Originally posted by Chlodulf:Originally posted by SLG-Dennis: "It's not meant to be played that way", would be a wrong assumption. We'd be happy if more people would go on creatively after destroying the meteor, but we probably need more after Meteor content for this to actually work, as until now most players do not just see it as an ongoing game like for example minecraft.
Since PVP will never be a thing in this game. Will we ever see NPCs that could be hostile towards the players? Or NPCs that one can inetract with (trading for example). Having no threat after the meteor is dealt with makes the game stale after a while, like you stated above.
Maybe more natural disasters like a volcano. (though I'm not sure how you could deal with one)
Likely not either. We're thinking more of the creative part of the game, countless people play minecraft creatively, extending their cities without ever hitting a creeper. Some people already play on worlds for several months and create ... Read more
yes - i understand what you mean now. But this is actually intended.The map is just a world file, it does not include the configuration, the configuration is global for the server with which the world is being run. You can change these settings at any time in the /steamapps/Eco/Eco_Data/Server/configs directory. Difficulty can be found in the Difficulty.eco. Meteor Time you can find in Disasters.eco.The reason for that is that singleplayer pretty much is a server and on servers you only host one world at any given time, otherwise you need a second config directory. Implementing the settings into the savegame might be something to think about, but it would be hard to do it in a way so only singleplayer is affected, as admins might want to change stuff on their servers while the game is running in the old school way.If you want to play with one of the earlier settings on a different map, you can ever change the configs before booting the server, changes can be made at any tim... Read more
on the right side, near the minimap are three coordinates, the middle one is your height level.
stealing and murder will never be added to Eco, we want it to be a peaceful game.The kickstarter goal of a justice system is not yet implemented, but the intention is to remove the automatic enforcement of any laws (you simply cannot do something, when there is a law that prohibits you) to allow players to still break the law and being able to be tracked down by other players in order to deliver the punishment. How this will be done exactly is not clear yet, but likely both ways of using laws would be possible in the future.
That doesnt explain why all of them can join if I start a new world on higher colaberation..
Possible side effect of something else. The collaboration setting does not affect any connections, it just sets three config variables that you could also alter manually that define the difficulty.
Framed Glass will be better balanced in Update 9.0, but it won't be moved to Tier 3, that would cause the only transparent T4 block to be gone and given that even the Computer Lab now requires a T4 room, that would be displeasant for meteor parties.
T3 still needs a lot of love that it didn't get in 9.0, but that'll be tackled in a future Update.
Eco by default does not limit connections, as the game has no slots. The collaboration setting also has no effect on connection numbers, this seems to rather be a network issue.
It means that your save file corrupted and the game automatically restored the last backup on your last start of the server.
For automatic resolve of road contract roads cannot contain ramps or level differences currently, we hope to fix that in a future patch.
I also don't see the biomes being broken more than that players only settle in some of them due to how the game is designed.
Biomes also seem to be getting more interesting in 9.0 :)
Server performance is also pretty OK. My private server reached 34 concurrent players a few days ago and it stayed afloat without lag.
Well, that "settling" is actually an intended mechanic and 9.0 focuses on that even more.
I'm able to handle 50 players quite well, it's not that broken ;)
50 people is a small size guild in WoW. 50 people do not need 5 branch government for self-organization :D It begins to be relevant from I'd say 150 ppl at least. Unfortunately, there are no core features that could support even 150 players and no mentioned plans for them. There are very few professions half of them are not functional or have no sense and even less distinction within a profession. Plus the more you play the less you need other players. So even if they'll fix performance issues (which they didn't since I bought the game several years ago) they still have to redo the game's core gameplay issues to motivate people to join old servers instead of new ones.
I don't see where biomes are broken, though.
They are fixed in place. Even if you cut all the jungles, they'll grow back. You can't turn deserts into lush fields. No need for aqueducts. Stupid rainfall has no sense. You can ignore all the "eco" moments in the game. Just make sure you place stupid tiling deep enough or what is more stupid - high enough. And don't forget to periodically turn off the stupid modern stove. Or just place it in the middle of the ocean since the ocean biome is useless haha
Eco is not an MMO, hence it doesn't claim being able to support that. And while long-term reaching 100 players is a possible goal, we do not plan to go beyond that. It would cause issues with the finite world very fast, as well. It's just not minecraft. Regarding governance we will need to disagree, i see 10 player servers unable to work without government, none of the bigger ones work well without. All of the notable servers have their own government structure outside of Eco that they can now implement ingame. None of them is run by single person or would work with a single person. I don't know a 150 people guild only having a single leader and no officers, just normal members without anything to say, do you? Does it work? (Please note that i was talking of users online at the same time, the population is therefore way bigger)
Given the "broken biomes" that's definately cool features, but not having these features doesn't make the biomes "broken". Aqueducts are nice to make decorati...
Read morewe do not have an option to turn this off yet, but there is an issue on our bugtracker about it.