Posts by Rory_Rackham

Nozsho

If I were to link Lightning Warp with High Impact Mine support (or the other one) while I have Trickster's Weave the Arcane ascendancy point, will there be a total reservation of 0, or will the reservation "transformation" override the node?

This is VERY important for my league start.

Modifiers to Mana Cost have no effect on the reservation cost of mines, so Weave the Arcane's "Movement Skills cost no Mana" doesn't influence mine cost at all.

Seamstressy

Thanks.

By that metric, will both mine and minion damage modifiers apply to the damage/aoe of Infernal Legion (supporting the skits)?

Appreciate your patience in clarifying things only I seem to be interested in.

The game uses Mine Damage rather than "Damage with Mine Skills", so mine damage won't influence the damage of Skitterbots with Infernal Legion. A subtle but important distinction!

-Stormblessed-

Rory not related but elusive from assassin won't override with crits right.

That's right, Elusive can't be replaced, with Withering Step being the only exception.

dfiner

How do mines interact with mortal conviction + blood magic? Can i reserve skitterbots and still use mines with these?

Thanks in advance, you're the hero of info!

Mortal Conviction now only removes the reservation cost on non-mine aura skills, and the Skitterbots have the Mine and the Aura type, even though they're not actually mines themselves. So you'll pay full price with Mortal Conviction on, but you can have one other free aura.

therospherae

While we're asking mine questions, I've got a few quick ones.

The wording in the patch notes for Curtain Call is a little vague - it could be interpreted as the 500 DEX and 500 INT lines having their stat requirements raised to 800, or having both of those mods replaced with a single new one that grants 1 mine for having either 800 INT or 800 DEX, but can only ever get you that 1 mine, even if you hit 800 in both categories. Which of these is accurate, if either?

Also, how are multiple mines thrown at once going to be located? Will it be similar to traps with Cluster Trap, where they're scattered within a range, traps with Multiple Traps where they're in a line, or something else?

Oh, and how does the game determine which order mines detonate in if you throw more than one simultaneously, e.g. with Curtain Call, Swift Assembly or Minefield?

Curtain Call's extra mines still work the same way, just with higher requirements.

Extra mines are thrown in a small radius around the target when throwing multiple at once, similar to Cluster Trap and the new Minefield.

You'll detonate the mine closest to your cursor when you use the Detonate skill, unless your cursor is a long way from any mine, in which case it'll detonate the closest to your character.

Cirtejs

Do Skitterbots work with Infernal Legion Support?

Thanks in advance, much love.

Skitterbots will work with Infernal Legion, though it will increase their reservation cost.

MaXiMiUS

What is the base radius for the Skitterbot shock/chill auras?

Radius of 30

Any chance this could be increased? Unless the Skitterbots actively try to get in melee range of enemies, 30 radius seems tiny.

Skitterbots do move up close to enemies where you last targeted, similar to other minions. If you throw a trap or mine, they'll pretty reliably move to that area.

nasaboy007

Is there a way to know if a minion spends mana? For example, Solar Guards spam the Fireball spell (since they don't have a default attack), but it doesn't seem like that consumes mana (since they seem to always be able to cast it). However, Carnage Chieftain giving frenzy charges to allies seem to cost it mana.

If you want to know on a case by case basis if a skill costs mana, putting Blood Magic on it is one way, maybe Arcane Surge? Not sure about Arcane Surge off the top of my head sorry.

goldarm5

Is that affected by any kind of duration modifier?

Technically the mine lasts a little longer if you have a longer cast time, but it's a fairly minor difference. Nothing else extends the length of the aura that I can easily see.

ScootaLewis

Do you mean "activated" as in "detonated" or activated as in after the aura begins existing?

After being detonated, yeah.

Atheist-Gods

Can you say the base radius of mine auras?

Mine Auras have a base radius of 35 units.

Bolgan88

on a related note: how fast can mines actually deal damage? the detonate mines skill is instant, but there is still the detonation time delay before it can deal any damage, right? without increasing the throw time, it's impossible to detonate the first mine in the air?

Mines explode immediately on initial detonation, the only delay comes from when they're in a detonation sequence. If you hit Detonate on a mine flying through the air, it immediately explodes and drops to the ground.

Having-a-hard-time

Are there any changes to Vaal Summon Skeletons?

At a quick glance, I don't see any obvious changes to Vaal Summon Skeletons other than the Accuracy adjustment.

  • Does increased effect of auras increase the aura caps on mine gems (e.g. the added fire damage on Pyro)?

Nothing can modify the cap on the aura's stat from mines.

  • How frequently do Skitterbots activate mines? Can this be modified with faster casting (or any other gem)?

Each skitterbot has a 3 second cooldown on their mine activation.

  • Will Unbound Ailments / Bonechill affect the shock / chill from Skitterbots?

Yep, but will also increase the reservation cost.

  • Will shock/chill effect on the passive tree affect shock / chill from Skitterbots?

Nope, not unless you pass the stat directly to your minions.

  • What is the base radius for the Skitterbot shock/chill auras?

Radius of 30

  • Will mines triggered by Skitterbots still reserve mana?

Yeah, they'll be detonated and then immediately re-armed, just like Tremor Rod.

  • “ When detonating multiple mines, they are detonated in an accelerating sequence based on distance from your initial detonation target.” How quickly does th...
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ulfserkr

what does minimum targeting range mean? they can't target anything closer than 80 units?

Minimum targeting range means they can't have their monster target range ever be lower than 80 units. Monsters that can target further away than 80 units won't have their targeting range reduced to 80 units.

SingleInfinity

Any chance in the future that there might be an in-house tool to collect this data for you guys?

Also, what's the technical limitation that's preventing this info from existing on the skillgems?

Something like Path of Building does this pretty well, using the info available in the game files. Each minion has its quirks through code or design or just how we tweaked the balance numbers. It's doable to work it out, but prone to human error and the formula you use might change based on how we change values. It's similar to showing the values in game. Long term we'd like to show each skill on each minion you have, but that's UI and implementation that would take someone important away from making new content!

JTomoyasu

Can minions gain Inspiration charges like they can gain other charges?

At a glance I don't see monsters having maximum inspiration charges set so probably not, but you'll have to confirm this in game later if you have a minion that spends mana.

Verlerbur

Asked this elsewhere but wanted to re-iterate the last part of OP's question - Is there a priority order to the bone cascade? Does it always immediately happen when it's up, or does it wait for the 6-part 'comboish' attack to finish all 6 attacks?

The Bone Cascade is usually used in the next few hits every time it's active, unless the melee combo is in the part of the sequence that does high damage and the enemy it was targeting is still alive. Chance still plays a part, they're not fully reliable in their use.

Verlerbur

How many times can the bone cascade hit an enemy?

A quick test shows that Bone Cascade hits 1-5 times based on position and chance, but larger monsters will be hit by more spikes, similar to Glacial Cascade.

Verlerbur

Hi /u/Rory_Rackham - A follow up question - how does the carrion golem AI interact with it's "auto" attacks? In the 6-part combo, if it is about to perform the 4th attack but the spike cooldown-based attack becomes available, is the combo interrupted to perform the spike attack?

The Carrion Golem's combo attack is much more likely to complete once it gets going, unless the chosen target dies. If the primary target dies it'll likely switch to the cascade if it's available.