Posts by trainfender

AH_Ahri

Just a little suggestion...I personally want to see some more QOL things after the cheating stuff(hopefully...) gets fixed or worked on. Mostly related to how many clicks it takes to sell multiple things on the flea market and to multiple traders. It just eats up a lot of time.

Streamlining that would help improve the game a lot. More people in raid and playing the game and less being stuck in the process of selling items.

a lot of QoL features planned

fireballmx

With respect to other long-standing issues - is there anything being done with the raider/boss/rogue AI bug that kills you instantly? The post raid screen will show any number of bullets/hits (usually thorax 3-8 rounds depending on ammo type and your armor) when in reality you get shot once in raid and die. I feel this bug has been in the game for so many wipes, is this not still being looked at or fix in progress? It makes boss fights or raider/rogues feel terrible to fight without "cheesing" them

yes we still try to replicate this bug

FEIKMAN

Thanks, I was actually trying to praise you, but Ok. Weird response.

sorry) but first sentence was like im just damage controlling and thats it

gudzgudz

Sorry, this is going to be a hard question/statement .. but what kind of merging strategy are you guys using that so many previously fixed bugs come back each wipe? It feels new bugs appear + old ones reappear at a faster rate than they are being fixed ;/

its not a merging strategy. its jsut a really really complicated project with a lot "above the line" solutions. new feature can poke old evil code

SirKillsalot

Not to make this a free for all, but I remeber all the way back to pre alpha days when you would post here regularly. Could you try to do maybe a weekly QnA thread?

radio silence over the last year or so has been discouraging.

(Also, the SA-58 has been forgotten and needs buffs)

every time i opened reddit my courage went off

luizsilveira

Being more open in communication is a huge step for my trust in the game and its development (that trust is currently at the lowest).

Solving the cheating problem goes through being more open about it tbh. If a report was acted upon, it'd do good to know who was the player banned, when was the report made (map, day etc). Also consider a small kit gift (from Prapor?).

Also: No one, and I mean no one, enjoys absurdly grindy quests like capturing outposts. No one enjoys looking for a ledx for hundreds of raids. No one enjoys not finding the GPS bullshit thing (especially not in the most cheater-infested map). Why are those quests and impossible items in the game? Their rarity does not bring excitement when you get them; you see people are frustrated even when and while they complete capturing outposts. It's disgusting.

You said you play the game, I wonder: have you found those items this wipe?

nope. we will alter it

milkmeink

Not relevant to ETF. What DAW do you use for music creation and do you have any favorite plugins? Your music is bad ass!

FL studio. NI massive, serum - the favorite ones

Wolfo_Nix

Hello Nikita, I have a question not related to EFT if you don't mind.

I remember 2-3 years ago at the end of a long podcast on twitch. You said that you and the team are getting a bit tired from EFT, that you didn't except it to take that much time before release.
Then you mentioned what you would like to do after EFT. A singleplayer fps, with a well written story. I am pretty sure based on what I saw on EFT that last 6 years, that your futur game will be very cool to play (Your maps are one of the best, very detailed and alive. The gun play is the best, etc.) And the majority of EFT problems are related to the multiplayer side of the game.

When will you start working the the next game ? (Or did you already start ?) How many years do you think it will take you to feel confortable enough to talk about it ? How do you get inspiration and references that help you create a videogame? Thanks.

right after EFT release

SirKillsalot

I don't blame you. That's why I stopped coming here too. So much negativity.

Maybe if there was a curated thread run by the mods which could gather a list of the most upvoted comments and questions you could repsond to? (If mods are willing at least)

im ok with it

LowerPick7038

I'm moving Jobs today. I was there for 6 months and it was hard as fuck. It was beyond stressful and I hated it. It really took a toll on me mentally.

