Posts by Vitaliy

[ MAPS ]
  • Inferno
    • Fixed roof geometry at church that was visible from boiler entrance.

[ MISC ]
  • Fixed a case where voice chat would break after unloading a Steam Workshop map.
  • Fixed a case where game client would crash if certain community server plugins were restricting networking of player entities.
  • Fixed several bugs in applying patches UI.
[ UI ]
  • Fixed sizing and scaling of UI elements shared between buy menu and in-game HUD.
  • Fixed a bug with armor display for CSTV spectators.
  • Updated alternate AK-47 inspect animation.

[ WORKSHOP ]
  • Increased supported upload size for Counter-Strike 2 Steam Workshop Maps to 3 GB.
[ PREMIER ]
  • Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.

[ UI ]
  • Added "Get Service Medal" UI element directly to the main menu profile card.
  • Fixed a case where main menu profiles were missing display medals.
  • Updated Dust II radar image to be more accurate.

[ MISC ]
  • Fixed a case where inspect or reload button presses could cause prediction errors.
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[ MISC ]
  • Fixed AUG scope stencil filter bug near water surfaces.
  • Fixed Premier progress bar not displaying properly in low resolutions.
  • Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
  • Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
  • Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
  • Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
  • Fixed misprediction error smoothing near walls to avoid clipping through walls.
  • Fixed cloth simulation bug on loopback=1 local servers.
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[ MAPS ]
  • Basalt - updated to the latest version from the Community Workshop (Update Notes).
[ MISC ]
  • Activated Premier Season Two progress indicator in the play menu.
  • Fixed regressions with AUG/SG scope graphics.
[ PREMIER ]
  • Premier Season One is now over, and Premier matchmaking has been temporarily disabled.
[ MISC ]
  • Minor performance optimization for some CPU-bound cases.
  • Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
  • Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.
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[ MISC ]
  • Updating Steam libraries for Linux game servers to the latest version of Steam Client Beta
  • Improved Linux game servers ability to reconnect to Steam after a disconnection
  • Stability improvements
[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major sticker capsules are now on sale for 75% off
[ ARMORY ]
  • Desert Eagle | Heat Treated is no longer available to claim from The Armory
[ MISC ]
  • Fixed finger placement during Huntsman knife in-game inspect animation
  • Fixed a bug where grenade icons weren't disappearing on the spectator map
  • Fixed a case when spectator icon could show up at the wrong time on the radar
  • Fixed a bug related to changing inspect scenery while inspecting knives
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[ MAPS ]

  • Train
    • Fixed various minor visual bugs and gaps in world
    • Added dirt and wetness onto crates and tarps where appropriate
    • Widened opening on A site between Hell and Tunnels
    • Opened container door on back of the train near Ivy/Tunnels
    • Added dumpster by Ivy
    • Added barrels in A site cubby
    • Pushed back T spawns a little
[ MISC ]
  • Fixed a case where ragdolls could get created with extreme initial velocities
  • Added markup for individual matches in Steam Game Recording timeline
  • Fixed a regression where deploying weapons weren't allowing immediate inspecting
  • Fixed fingers crossing into butterfly knife geometry during inspect animation
  • Fixed weekly care package preview of weapon cases not having a close button
  • When moving away from annotation nodes, required grenade is no longer removed
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[ MAPS ]

  • Inferno
    • Adjusted clipping on stairs under balcony
[ MISC ]
  • Fixed offset discrepancy in legacy SSG08 model.
  • Fixed stickers mask on legacy Dual Elites magazine model.
  • Fixed Dual Elite pistol holster floating off the local firstperson leg model.
  • Fixed a regression in grenade interactions with ragdolls.
  • Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.
[ MAPS ]

  • Inferno
    • Adjusted clipping on scaffolding on B site
[ MISC ]
  • Fixed a problem on team select screen for servers with no auto-select time limit.
  • Fixed a regression with annotation_load command.
  • Fixed a crash for give item_assaultsuit command.
  • Adjusted the rarity of the rare AK-47 inspect animation.
  • Fixed a regression with the rare Desert Eagle inspect animation.
[ SHANGHAI MAJOR ]
  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.

[ DAMAGE PREDICTION ]
  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.

[ MAPS ]
  • Train
    • Increased collision fidelity of several models

  • Overpass
    • Replaced railing inside Heaven with a wall
    • Additional visibility improvements in Heaven

  • Edin
    • Updated to the latest version from the Community Workshop (Update Notes)

  • Palais
    • Updated to the latest version from the Community Workshop (Update Notes)
[ MISC ]
  • Fixed 'boost player contrast' visibility rendering option sometimes revealing parts of players or weapons through thin surfaces.
  • Added r_allow_low_gpu_memory_mode setting to allow running CS2 Workshop Tools in low memory GPU ...
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  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
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  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."
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  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

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  • Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
  • Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal pri...
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  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
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Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

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  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed erroneous target aim punch animation during client-side shooting.
  • Fixed erroneous Zeus shock effect during client-side shooting.
  • Fixed a bug where Zeus headshots wouldn't emit the death yelp.

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  • Prior Major results are now available in the Majors tab in the Watch menu.
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  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

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  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading animated Steam avatars, the cows are mooooving again.
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  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

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  • Mirage
    • Fixed disappearing geometry in apartments.