Posts by Toolguy

Not appearing in the Server Browser and Steam? That’s a know issue, it will be fixed for the next games, but for Exiles there would be way too many things to change for this to be safe.

What I recommend is to setup a Discord webhook, with a “Ready” message set to something like “The gates to {servername} are now open, please join us on {steamconnect}”, as soon as your server is ready, Discord will receive a message with a clickable link, people just need to click on it to direct connect to your server with the correct password.

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The issue was signaled before Christmas, try to use version 1.0.39 and see if that helps.
I unfortunately did not have the time to do any work on the launcher, there’s been a lot of things I had to help with.

@Yipman can you confirm that it is fixed for you as well?

There’s not much you can do for that one, I’ve seen it happening now and then, even on my own server when doing tests, that seem to be highly dependent on internet topology, time of the day, weather, active volcanoes and if some butterfly was flying around…

tl;dr: It’s just a minor feature used to rank servers, see when they are active, etc… it’s not something that has effects in practice when it does not work.

Now, regarding the ability to join I would suggest two things:

  • Use the discord webhook feature, it really helps making 100% certain that the server is up and running, and with an impossible to misuse “click here to connect” link to the server
  • Check the server logs to see if the server did see a connection attempt and just refused it, or if it was never actually received.
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Technically it’s not a Launcher issue, it’s probably something you should signal in one of the support forums (I guess “server stuck when shutting down” or something like that).

I guess on my side, I could probably add some kind of option to “force kill” the server process if it is still running after some specified amount of time, but that comes with serious risks of corrupting the data.

@Fritzli and @Yipman could you both click on the [?] button at the right of the Auto-Check combo selection, and when the dialog box with the update information appear, press CTRL-C and then PASTE that in a message here? (or in private if you don’t feel comfortable with that).

I need to know if that happens to everybody, because I tried this morning, and it’s not happening to me, for reference here is what I get:

Bias: -60 
UTC  : 2020.01.06 10.10.55 | W. Europe Daylight Time:-60
Local: 2020.01.06 11.10.55 | W. Europe Standard Time:0

#443030 (Conan Exiles Dedicated Server)
Install=2020.01.06 09.26.28 Steam=2019.12.19 13.45.15
#880454836 (Pippi - User & Server Management - v3...
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I’ll be back at work tomorrow, I did a quick check on the messages, and apparently the issues to fix are:

  • The check for update started failing on the first day of 2020
  • The broken restart signaled since version 1.0.40

is there anything else I missed?

And to everybody: Happy new year, and sorry for the bug, I’ll try to see what happened!

This is this time of the year again, so let see a summary of what happened in the Dedicated Server Launcher in 2019.

We left 2018 with version 1.0.24 and we are now at version 1.0.44, so that’s another 20 releases this year alone (most of them being the struggle to get the mod update right!).

The big feature was the ability to check for updates of both the server and mods. This took quite some time and required many of you sending me logs and other details.

1.0.24 to 1.044 update 1.0.24 to 1.044 update1301×1552 358 KB

So 2019 changes in details:

  • Implementation of the mod update check:

    • Detecting that there is a new version of mods
    • Detecting new versions of the game server
    • Making sure the version update work for both Live and TestLive
    • Possibility to manually force check for updates of servers and mods
  • Improvements of the INI file parser/writer:

    • On a fresh install, the Launcher was not properly saving the first entry of newly created sections in ini files
    • Fixed a problem with the ini file parser no...
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I wonder if that could be a side effect of that change.

// 1.0.40:
// - Fixed the ModUpdate check to not trigger if the auto-restart has already displayed the first warning message

Could you try 1.0.40 and tell me if that still work? Basically trying to find out which version actually broke the feature.

Interesting…

@moses110 glad you figured it out :slight_smile:

@TyrianHunter when doing configuration tests I often temporarily disable all th...

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The server part of the update system (server version, installed mods) is handled by the Dedicated Server Launcher tool, but the client side is normally a normal feature of the game itself: Basically when a client connects there is a negotiation between the client and the server to see if they have matching mods, and if not, then the client updates and retries - the launcher is not involved in this part at all.

That being said, you can try to use 1.0.39 again, but that would probably still do the same thing, if it does not, then there’s something fishy going on!

Is there anyone else having client side updates not working as expected?

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Question for all of you people: Did you easily find the Dedicated Server Launcher when you were looking for how to manage your own servers, or do you think it should be more prominently placed (and if yes, where).

Bonus question: If you tried the launcher but eventually reverted to using something else, what was the main reason? (bug, missing feature, ease of use, etc…)?

I guess these few last answers clearly show the issue:

On one hand we have @Ashenda, @Rhomara and @drachenfeles who just did open the ports, making sure they were different for the client and server, and it worked out of the box.

On the other hand we have @Fryskar, myself and quite many other before us who did similar things, and it did not work.

I’ve tried a couple of time to find what was the setup difference, the root causes, could not find anything, but to be fair, sometimes you just need to sneeze to get Steam or Unreal to throw a tantrum in regard to being able to connect or not, which makes it difficult to diagnose things.

You should probably ask that on one of the other forum threads, that...

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Ok, so, do you have some recommendation on things you have/had to do to make that work?
I tried on my own machines, and I miserably failed :smiley:

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Glad to know that it worked nicely for you, and thanks for the nice feedback :slight_smile:
Enjoy being the master of your own little private kingdom!

Ok, thanks for the feedback, I moved 1.0.44 to be the new official version.

You can’t configure the launcher to do that, but it is very simple to import your existing installation:

  • Install the Server Launcher somewhere where you want your server to be
  • Press the install button, that will create a default installation
  • When the server is running, stop it with the same button
  • Locate the game install by pressing one of the blue buttons at the bottom left (that will open the config or log folder)
  • Overwrite the newly created Saved folder...
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For all of you who signaled weird issues on first clean installs of the DedicatedServerLauncher, could you just give a try at this version, download it, copy it somewhere, run it, change the parameters you normally change, press the SAVE button, and see if the parameters are sticking correctly?

Thanks :slight_smile:

1.0.44 (29 November 2019)

That was such a dumb bug, basically a missing & character on one of the code paths…

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Holly molly!

There was indeed a bug, and it happened only for the very first entry of a ini file section the first time it got created.

I’m currently testing a new version, but hopefully that should solve a number of issues for the first time users…

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I honestly don’t know :frowning:

(I hope this DDOSS thing is going to be resolved, I’ve lost all the notifications, I’m not seeing when messages are being answered either…)

@Anarchy I had no problem connecting to your server from the TopConanServers link on the page, it detected the list of mods, restart the client with the Age of Calamitous intro screen, and I was able to build a tower on the border of your landing area.

Toolguy%20was%20there%202 Toolguy%20was%20there%2021602×932 636 KB

Not sure why your other players can’t connect, but as we say “worked for me”!

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Sorry for the late answer, for some reason I had gotten logged out from the forum and did not realize, so obviously I was not notified of the new messages… and the week was kind of hectic!

That should really not have any impact: The various versions of the launcher supported various features, but all it does really is to make it easier to edit the ini file and monitor the server. It’s not doing anything fancy with the launch, you could do the same with a batch file (or double clicking the server executable).

PS its a new router new IP address, so its a new server on TopconanServers (…)

What was the old router, what is the new router, any reason for the change?

You’re welcome, I was getting frustrated seeing people struggling with trying to run their own dedicated serv...

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