You've been at this game adventure for a long while it's probably 10X the amount of stress I'm escaping but there's alot out there that still believe in you and the game. There will always be people who complain and moan. Try and stay positive and work towards a better future.

thats what i do for the last 12 years)

oppenheim2

source: moonshine scavs told me

exactly

QuintarTheUseless

Thank you for one of the most interesting games I played. But you let things get this bad without talking to communtiy, people end up making conspiracy theories if you stay silent. Does not feel like you have any community managers.

partially i agree

Shensmobile

I posted this idea in another thread, but thought it might be worth bringing it up to you directly! Have you thought about the idea of dynamic trader pricing? That is, instead of having global limits or personal limits, make it so that the more you buy the same item, the more expensive it gets. This simulates the real world where a trader would see that a certain item is "in demand" and raises prices (like GPUs in the real world during pandemic). After not buying that specific item for a while, the prices would begin to fall back to their normal price again.

For streamers and rich players, it would let them keep buying the gear they want, but they have to invest a LOT of their rubles. For the average player, it lets them just buy what they want for the few raids they play. This will act like a big money sink for the hardcore players that dump a lot of time in.

If the streamers/hardcore players don't want to waste their rubles, they can purchase alternatives instead. This would force players to use more of the inventory of guns/ammo/armours and make the meta more diverse. When I was grinding Tarkov in my most hardcore season, I was logging in every few hours to buy gear or craft ammo on reset. The limits essentially didn't matter to me because I would log in every few hours, and have enough ammo and gear to run that night.

This simultaneously could help to fight the stale meta issue, the frustrations for new/casual players, as well as act as a ruble sink for late-game players.

we did dynamic prices long time ago but its failed

milkmeink

Thanks for the response. Please never stop making music even if you eventually get out of game development.

ahah)_ ok

oppenheim2

when will you admit found in raid and all those anti rmt changes no one asked for were a big mistake and failed to stop the problem? and don't tell me it's to combat hatchlings please, that could have easily been avoided by blocking specific items from going to the pouch like you already do with some scopes, all what found in raid did was make the game more tideous, tideous and hardcore are too different things

fir is a good mechanic. RMT restrictions is a needed thing. lesser evil

oldsch0olsurvivor

You said you ban thousands of cheaters A DAY. This is a BLATANT lie. So how do we trust what you say?

we really banned 3k players last weekend. we banned 400 for today already. will post the list tomorrow

lampshadebb

while we're here, one massive point I'd love to talk about is the immersion of the AI. I think the single greatest thing this game could receive is difficult, but rewarding and immersive AI, not legbot sound alarms (sorry I really despise every scav). a glustick or reshala that was really tough to fight alone, but easier in groups could encourage something wild like PMC-PMC cooperation, at least between some newer players. also the ability to deal with AI through bugs like slow leans and door abuse really hurts as well.something like idle animations on the scavs would add so much in immersion, seeing a scav smoking a wilston to scramble for his gun when he sees a player would add so much substance to the world. voice lines are somewhat immersive, they are very interesting and sometimes really accurate to the situation, but the behavior of the AI themselves ruins any benefit gained from those voice lines.

I also understand this should not be an extremely high priority right now, but please consider this heavily for the final release. it could really add to an already amazing experience.

agree

420OnMy69th

Are changes for the quest "Capturing Outposts" planned? It's the most anti-fun quest in the game and is impossible for anyone who isn't a large streamer and didn't rush the task in the first week of the wipe. The pier has no activity and encourages task boosting and streamers are very open about abusing that. If no changes are planned then do you plan on punishing streamers who are openly boosting tasks like that and lightkeeper?

yes. it will be changes and removed from kappa quest

ceplmvreti

you were developing the game better when it was not as successfull. all your arguments don't make sense considering how well this game sells(still) and the trend in displayed in the past years led many to believe 1.0 os just a fever dream of yours. enjoy spending that cash tho, i will never purchase anything made by you again.

its not true what you said. but its your call. dont buy anything, forget who we are and what we did. sorry to hear that

condorviii

Of course the end goal is banning them, but I was under the impression that cheaters are accumulated and banned in waves, meaning they could be known to AC but still able to play until banned? There have been many instances of known cheaters running unbanned on the same account for weeks or months. If the players themselves are able to have influence on their standing we can get them out of clean lobbies and have them only playing against each other.

some cheats are not detected for now but its just a matter of time