Posts by Ubi-RealDude

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Originally Posted by DONTMAKEMEPUTT
Ok cool it’s just confusing lol
Indeed it is.
Originally Posted by Peregrin487
Your old mod had a higher base armor value than the new mod with a lower base armor value and +4% Bonus Armor
Since Total Armor = Base Armor Sum x Total Armor Bonus, any significant drop to Base Armor Sum will impact your Total Armor Value once multiplied by your Total Armor Bonus %.
So no, I'm not seeing any bug.
Thank you for the rundown, quick too. Read more
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Originally Posted by sunswimmer
UPDATE: OK, so you do have to complete all missions in the story before the Drone Controller appears. While my post may have been a silly question, there was no information on this subject other then the Drone Controller apparently has some animation issues. There was no mention (that I could find) telling you that until the last stronghold is taken (True Sons at the Capitol) that she would then appear.
Big thanks for you folks that took the time to give me suggestions.
I'm glad to hear this all got sorted out. Hopefully it helps someone else running into a similar roadblock. Read more
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I think an important point to consider with this topic is how many Matchmade Raids groups do you think would succeed in a first run through, with the unknown factor of whether or not they can regroup. 50% of matchmade groups? Lower? Higher? What rate should be the target and what rate might mark a cutoff for it not being worth the potential frustration, if there even is such a rate.
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Thank you for the suggestions here. I'll be sure to add this point my notes on the wider topic.
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If you're able to get that Crit chance and damage up a bit higher elsewhere, then the former. Otherwise that latter is a safe, consistent bet
In my humble opinion, at least.
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Originally Posted by Goo-Goo-Man
Just so that nobody acts outraged and surprised when the default base damage on P416's drops to more manageable numbers.
You have been fore-warned:
As with so many things, I strongly encourage looking at this within the wider context of things going on. A weapon is being brought more in line with the standard deviation for the set, opening up other weapons to more viable/specialized usage. Skill changes from the PTS stand in a place to potentially increase genereal damage output across most - if not all - builds at least slightly. A new AR with a new Talent is poised to be added to the AR weapon pool (Not to mention the new LMG and new Exotic Rifle). Among other things.
Yes, this change may have an adverse effect on individual builds or a portion of the meta. Balance changes are a part of the nature of games like The Division 2, while there are some that might impact you more heavily than othe... Read more
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Here's the Discord in case you're having trouble finding it.
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These threads are popping up left and right recently... thank you for the additional feedback!
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Whole bunch of slightly different yet largely similar threads on this... thank you for the feedback!
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Mind showing us the build? Asking for a friend.
Impressive, though.
Thanks for the feedback, everyone. This topic goes hand in hand with some other requests I've been noticing from the forums. I'll be sure to make a note of the larger point and some of the nitty gritty details mentioned.
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Originally Posted by HooplaJones
Notice a very different pattern with adds in Dark Hours for the final boss. Anyone else notice this? We still downed Razorback 15th time but the group all confirmed it was noticeably harder.
Reports like this come up every so often - usually in tandem with counter reports that it was made easier (see a comment above).
Remember that the AI have a pretty wide variety of possible behaviors based on the situation. Small changes in how your group moves, attacks, and behaves might have corresponding changes to the the enemy NPC's behavior in turn. Read more
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I appreciate you taking the time to write out your thoughts. I'll be sure to make a note of your feedback and pass it along. I hope you enjoy the rest of the beta!
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The intersection and overlap of these modes is important - as is being able to see feedback on them as more separate units.
Please continue to share your relevant feedback and observe the rules of the forum and there shouldn't be a problem in gathering everyone's thoughts and observations.
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I'll be closing this thread now since it's on an entirely different game ad mezzatron has been kind enough to supply the link for the proper forum above.
Thank you!
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If you're running into technical or connection issues (on any platform), please reach out to Ubisoft Support with as much relevant information as possible. There they'll do their best to help you find a solution.
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I'll be honest, I have no idea what to make of this. If the point is to have an insanely strong piece of gear to help 'newbies,' I'd think the acquisition wouldn't impossible until endgame..
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Originally Posted by TemporaryMelon
I think the crafting changes are going to help people immensely when TU5 drops.
I think the coming changes will make a pretty substantial impact. It might not be a panacea, but it should help.
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Thank you for the feedback on this. I'm keeping an eye out for additional reports of this weirdness.
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Is my reading correct that the lag/sound issues are occurring in tandem with firing your weapon? Does this still persist after a full reinstall?