Originally Posted by Im4GivnRead more
Look I am a die hard so I will be back but already have most of my group given up and moved on. Here are the things I hear and see the most for myself and others. 1) Gotta fix whatever algorithm it is that spawns enemies. The reason that you see people on here complaining about it being too hard, and too easy at the same time is that both are true. I can go to a Control point and have a reasonable amount of enemies there. Clear it and then head to the next one only to see three robots, two large machine gunners, and two guys throwing fire grenades. It has gotten to the point where when I am in the open world doing activities I hit those times where I just know I am going down. There has to be a way to make this challenging without being so frustratingly hard. The DZ in D1 was just right there, so not sure what is taking you so long to figure this out. This should be PRIORITY 1. People are quitting out of frus...
Originally Posted by AnimatedJesterRead more
Short and Simple. This game is not ready for raids to be implemented. Seriously Massive.... You went from telling us that game health was taking importance this time around with that being the cause of the WT5 delay to royally ****ing over balancing on all fronts. To Name just a few of the issues still present in the "Big WT5 Update"
- Skill Builds are still not anywhere near viable
- Enemy Scaling is still a HUGE issue with 3+ players on Challenging and Heroic
- You Nerfed a bunch of our stats WITHOUT addressing the aforementioned issue and that makes it even worse. Not to mention you told us you weren't touching PvP balancing until WT5 because you wanted to see how everything would settle in but you wanted to **** with the stats anyway for the PvE side of things...
- Specialization ammo drops are practically none at all. I am lucky if I get even one in a mission.
- The Scarcity system you implemented ...
Originally Posted by moesuviousA cruel but clever tactic.
I like to shoot only his pack so the foam just piles up around him and he stands there like an idiot for a solid minute with his health slowly draining.
This has been reported to the team as a potential issue. Just for additional info: is there any possibility that you cut it close with any of those requirements?
I understand that you wish to report this user, but please keep in mind that linking or describing exact exploit methods here is not going to help the situation.
If you'd like to share glitches/exploits, please PM a mod! An unlisted Youtube video is ideal if you want to show us how to pull something off that makes the game unfair.
Both the Judiciary Square and Black Tusk Invasion "Specialization" missions have been reported to the team. Thanks all for providing us the info!
Thanks for all the feedback on the current situation with end-game loot, Exotics, and gear sets. Really appreciate all the detail you went to in your post.
We'll continue to forward feedback on these topics to the dev team.
Glad you had fun in the midst of the challenge!

Appreciate the feedback across the board, mccallew. You're making points that I've seen from others as well.
I do just want to note that the specialization ammo not dropping is being investigated by the team.
Appreciate everyone in this thread offering genuine advice.
@jimsartor , solo balancing is certainly something we should keep a close eye on, but this isn't the first thread I've seen where people have mentioned that scaling making co-op harder in some instances.
The feedback is still most definitely welcome though.
We want solo players to enjoy the experience as much as everyone else.
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Originally Posted by Kropotkin42Yes, we'll update everyone on this as soon as we can. Read more
They are currently disabled.
https://forums.ubi.com/showthread.ph...d-April-7-2019
@SocialHandicap , I personally really wish we always mentioned the details about group size and exactly what missions/activities we're talking about in these discussions.
Everybody gets to say their piece though. Like I always try to say in these threads: we don't just pass one opinion on difficulty to the team. I try to send multiple ones with as many details as possible.
Originally Posted by strangetamer007Don't do this! D: Take care of yourselves, Agents. @Umgheist, I'm seeing some people saying the game is way too hard, and now you come on and say that it's so easy that it puts your friends to sleep. I don't know what to think anymore.
I fall asleep because I sometimes play for 30+ hours at a time.

Appreciate the concern, RaiderVC.
Criticism is fine! There are forum rules we have to enforce, but beyond that there's no issues with us passing negative feedback to the team. It is my "****ing job" as lucasbragat said.
From my perspective, I'm less likely to reply directly to extremely negative feedback just because it looks a bit odd and I don't always think that it'll help the thread stay on-track. No reply from a mod does NOT mean we are not reading the thread. And I will still sometimes reply directly to very negative stuff if I think I can offer necessary info.
It's all on a case by case basis. My main pet peeve at the moment is that every single difficulty thread devolves into a flamewar.
As a side note: please no more flaming in this thread.
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Originally Posted by Tet2
They probably thought it was a little too powerful.
After all, my AR had as much ammo as a LMG. But I wish they had nerfed it to like +20 ammo, -10% RPM or something because +10 ammo really isn't much and the enemies in the higher difficulties have so much armor and stamina that it takes quite a number of reloads to kill them.
Originally Posted by BerntBalchenAlmost this exact magazine exists now (20 extra rounds, -10% reload speed), in case anyone didn't know. Check out the table in the patch notes. Read more
They should not have given us 30 round mags in the first place. This is like detox. You can not just go cold turkey and drop 20 off 30. You need to do it in steps or with less. 20 round mag and perhaps -5% reload time. Much better. Now fix it, please.![]()
Glad you've enjoyed the improvements!

Thanks all for letting us know the builds that make the most sense to you at this time. I'll forward the feedback to the team!
I'll send the feedback (which I understand to be sarcastic) to the team. Thanks for sharing your thoughts on the duplicate rewards.
Originally Posted by xxFratosxxThere's certainly multiple places in the game world it can happen (I've personally reported others I'm pretty sure). In terms of fixing the bug, individual locations are needed to help the team in reproducing the problem. Read more
Correct. Thank you for responding Ubilnsulin. How ever I feel like this can happen anywhere at anytime. I notice it once we wipe out all the enemies we see then notice the last enemy stuck somewhere. I not sure if this happens initially when a wave of enemies come out the door and closing early on the last A.i. or if that A.i. actually run from us and somehow get stuck in the wall. I'll pay more attention next time to see if I can get footage but I think everyone shared their story. Seems to not be in one place since it happen to me multiple times in different locations. The arena was the latest.
I'd first like to note that the Signature ammo drop rate issues are being investigated by the team.
Originally Posted by MerlinMMXWell, I'm pretty sure Amper plays every Friday: https://twitch.tv/thedivisiongame . So you can visually confirm how he's dealing or not dealing with it. I can forward the feedback on the random one-shots from certain NPCs and how frustrating they feel. Thanks all. Read more
But don't forget, the game has been BALANCED in this patch. Get outta town Massive, you ain't fooling us. I want one of the faces, Hamish, Yannick, Thylander, Terry, Amper camper or purple nails to come and show us how to survive damage like that, in this balanced game they created. Nonsense like this is going down whilst the biggest concern on the minds of the office staff is how many bullets are in the bleedin' magazine of our assault rifles. YOU COULDN'T MAKE THIS UP.