Posts by Tynan

It's not possible aside from death (and then the title gets inherited!)
I'm curious why you want to demote your pawn?
We've just released another hotfix of version 1.1. It should be compatible with all mods and saves.
Change list:
- Updated translations
- Add feedback on trying to deconstruct walls of a mech cluster before defeating it.
- Give 1 psychic amplifier as inheritance reward. Make title rewards a separate message that can handle more than 1 item.
- Cancelling monument markers for quests sends a copy via drop pod.
- Adjust smelt apparel description.
- Fix: Mod descriptions are cut off if they use tags.
- Fix: Royal ascent quest doesn't end properly when the stellarch dies before arriving
- Fix: Unfeasible farming decrees during winter.
- Fix: Royal prisoners try to swap pants continuously.
- Fix: Explosion in null map error in SmokepopBelt for unspawned pawns
- Fix: Designators not appearing with old custom scenarios where rules is null.
- Fix: Fertility grid doesn't update when edifices are removed.
- Fix: Can trade with outpost without required title.
- Fix: Transhumanists aren't satisfied with certain i...
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Originally posted by Arthan: We talk about roleplaying here. It makes no sense for intergalactic empire to ask you for certain things before you have made some name for yourself.
And the games thing is story generation and I have to say that it pulls me out of immersion to have massive empire rely on bunch of dudes in a wooden shack.

Well, they're not really an intergalactic empire at all. It's worth reading the faction description in-game.
Hey all, just a quick announcement that we have a new moderator, pheanox.
Pheanox has helped out with testing RW for a long time and is a very friendly and even-keeled person. She'll be helping to moderate some of the rough edges around here.
As always, speech is very important, criticism and disagreement are valid and welcomed, but we have clear rules about personal attacks and other behavior that just degrades discussion. So pheanox will help with that. Full rules are on the Ludeon forums:
https://ludeon.com/forums/index.php?topic=40838.0
If anyone else wants to help we could sure use it, so I'd be happy if you just posted in this thread and said so.
Thanks for the great discussion everyone. Read more
@EvilNecroid we are not able to reproduce this issue after trying for a while.
We think it may be caused by mods.
Writing is for sarcophagi! Build one.
Looks like a bug, we'll look into it. Thanks for reporting with pictures.
We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now released. The build number is 1.1.2257.
Saves and mods should be 100% compatible.
Please let us know if you have any trouble with it!
We're still working and there will be more hotfix builds with language updates and more fixes.
Fixes:
- Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
- Made smoothed stone count as floor for royal room requirements.
- Fixed a bug where the mechanoid cluster quest never completes.
- Mech clusters can no longer drop indoors.
- Fixed a bug where injured pawns would never do recreation.
- Added info on new features to ModUpdating.
- Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
- Fixed a bug where a "colonist died" thought would appear when a quest helper died.
- Mood caused mental breaks are now disabled for the wimp from the noble wimp quest.
- Change string.Replace to Substring for fin... Read more
@EvilNecroid - In the game, open the options menu. Click the button that says "open save data folder". Then just email me the file. Thanks!
Damn! We will fix it.
What I desperately need is a savegame either from after this occurred, or from before you accepted the quest but after it arrived (this is best).
If you have that please send it to me: [email protected]
If not, could you tell me what mods you were using? Or anything else unusual that happened?
The Wiki might make a list. But in game you're meant to discover them.
No max.
No exclusives.
Requirement is level of psychic amplifier. You don't need to have the right title, though without a silencer you'll get caught by Empire without ne.
Negative, no relation between psyamp and pawn desires.
We actually dedicated a lot of effort to optimization in the 1.1 update. It runs significantly faster than 1.0.
In addition, we integrated the incremental garbage collector to prevent frame 'hitches' at garbage collection time.
You can see the improvements being discussed here:
https://ludeon.com/forums/index.php?topic=49133.msg470964#msg470964
I'm sorry, that's not possible.
I think I got some other reports like this; we're looking at it. Thanks.
Русский перевод работает над. Это должно улучшиться с течением времени.
Извините, я использую Google переводчик.
Can you be specific?
Okay, I'm going to say it's almost certainly due to a mod, so you'd need to look at which mod might be causing the issue. For now just delete the player log and be aware of it for future, I guess.
Not sure what you're asking. You can load 1.0 savegames in 1.1 no problem (unless they have some incompatible mod attached). What else are you looking for?
They will both play together all the time, the expansion just adds new songs it doesn't turn anything off.
@Dreamer Not sure you what you mean about AC Odyssey. It costs $60/60 Euro. It was on sale for $24/24 Euro at one point, but that was a month ago, not today. It doesn't seem to have ever gone for $14.
Anyway, leaving that aside, if a comparison will be made it needs to be to something comparable. Ubisoft sells in a different market using different strategies, at a much larger scale. Odyssey probably cost $40 million to make. By that standard, if you want to match the input budget of those games against price, it would mean RW itself should cost like $2.
More reasonable comparisons are to comparable niche games from Klei or even Paradox. Stellaris DLC are about $17.50 and they were made in 6 months. We spent 16 months on Royalty, so should it thus cost $45? But, our team is smaller than theirs, so is it a real comparison? Then you run into the problem where everything is compared againt the top few most value-efficient games in existence, like comparing to Factorio (or RimWorld). Bu... Read more