Posts by Rory_Rackham

butsuon

Functionally the combination is just a readability thing yea? It didn't actually change any functionality in the game?

Previously, because of how the stat was worded, an attack with a mace while using a dagger in the off-hand would benefit from the "Damage with Ailments from Attack Skills while wielding a Dagger" stat, but not the "Damage with Daggers" stat. Now, none of that applies to the Mace hit.

fdmleozin

Can you confirm that the new notable:

Follow-Through

Projectiles deal 15% increased Damage for each remaining Chain

will work for ailment damage please?

Conditional modifiers like "Damage for each remaining chain" would apply to ailments, but not to non-ailment damage over time.

When we combined the hit and ailment damage stats, Wrecking Ball had the change made, but the new stat wasn't described/displayed. This will be fixed for release!

Athenau

So, rune detonations can shotgun?

Also, is it possible to detonate an un-improved rune? If I understand the mechanics correctly, letting even a single tick of rune blast complete would upgrade the rune once.

Edit: I just realized that a single tick might cost less than 24 mana, so in that case the rune wouldn't upgade but would still detonate.

Rune detonations can overlap their area, hitting multiple times. You can detonate un-upgrded runes, so a very short cast is all that is needed to set off the detonation.

Erreconerre

Do aoe modifiers affect the size of the runes, or only the explosion? Also is crit rolled per stormbind use or per rune?

Area modifiers only apply to the explosions of Stormbind, not the rune sizes. Critical chance should be rolled per rune explosion.

epharian

/u/Rory_Rackham If i animate the lingering blades from EK, BV or BF, are those now animated weapons still considered lingering blades? If so, will they explode with Blade Blast? Eg, can I animate my EK lingering blades, wait a minute to get even more on the ground with EK, then explode all of them for a really big burst, then start the cycle over?

Animated lingering blades don't still count as lingering blades, so you can't re-animate them or detonate them with Blade Blast.

Strang_

Do repeats from spellecho/unleash count as triggers or selfcast?

Spell Echo and Unleash count as casting the skill yourself.

Katie_Lyndis

When Blade Blast is supported by Spell Cascade support, does only the initial explosion have the 2 additional area of effects, or will each Lingering Blade exploded with Blade Blast also get the effect of Spell Cascade?

Blade Blast with Spell Cascade only gets the extra area of effects on the initial cast; detonations of other blades won't have the extra areas.

Person454

How does it determine the order? If I have a self blade vortex, a totem blade vortex, and a self bladefall, then will my bladefall blade blasts get increased AoE on them?

The multiplier to AoE is only for Blade Vortex blades detonated, so if they cascade to other blades then no additional area will be applied.

vizhawk

You can no longer take Phase acrobatics with a small radius thread of hope. Either this is an unannounced nerf or something with PoB

This was moved, but I've now moved it back again. Sorry about that! It will be back in position for release.

H4xolotl

So Bladefall was 5/6th as strong as people thought it was for ages?

Sorta; The total area you saw was still being applied, and there was the same amount over overlap; It was better for the critical chance stats on the gem, but less total area if you knew the size of each damage area and their distances between them.

welpxD

So a triggered/totemed cast of Bladefall would leave 2 blades, then, assuming no lab enchant? And 3 with the lab enchant?

After some investigation, it seems that it randomly drops two or three if you have 5 volleys, picking randomly based on action id, which is close to random.

Melkrow2

What is 50% of 3 blades as far as EK + Blade Blast is concerned?

I've looked into this a bit more, it's semi-random rather than rounding down with blades being left behind. It'll average out to ~50% of blades over multiple casts, but per cast can vary up or down by one.

The Bladefall change warrants some explanation, mainly because nothing has actually changed. When setting up the skill gem's Labyrinth enchantments, we unintentionally used the same stat description for both, which resulted in the skill gem saying it would have 'additional Volleys'. This was never the case -- Bladefall always had and was always intended to have 5 volleys by default. When updating the description on the website's gem, there was a bit of a miscommunication. For that, we apologise. Bladefall still just has 5 volleys, and the Labyrinth enchantment still adds additional volleys. Nothing has changed, we've just fixed the description.

Read more
MtNak

Rory, we don't see Unleash Support and Awakened Unleash Support gems?

Also, why the nerf to Animated Weapon's movement speed per quality? Thought you wanted to buff them.

Looks like Unleash was missed on this list, but it has no changes other than the values specified in the patch notes.

Animated Weapon had more move speed moved to its base stats, so getting high quality isn't as important as it was before, and move speed from other sources has much more effect.

SchiferlED

If you have 2 spellslinger setups in different pieces of gear, do they share a cooldown, or can they both trigger at the same time?

The only cooldown that matters for triggering is the individual skill's cooldown, so the same skill in separate spellslinger setups would share a cooldown, so that's a bad idea.

Person454

Similar question, for EK, does it round up or down for the number of knives it leaves?

In general, effects will round down.

knetmos

Follow up question, bladefall has 5 volleys, will a triggered bladefall leave 2 or 3 blades? (50% less blades on 5 base)

I've investigated... and found out that Bladefall actually still has 6 volleys... it's just being described incorrectly. We're going to update the gem now.

Quote_a

Thank you! Followup: is the +6 bonus range affected by AoE modifiers, or is it a flat +6 to the radius of the explosion after AoE modifiers?

The bonus range is affected by area modifiers, it seems!

H4xolotl

So the enemy is hit 11 times?

By Blade Blast, yeah. Blade Vortex can still keep ticking damage on the targets as well, as blades are detonated.