Posts by ZenRowe

jslay88

Requesting to take over r/arkmodding

I am the current owner of arkmodding.net, and the original owner of ARKModding Discord that has existed for the last 4 years.

I have multiple references for my relation to the existing ARKModding community if needed.

https://steamcommunity.com/id/blindmist/myworkshopfiles/?appid=346110

tis true.

Xiphactnis

Can u confirm that only max level players get that bug? Bcuz i hopped on my alt acc and its far from max, got a reaper, got impregnated and still cant gain no levels, i think maybe its bcuz i was using a max drake for killing things and didnt kill stuff by myself but not sure. PS Please update me if u can confirm the bug is fixed now

Yes that would have been the cause of the issue for you. What was happening was that if any point along the path that experience was being shared something was at max level, it stopped passing experience down the chain.

So if you were on a max level dino, neither your player or your reaper or any chibis would get experience

If you yourself were at max level, Chibis and baby reapers would not get experience.

sas8jedi

Will there be an option to disable event items expiration?

It's not really an expiration, it's that the item version changes to prevent resource rollover on officials for the events. I don't know that it's even going to occur this time, I'm not sure it ever happened before, or if they all just got used up. For unofficials if it does happen, yeah existing ones will vanish but that won't prevent you from turning on the event and earning more again.

TeknicallyChallenged

I didn't want to make a new thread so I'll ask here.. But do event items last forever? Or are they gone after the event? I'm referring to the bow and character skins and emote.

I don't see a point in playing the events and getting these items if they are just going to disappear if you get raided on official pvp... Would be nice if they were permanent unlocks like almost every other game out there.

Achievement based item skins are tied to your account and don't ever get lost.
Event skins that are purchased through the cooking pot can be lost, stolen, etc. but they don't get deleted when the event ends.

Chocolates don't stack, we haven't changed their functionality for this event. If they did ever stack before it was changed at some point. You will be able to keep the chocolates, at least for a while after the event, but I can't be sure for how long.

as for the 1/3 baby food consumption, there was a bit of an oversight with that one and it was too late to try to get it in.

The_Great_Sephiroth

I completely agree with you. Would love to see Ark on UE 4.3x or newer. It would help everybody out.

Oh, believe me, there is not an engineer in the office that doesn't wish we were working with a more recent version of UE4.
But it's just not that simple, upgrading across major engine versions is not just a difficult task but in some cases nearly impossible.

I'm not just talking about ARK here, I am talking about pretty much any game. Major engine versions don't just constitute additions but also major rewrites of core engine code. Games getting major engine conversions after release is a rarity, the work involved in that can potentially end up being even more than just making a whole new game from scratch because you have to untangle what has just, mostly likely, become completely inoperable code and figure out where the breaks are to get everything functioning again.

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sal880612m

I am actively worried that when they release this shit on console they won’t make sure console players have a way to turn it off. Meaning everyone on console even those playing single player who happen to fall or clip through the mesh will constantly lose shit to it. You are making the mistake of thinking it’s hard to accidentally do, it’s not just most of those who do don’t stay there and move on playing as usual. Snow biome on the island is horrible for it.

The anti-mesh system doesn't apply to singleplayer and dedicated servers have control over whether or not the system is used.

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Hello, I just wanted to pop in while I had some time and acknowledge that I have seen that people are still seeing this problem.
I don't have an ETA on a fix but it is on my radar and it will be addressed.
Based on what I know about the chibi functionality, I believe that as long as you unequip and requip your chibis before gaining any exp that you will be fine. Just for now make sure not to kill any alphas while an equipped chibi reads as 0 exp when you know it should have more, that should hopefully mitigate the issue somewhat in the meantime.
Storing it at an obelisk when you go offl

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Not yet, people are off for the holiday so it hasn't been tested and validated yet. Gotta try to make sure I didn't create more problems with with the change.
I'll make sure to update this thread again when it goes out.

I'll make sure it gets eyes on it.

