Posts by Toolguy

I believe a large part of the coder team has been working during the week end to try to fix that and that a hotfix is being worked on, but for some reason it does not look like that was posted anywhere, so I poked somebody, so wait and see.

I guess you must be experiencing something similar to what is described on Fourth Fatal Server Crash in 2 days - same error each time

Not much I can do on my side, I’m only maintaining the Launcher tool.

I would suggest people managing their own server to join the Admins United: Conan Discord server, where you can easily ask questions, and often quickly get suggestions on how to fix issues.

Hopefully the issue will be found and fix soon, but unfortunately it seems to be quite random from what I see.

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Well, I just checked, and my server (version 221148/24964) is running just fine with Pippi installed, and it did not crash when I tried to join.

But I believe there was some issues yesterday, maybe it’s fixed now?

As far as I know, most of the active moders are on the “Conan Exiles Modding” discord channels, where they get informed when new versions of the game - and of the Dev Kit for mods are ready, with the list of modified assets, etc…

I’m not 100% certain, but I believe it was to fix an issue related to excessive cpu usage.

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Yeah, there’s been a server update today, it’s common to have mods crashing after that, need to get people publish mods that match the new version, which generally happens relatively fast.

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No guarantee that this information is actually working or will stay there if it does, but I was told that there was some ini file parameters controlling the gamedb backup in the game.ini file.

[/Script/ConanSandbox.ConanGameMode]
PeriodicBackupInterval=

For what I know, the period is the number of seconds between two backups, so a very high value like 9999999.0f would basically disable it (no idea if the game would even try to save it on exit, so be careful)

There’s also a MaxPeriodicBackupsToKeep but it does not seem to be doing anything (probably some remnants of old code)

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I suggest you look at this previous message Conan Exiles Dedicated Server Launcher (Official Version: 1.0.45 / Beta: 1.0.46)

I don’t think Steam invites will work, because they probably use the External IP instead of the VPN internal IP.

Gaming through a VPN is a hack, it’s only a last ressort solution really.

Have you setup/enabled either RCon or Discord Webhook? If not, the messages can’t be sent.

Let’s summarize:

I disabled the option “Start server if not running”.

This option is only used when you start the Launcher, it has zero impact on restarts after that.
It just means that if you start the Launcher it will look if the server is running, and if not will beginning the update/start sequence.

I don’t see any valid reason of disable this option, except when you are testing stuff.

You’re right, the “minimum uptime” is 00:00:00.
I always left it like that and never had any problems with version 1.0.41.

I really think you should always have a minimum up-time value larger than your largest warning message (me I’ve set it up to twice as long). It makes no sense to restart the server immediately after it was started, except maybe if you are extremely unlucky and the game or some mod was updated exactly after you r...

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Which invites are you talking about?
Hamachi invites?

Is that with 1.0.41 or 1.0.46?

I need to check the code, but normally when a mod update is detected, the system is supposed to “fast forward” the restart by going immediately to the first restart message, then the second, then the third, then restart.

I’m not sure I understand that:

When the first 10-minute warning appears in the game, the server restarts.

and

When it went online, the second warning appeared, with 02 minutes left to restart. After appearing the third warning that was missing 01 minutes the server restart

Is it possible that you have not set a “minimum uptime” value, so the server restarts, and then think it needs to restart again?

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There is no possibility to install an older version of the server, you just need to have your client version up to date, which is what Steam does by default.

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Glad you managed to solve the problem.
On the Dedicated Server Launcher top post there’s a list of things that can cause issues:

If despite everything you still cannot get through, make sure that you do not have a firewall somewhere configured to block everything.

Generally when I try to track this type of problem:

  • I make sure that my machine is fully updated
  • Than no other software than what I need is running
  • I disable the firewall
  • I tweak the network issues until it works
  • If it works, I enable the firewall again
  • If it stops working then I investigate firewall rules (inbout/outbound rules, ports, etc…)

Firewalls are useful, but when diagnosing, the less moving parts, the better chances you find the issue fast.

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Could you try what was suggested by @Manniala in his post yesterday: Conan Exiles Dedicated Server Launcher (Official Version: 1.0.45 / Beta: 1.0.46)

It seems like you are having a similar issue.

I added a NOTE at the end of the Server Settings section.

Hmm, no idea what could be the cause of that Oo
Could you try 1.0.43 and see if the problem already happened with this version?

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Am I right in assuming that both the server, your nephew and yourself are all on the same local network?

(If yes, then you did not have to open ports on the router, and the “green” lights" on the launcher are not relevant: They only mean the server can be accessed from outside your network)

Can you describe your configuration:

  • Are you using wired/wifi connection
  • How are the clients and server connected

Also, do you have interesting messages in the game server log where you can see some attempts at connecting?

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Your server version is perfectly correct, it just happens to be that your client is an old revision, which should not be a problem since Steam does the update automatically :slight_smile:

(I did a quick search online on 196231/23625 to see when this version was released, and I will assume that it was your Steam update that somewhat got broken :wink: )

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Ok, it looks like you have a quite long list of mods, including some that don’t seem to exist anymore:

Starting to check if the server and mods (880454836,1823412793,1699858371,1382381065,1159180273,1401061998,931088249,1456186728,1802389425,1794741816,1918139517,1657730588,1797359985,1938214103,1268176328,1906158454,1734383367,1795327310,1961414751,890509770,1249759891,1435629448,1928783630,1113901982,1369743238,864199675,1812564541) are up to date

and

[2020-04-21 23:28:50.384] [TID:13008] DATAERROR: DedicatedServerLauncher - Mod Check: Got error 5 when loading workshop page for item 1794741816 using HTTPS, trying HTTP now
[2020-04-21 23:28:51.743] [TID:13008] DATAERROR: DedicatedServerLauncher - Mod Check: The workshop page for item 1794741816 is empty

I’ve not checked each of the 26 mods, but in my experience, the more mods you put, the more chances things break (and it’s not only for Exiles, it’s valid for Fallout, Skyrim, etc…) because mods basically replace part of the game c...

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Hmm, strange.

Just to eliminate some unknown parameter, does that folder happens to have spaces in the access path?
Could you try to put the launcher in some other folder created somewhere, just to see if that work?

Never seen this error before, that it crash 4 minutes before the planned restart is kind of scary, but you can maybe check the Dedicated Server Launcher logs in the “logs” folder just under the executable, s...

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Cool, glad that this works :slight_smile: