Posts by Toolguy

RCON and Discord are two separate systems, each one with their own settings, but in both cases the notification system is the same.

So in both case you need to have the Warning Messages correctly setup, don’t try to put a message just “second before restart” it may never appear, that’s why the defaults are 10, 5 and 2 minutes.

What I suggest is to use the “Send” message option to test if things work:

  • Enable RCON (check box + password + rcon port [default should be fine if you don’t have other servers using the same port])
  • Enable Discord (checkbox + webhook API url)
  • Type some message and press “Send”

if the settings are correct, you should receive the message both in the Discord chat and in the game as a block dialog [Note: I was told that when using Pippi it would be a good idea to use /server instead of /broadcast, but I did not have the opportunity to test that]

If that still does not work, then I guess I will need to see a screenshot of your setup and the logs for the server and t...

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This is a minor version of the Launcher, mainly designed to make it (slightly) less confusing to find which settings to use when trying to connect to a dedicated serer

1.0.42 (11 September 2019)

  • Added the steam query port to the “copy connection information” button
  • Changed the default ports used by the server from 7777/7778/27015 to 7779/7780/27016
    Dedicated Server Launcher 1.0.42

Nothing changed in the UI, other than different default ports for the server (this should only impact people running with the previous default ports).

This screenshot tries to explain what confuses people: You have to use a different port if you use Steam Connect than if it you the Direct Connect in the game browser:

DedicatedServerLauncher1042-Changes DedicatedServerLauncher1042-Changes.png1207×663 141 KB

To simplify that, I extended the information we get when clicking the orange icon. When you click the icon, the information are copied to the clipboard, and you have to paste that somewhere (here a notepad window), and you see someth...

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Strange, any idea of which setting in particular is triggering the issue?

Too much blood in your coffee stream can have this effect :slight_smile:

If the process does not work, just tell, we will try to fix whatever failed!

Forum Streamline Icon: https://streamlinehq.com

For what it’s worth, it looks like somebody managed to get the entire Dedicated Server Launcher system to run with Wine:

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So… are you telling me that the entire ServerLauncher / SteamCMD updates / Server Start/Stop etc… is running on using Wine 4.15?

This is not supported, but importing an existing server is not very complicated.

As indicated in the FAQ:

Q: Can I import the configuration and save games from another server installation?

A: Sure, just copy/overwrite the ini files, dbfiles, logs, etc… from the other server folder, it should just work™

The main difficulty is if you have mods, but for the rest the idea is to just:

  • Put the launcher somewhere on your drive
  • Run it with default settings and deploy a server until the server is running
  • Stop the server (you can let the Launcher running)
  • Overwrite the “Saved” folder with whatever you had in your previous server (you can find the Saved folder by clicking on one of the two blue icons at the bottom left, one opens “Saved/Config/WindowsServer” the other one “Saved/Logs...
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I’ve never tried to run the Windows Exiles Server on Linux, so I’m probably going to be wrong on a bunch of things.

From what I see, it looks like you are updating the Windows version of the Conan Exiles server (probably using Wine?), using the Linux version of SteamCMD, correct?

And at some point your set of scripts was working fine, and then it stopped working?

It’s not the launcher reporting errors, it’s the actual Unreal code in the gameserver.

Regarding Proton, Pacman, Pamac and Manjaro, I’ve never heard any of these words in this context before, sorry :smiley:

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It’s possible that future Funcom games will be released on Linux as well as other platforms (after all we did that for Lego Minifigures Online, we had a working Linux version), but I doubt that will happen on Conan Exiles: Exiles was the first big UE4 game Funcom did, and the version of the engine we use is some kind of hybrid version that started with 4.10, was later upgrade to 4.12 then 4.15, with bits of later versions added to it to support consoles updates… and we never managed to get a fully running linux server version out of it :frowning:

Historically, all our previous MMOs have been running Linux servers: Anarchy Online, Age Of Conan, The Secret World, Lego Minifigures, all are running on Linux servers.

In your case, I’m not sure how things would work: I can see Wine being able to run the Windows Exiles Server, the Windows Dedicated Server Launcher or the Windows SteamCMD client… but I’m not sure how the interaction between all that work. Have you actually tried to see if that even work...

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There’s a lot of confusing and/or difficult things in computing and networking, but it’s very satisfying when you finally get a good idea of how it all works together :slight_smile:

@astraljenga, the Game Client by default uses 7777, 7778 and 27015, so what matters is that your server does not use that, so for example you could use 7779, 7780 and 27016 for your server.

In this case you would have to port forward 7779, 7780 and 27016 on your router (I would suggest to do it for all protocols, not just UDP), and when that’s done you need to make sure the TEST PORT returns green.

@stinger, do you think it would make sense for me to change the default values of the ports to not be the same as what the client normally use?

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Default ports are the ones shown on the UI of the launcher: 7777 and 27015

Regarding Steam Client, yes both Ark and Exiles use UE4, but the versions used are very different (I think it was 4.8 for Ark and 4.15 for Exiles), I’m not sure what the reasons are - I’m not actually a game coder - but if Steam is running when the server is started, the initialization sequence will popup a bazilion of error message boxes.

Having the steam client run after the server is started is fine.

It’s a “hit and miss” situation.

It works for some people and fails for other, but generally speaking, if you are one of the lucky people, you need to play with the “multihome” option, make sure the Steam client is not running (there’s a checkbox on the Server Launcher UI to kill it on startup), and that the Conan Exiles client is not using the same ports as the Conan Exiles Game Server.

Since you got Ark running, should probably work fine for Exiles as well :slight_smile:

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The only thing I could suggest is to try to run with the task/resource manager open to see if there are sudden spikes in cpu/memory/network/disk when you are around these creatures.

('m assuming you have not modified things like the server tick rate or network speed parameters)

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Is 192.168.2.37 what’s displayed on the “External IP:” message?

When I search for your server name, I find some references on IPs like 70.31.4.180:7777 and 76.71.87.2:7777 flagged as Canadian.

It looks like @drachenfeles is correct and you gave the internal IP to your friends (the one you need to configure on your router for the port forwarding) instead of the external one (the one that people can see from the outside).

What’s the configuration of your machine server?

  • a...
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The problem is that the operations to do are very router dependent, and there are many, many, many different routers with different configuration methods, so it’s kind of hard to give a fool proof set of instructions.

Also the naming used differs, sometimes it’s called “static ip” but the normal name should be “dhcp reserved ip”.

At the core of the system is what we call DHCP which basically is a simple protocol designed to automatically give different IP addresses to everything on your network (because you can’t have two different things on the same address), so every time a new device appear, wired or on wifi, it gets an IP from the router and then only it can talk to the internet.

The DHCP is generally configured somewhere on the router co...

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Good :slight_smile:

Well, that’s the whole point of the tool: Originally it started as just a simple way of setting up a server, but since most people wanted to also automate all the boring things that forces you to keep an eye on the program instead of just enjoying the game, it made sense to implement that one as well.

Enjoy!

Does the feature works as expected?

Do you use any mods? Does the spamming starts immediately as soon as the server is started, or does that only happen after people log onto the server, etc… ?