They are created with random color sets, but they can't currently be painted or anything like that.

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This should be fixed in a patch soon (If it hasn't already gone out), but if the chibi was just sitting in your inventory when you logged off or restarted the game, when you come back it might look like 0 exp. re-equip the chibi and it should update, if the patch hasn't gone out though it's not just a visual glitch, don't try to earn alpha exp on an equipped chibi showing 0 xp if it should have more, re-equip it first. If the fix has already gone out, then it should just be a visual glitch that will only affect unequipped chibis.

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To that point Cedric would love to be able to do what I did here, but often when something goes wrong on that scale, the engineers are being scrambled to figure out the problem and then immediately hop on fixing it. There isn't always someone to give the information in full to Cedric so that he can give a more detailed update. The chain of communication just isn't always established that fast. In some cases, we just flat out can't talk about a particular issue until after it's fixed because people will take advantage of and abuse it (If that is already happening in a particular situation, we w

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I think I understand where your confusion is coming from.
The change we made was fixing a bug in how mod data is merged in when you launch a game. it was resulting in that, for every single mod installed, the core color definitions were being duplicated. That duplication now no longer happens. ASB is doing assumed correction, and since you weren't using any mods that added new colors it's actually easy to figure out what the right color is in your case. It is mathematically consistent.
This bug was actually how people could breed for mutations of the dye colors (That's a whole other topic

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I do understand that this inconvenienced a lot of people. I really do. That's why I have been spending my own free time trying to help people understand what happened (even at risk of getting in trouble for oversharing information) and to work on something to prevent it in the future and to try and possibly help find ways to make this less awful for those that were affected by it... all when I would normally be resting.
The change went through testing, but the test conditions that were necessary to have exposed this are not normal for any studio that I have ever interacted with.
Trying to

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@IanHighlander @CyberAngel67
It is definitely an impressive tool.
But do you see the color indices there on the right?
Notice how they are all at 56 or less?
There are 56 color definitions in the core game currently. (And then the dye indices which are all 200+)
Inside of the tool itself they are all predefined to what color they represent. The amount of data that had to be sorted out and manually entered for this tool is insane.
The only thing the tool is loading from the creature data is that byte value itself:
This is the data I just copied from the tool itself (Dictionaries i

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Just to double check before I opened my mouth, I downloaded that source, and while I haven't spent a ton of time looking through it I would say it's doing things in a similar manner to the mod I just linked. Except that in this tool, color indices and matching color definitions have been manually entered into dictionaries (and by the looks of it there are collections of value data for at least some mods that it can download from somewhere? I have never used this tool before, but I am assuming that is how it could be determining any offsets that would otherwise mismatch the index numbers).
He

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Here is an option that should work pretty well for anyone that knows that none of the mods they had installed added any custom colors. https://steamcommunity.com/sharedfiles/filedetails/?id=1940481639
This mod will try to correct all of your dino colors. It works by making assumptions about what the color definitions array looked like for you before the update that caused this, so It's not suitable for us to do in the core game... but as an option, this should actually work pretty well for many.

TiiaAurora

There is a mod out there called "Fix Dino Colors" that brought all my white Dinos finally back to their old color. Not sure if it works with all Mod setups but here it worked. My wyverns and argents are pretty again <3

https://steamcommunity.com/sharedfiles/filedetails/?id=1940481639

For anyone interested. My understanding of what this mod is doing means that is should work pretty well for anyone that wasn't using any mods that added new colors.

The mod works by making assumptions about what the definitions array looked like for you before the update that caused this, so It's not suitable for us to do in the core game... but as an option, this should actually work pretty well for many.

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Silfurgames

And yes, this is only affecting people who pander to wildcard so they deserve it! /s Normally I love criticizing them but this was an honest attempt to fix some spaghetti code involving dino colors that had unintended consequences due to something nobody really had control over.

At risk of opening myself up to more criticism...

\clears throat**

Don't be upsetti!
I fixed the spaghetti!