Posts by Sub_Octavian

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I am sorry, but I don't see anything I should apologize for. First of all, no action has been taken, and no decision has been made.

Second, distribution method does not matter. Some people purchased the ship originally, some got it for free, some got it from 1 crate, and some from dozens of crates. I don't consider rare ships in the crates "unethical", and don't understand why I should, tbh. That's the way to allow collectors to get them without overflowing the game with them. Some players want to have full set of ships, and of course, for crates, any ship like this is a unique item, so it's a win-win. Not even mentioning all other contents. The timing does not look good, I agree (recent sales + CV rework), but then you should also understand that we announced testing start - it can take months to make any conclusions, and there will be no perfect time to test it; there always be an excuse to postpone this question.

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Well you are reading something else then.
I did not blame players. As I said, we're responsible for any changes to the game.

But if you think constant "oh my god, they nerfed it, now my wallet is closed" pressure during live testing any premium ship makes it easier to balance, you're wrong. That is not the most important point, but it's a point - a lot of players actively push for OP premium ships even when they don't participate in live testing, and a lot of players perceive OP ships as "comfortable" forgetting that their comfort sometimes means casually slapping all other ships in a group with less effort. That's just a fact, and no one it to blame here.

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Eh, no? The test start was announced when it was approved. And we're not "going to nerf them". We're going to test various changes to GC, while analyzing the stats and community sentiments, to see if we need to do anything and how. I mean, you can paint us evil geniuses sitting in the basement and plotting how to sell stuff and then nerf it (for lulz, obviously), but that's not how it works.

So? The game was perfectly fine before boxes, and if they are banned in the industry, the game will be perfectly fine without them. Fortunately neither WoWS economy, nor WoWS progression system are built around loot boxes mechanics. It's a component, which will be dropped, if needed, and replaced with one of the alternative solutions, if needed. Both as a dev and a player, I think this issue is blown out of proportion, thanks to several games that centered everything in their game design around this mechanics, pushing it to absurd levels. Thanks, dear industry colleagues, I guess

P.S. WoWS...

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Dear players,

Following your feedback and test results, we decided to stop live testing of Giulio Cesare at tier VI and abandon the initiative to individually re-balance premium ships, which were purchased in or directly marketed through our Premium store. Here is the reasoning:

While many of you did support the idea of promoting more balance and fair play, most of you were not willing to support this if it means making changes to purchased premium ships.


Many of you let us know that the perfect balance in each ship group is not as critical for you as we assumed; however, the confidence that the stats of purchased premium ships are not to be nerfed is much more important. It was not the only opinion voiced, but it was the most frequent in all discussions on all platforms.

According to the majority of your opinions, having several over performing premium ships in the game is not an issue for you, given the fact that they are not sold directly and that they can be count... Read more
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Captains,

Following your feedback on encountering 2 CVs per team on battle tier X (more information can be found here), we’ve worked on a possible solution.

As a result, we decided to introduce a 3 minute soft cap for 1 CV per team on battle tier X, complemented by a hard cap for 2 CV.

This means:

It will no longer be possible to encounter 3 CVs at battle tier X under any circumstances;


There will be much fewer games with 2 CVs per team on battle tier X (at the moment these battles constitute ~8% of all tier X battles worldwide);

In some cases, when a ship is queued for 3+ minutes, 2 CVs per team will be possible, but we predict it to be a very rare case - unless the number of tier X CVs in the queue spikes.

To clarify once again, this applies only to battle tier X (Tier VIII-X ships). On lower battle tiers this change is not critical, and not technically possible at the moment due to higher CV popularity.

We know this change is important to you, so we...

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Because it there will be RU BB event arc, and it makes sense to supplement a new anticipated branch with new related content. What's the problem? All game nations without the Legendary commanders will get there eventually

Come on, you're better than this. The majority of OP ships in the game are not even Russian And Kuznetsov talent (while being WIP btw, which means it's still to be tested) is compensated by being less epic. Also Kuznetsov has 1 less improved skill.

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Hello,

Please let me explain a couple of things to avoid any future miscommunication.

The thread was locked precisely for two reasons:

1. Repeated reference to other game.

2. A bit of offensive language.

I hope you understand that (1) this Forum is dedicated to World of Warships, and although we're absolutely fine with mentioning other games here and there (we're all gamers after all), it is not intended to discuss and promote other games in-depth. Each online game has a community, and if anyone want to discuss a particular title, they're welcome to join the respective community. Makes sense, hopefully. As for being offensive, it's simply not tolerated. We always strive to communicate properly and in-depth, give a lot of information and insight. We believe that meaningful communication should be civil even if the parties do not agree on something. Saying things like "Balance does not translate from Russian to English" is quite offensive if not racist (sorry for usin...

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