Your population is always demanding something new: food, clothes, public buildings, … what do you get from it? Why fulfil all these demands?
Well, alright, because it’s part of the core gameplay-loop of course; but also cause each need you fulfil gives you something in return: citizens pay more taxes, have a lower chance of setting their own houses on fire or are simply happier and less prone to rebel against your glorious governorship.
These bonuses of needs and – as you’ll soon see – also buildings we call “Attributes”.
In today’s DevBlog we will take a look at how we handle these attributes in Anno 117: Pax Romana and how we spice it up with a new little puzzle system.
If you haven’t watched our livestream on the topic, we also recommend to check it out here.
Attributes General
Anno veterans know: attributes are nothing entirely new, things like income, happiness or population have already been a part of past Anno’s and picki...
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