their accuracy bonuses seem to nullify causing the weapon spread to be worse.

I tested this with a couple weapons by aiming strait up in the air and firing. When the lasersight was off the bullets stayed within the holosights red circle. When the lasersight was on some bullets strayed outside the red circle and overall were less clumped together. In the beginning of the spray it wasn't noticeable but near the middle/end of each spray cycle their was a difference.

I could be wrong about this as the difference is small but I thought I should report it.

Thanks, we'll check on this.

RustiDome

BUG Binoculars cant zoom out.

Thanks, we'll take a look at this.

We'll be releasing a fix for this shorty.