Does increased effect of auras increase the aura caps on mine gems (e.g. the added fire damage on Pyro)?
How frequently do Skitterbots activate mines? Can this be modified with faster casting (or any other gem)?
Will Unbound Ailments / Bonechill affect the shock / chill from Skitterbots?
Will shock/chill effect on the passive tree affect shock / chill from Skitterbots?
What is the base radius for the Skitterbot shock/chill auras?
Will mines triggered by Skitterbots still reserve mana?
“ When detonating multiple mines, they are detonated in an accelerating sequence based on distance from your initial detonation target.” How quickly does this accelerate? I.e. if the second mine detonates 0.35s after, when does the third detonate? Can the sequence be overridden by manually detonating (I.e. detonate mine totem or spamming D)?
- Does increased effect of auras increase the aura caps on mine gems (e.g. the added fire damage on Pyro)?
Nothing can modify the cap on the aura's stat from mines.
- How frequently do Skitterbots activate mines? Can this be modified with faster casting (or any other gem)?
Each skitterbot has a 3 second cooldown on their mine activation.
- Will Unbound Ailments / Bonechill affect the shock / chill from Skitterbots?
Yep, but will also increase the reservation cost.
- Will shock/chill effect on the passive tree affect shock / chill from Skitterbots?
Nope, not unless you pass the stat directly to your minions.
- What is the base radius for the Skitterbot shock/chill auras?
Radius of 30
- Will mines triggered by Skitterbots still reserve mana?
Yeah, they'll be detonated and then immediately re-armed, just like Tremor Rod.
- “ When detonating multiple mines, they are detonated in an accelerating sequence based on distance from your initial detonation target.” How quickly does this accelerate? I.e. if the second mine detonates 0.35s after, when does the third detonate? Can the sequence be overridden by manually detonating (I.e. detonate mine totem or spamming D)?
I'm not sure of the exact detonation sequence speed up, but you can start a second sequence while one is already in effect if you care more about explosions per second rather than a longer detonation sequence.