Posts by Ubi-RealDude

SuperD345

u/Ubi-RealDude this is exactly why the changes proposed are bad it isn’t just gonna hurt groups it’s gonna severely Solo players

I hear you loud and clear on the status effect changes as a whole...

...But the build the OP is detailing wouldn't be impacted by those changes since it's all pure Weapon/Skill bullet DPS. No statuses. Unless I'm misreading something?

Like, I get you on the status changes hurting groups a lot and solo players even more... but this specific case isn't that.

Fair point - thanks for bringing this up. I'll try and look into it to see if it's intentional or something going awry.

elusive_cat

I believe OP doesn't mean that seekers don't work mechanically, but the skill locks itself and is unusable. It's been happening for quite a while now with other skills too. It results in being unable to use or change your skills. When that happens my team mates can see me having the same skill equipped in both slots although I can't tell if it's the same for the OP.

Is there any chance you'd be able to have a friend take a screenshot or video of that occurring? Any additional details or steps to make that happen would also be appreciated.

Using the Sweet Dreams Talent to kill protected enemies can cause additional waves of NPCs to spawn, sometimes making another Guardian show up in a variety of situations.

With a ST-6 build, running Firewall with the appropriate shield/flame turret, you should have some opportunities to whittle down non-Guardians, then funnel the group in a compact area once 3 Guardians are up.

Hey domyong, could you elaborate on how the Seekers are not working - whether its target acquisition, falling through the floor on deployment, exploding but not dealing damage, etc. - and what platform are you on?

Hey spidergyc - does this freezing only occur when Inspecting another player in the DZ? Or if you were to select a squad member or another way to Inspect does it also completely freeze the game?

Thanks for letting us know about this.

massiveart

Thank you for replying but he game randomly updated after a few minutes :)

Just to clarify this - the UI now matches what was specified in the notes, right? Or are there still discrepancies?

The final encounter of the Potomac Event center mission is quite good both for numbers of Guardians (in general) and enemy types. You can get several Outcast rushers per attempt, oftentimes since there are several, one will be a Guardian.

Best of luck.

xcel30

It just means that in case you didn't know, bleed is useless, that also implies that anything that has bleed involved is useless, such is the case of the OD gear set, it got a reworked backpack trying to fix bleed but still failed. Now you hit it with this instead making the undepowered gear set a fucking joke instead. I have spent an entire year trying to bring the issues with bleed damage to light and posted so much feedback pointing towards that in the PTS forums only to get double nerfed. I don't think the devs really care about the feedback

Yes, the back-to-back direct and indirect nerfs to Bleed builds/the Ongoing Directive set have not been lost on me, particularly when it comes to Heroic+ content. It is a frustration that I am actively passing along to the team along with other topics in this thread.

SquiblyMcDuck

but thats what im trying to say, you can put the same builds we used for our 22 min run into the hands of the inexperienced and they'll fail every time, just because we can run DUA legendary in 22 mins doesn't mean anyone can using these builds, we already have needed to formulate strategies and communicate heavily when we were figuring out how to be efficient in our runs, now its just become natural for us, but it required hard work to get to this point, i just don't see it neccessary to make this change, it just seems like every time something gets used too much or by a majority, you guys flip the game on its head and say "nope", if this keeps happening every time, people will just keep moving onto the next best tactic/strategy and then what? its just an endless cycle of this nonsense, there's always going to be a meta, you guys just have to figure out where its going to stay because this constant need to always change things is getting super tiring when it feels fine exactly how it is, you can't keep going off purely data from players, because most players don't really know what they're doing if im being brutally honest.. and then you're changing the game based on false data or data that isn't entirely accurate. i mean..if you guys would just test your game yourselves, relying solely on players for data/feedback is the reason why this game has been a rollercoaster of decisions which most don't make any sense to do..

It is... tough because this is a test-change made with the explicit purpose of making Heroic+ harder, which I can understand doesn't make the Heroic+ content feel better for anyone playing it.

Looking around at the feedback even within the first hours, it's pretty plain to see that it's a highly contentious change. Especially when considering status/damage builds like I originally mentioned.

I think an important question to consider is does this hypothetical change actively turn CC builds into dead-weight/lost potential, better to be replaced by another DPS setup or something else? Or does it make them less dominant on the field; less likely to be the single most impactful presence on the team?

Finding that middle ground is difficult, for sure, but important.

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I've definitely seen that the Phase 2 status changes have had a staggeringly negative impact on CC/Damage (Damaging Status Effect) builds - to the point of Bleed/Burn setups basically no longer being a viable option in Heroic+.

Which yes, reduces overall build possibilities in Heroic+ content and ruins the fun for those builds. This also makes a hard cutoff for Bleed/Burn builds at Challenging, since they'll take a huge hit the moment they bump up to Heroic.

However - from what I've seen the pure CC Status builds that focus on Disorient, Blind, etc. aren't as impacted at the higher end. Optimized Control builds shouldn't be as impacted by this change as damage status or mid-quality Control builds (again, all this is based on what's been shared with me so far).

That's not to say the change is perfect... but it might be a step in a positive direction to make Heroic+ more demanding of higher-quality builds and more coordinated communication among groups. We'll have to continue to se...

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Beware... powerful foe ahead.

Try attacking.

Forum Streamline Icon: https://streamlinehq.com
Update:
(15:58 CEST / 9:58 AM EDT / 6:58 AM PDT):
  • Fixed an issue that could allow players to instantly reset cooldowns of Skills.
    • The change for this means that players will no longer be able to swap out Skills when charge based Skill are on cooldown.

This change was omitted from the original maintenance notes due to an error.
Thank you for your patience.
/The Division Team

We're starting to see the 17003, 17006, and 17017 errors clear up. If you're still encountering issues with the pre-load, please End Task/restart Uplay and try again.

whatever1405

if u want me to make a video i'm glat to provide. i would really like this to get fixed.

That would be much appreciated - even if just to be as thorough as possible on our end while looking into this.

SPC-1

I’ve only been playing Heroic.

And what faction(s) did you notice this against, just so we can better focus our search for this issue?

whatever1405

can u tell me how much your dmg improves pert tick?

without perpetuation i get 54 382 dmg per hit. with it i get 55 058.

it seems too incremental to work as intended.

it seems too incremental to work as intended.

Agreed. Thank you for the additional info.

That's... terrifying. Do you recall generally where on the map this happened?

Hey SPC-1, what difficulty are noticing this on, or is it happening across all difficulties?

D4rk3nd

I can recall exactly! In the courtyard right across the street from the fuel depot, “15th st NW” Spawned in to a friendly fuel depot control point. Assisted in a hostage rescue.

Outstanding! Thank you for the added details.