More remnants Dom, albert
As for the conclusion of the topic opened in the FFF-288 we finally decided to go for a balanced solution in which the player can recognize what entity was destroyed and also walk through them. The solution of going up in the Z-axis is really attractive for designing the destroyed models, but it gives a lot of headaches to the game designers due its need of a bounding box.
We are planning also a generic set of remnants for the modders who don’t feel like making the destroyed version of their own machines.
Here an example of how a factory can look after a biter attack:
These remnants are still a work in progress, many of them are not yet finished and we are planning more iterations with this subject. By now you'll find a sneak peek in today's release (0.17.36).
Marketing plan for 1.0 kovarex
The 1.0 will be a one time opportunity to drive the sales of Factorio, and as with the steam release, we don't want to leave its potential untapped.
I wan...
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