Posts by RiotXenogenic

Hey folks - there were a number of errors in that PS article. The quick reason for that is: an early version of the article without final edits and additions is what ultimately went out instead of the final one. Sorry for the confusion

To clarify:

The free missions still have a mission that grants 60 tokens and an orb. The total tokens available from free missions is still 300

I've noticed if you mute all, you can still tell/feel when someone is tilting or there is toxicity happening because the quality of their play will visibly degrade. And the easiest way to tilt someone is to be toxic to them when they're already frustrated about dying or whatever just happened.

Seeing people do that to each other while in ranked definitely does make me scratch my head. As the OP said, you put a lot of effort into trying to improve at the game and then just torpedo your own ship, so to speak, by making one or more of your teammates stop playing well.

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Hey folks - we're going to be delivering a mission to grant 140 tokens with an objective of "Play 1 game." We don't want to swap out the existing mission because that would cause players to lose progress, so adding another mission to grant the extra tokens is the best approach.

Sorry for the headache in the meantime. We're grateful for your feedback and patience during this bumpy transition from working in our HQ to working from home. Unfortunately, some things slipped through the cracks, but we appreciate the hell out of you and are working aggressively to fix these issues.

The 140 token mission should be live sometime next week.

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turtlelover3000

Do we know if tft will still give tokens? Or if its separate now that tft has it's own pass.

TFT still rewards tokens, as does TFT mobile

That is so damn sick

So forgive my ignorance on his stream, but I noticed his entire minimap is not obeying vision rules. Lulu enters the fog of war and is not providing vision. He's not fully providing vision on his minimap in top lane. Is this an anti-stream sniper overlay?

Whatever the case, the rule IS that if you can't see the champion, you don't see a milestone if they do something out of your vision, so I can only assume they had vision of the dragon in that scenario and that's why the milestone played

UlyUlyUly

I mean, if you stack couple milion points on that one eternal... its gonna look badass.

Yep, this is exactly why we have some Eternals like this. The hope is that when the numbers get huge over months or years, they're fun to show off because they represent an amount of games/success that might be difficult to comprehend, and is something you're proud of

TheBestJackson

Hey Bellissimoh, i have a feedback about something that makes me worried in Jax's skin, like:

When we're playing Jax we have somewhat of a timer for the third attack, if we don't attack again in 2.5 seconds the third attack passive will reset, but in the MK Skin, Jax holds the third attack effect for the whole game.

1 Hit, 2 Hits. Do not do the third hit passive, because it should reset in 2.5 secs, but the skin will just hold the effect forever until the next attack and it can sometimes bamboozle Jax players.

Hey /u/TheBestJackson ! Thanks for bringing that up.

Jax's scripts were worked on this last patch and that is a bug that went live for both his base version and the skin (i.e. it's unrelated to the skin). The live team is aware and working on a fix. :)

rivingtonthe3rd

Thanks /u/RiotXenogenic sorry to make more work for ya! :D Happy 10 everyone!

If anyone is going to make more work for me /u/rivingtonthe3rd, I always hope it's you <3

NightWillReign

Is it the same for all the missions?

Yes. All of the 10 year anniversary missions expire on the 19th

Hey folks. You do not have to do this mission on the day it comes out. The mission goes live on the 27th and you have until the 19th of November to complete it. :)

sp0otnik

Thanks for the clarification ! I'm editing my post.

Sorry for sharing a wrong information

No worries - you were going off what you heard. Sorry for the confusion!

anonymapersonen

Then I'd say spaghetti

Close enough :)

There was a mission at some point to feed a poro, and it's using the same "score" field that I'm incrementing to complete your Riven mission. So old code moreso than spaghetti code, but what difference does it make XD

RiotXenogenic

Indeed you did :)

Ok, thanks.

The tl;dr is I had to manually add this level of tracking to champion scripts, and the thing we're incrementing is apparently being incremented by something else, so we're looking into it.

What if I told you it was because you fed a Poro?

Because that's what it is.

ExO_o

It's both in the title of my post and in the screenshot my dude.

It was Jinx.

Indeed you did :)

Ok, thanks.

The tl;dr is I had to manually add this level of tracking to champion scripts, and the thing we're incrementing is apparently being incremented by something else, so we're looking into it.

Hello! Thank you for bringing that to our attention.

What champion were you playing when you completed the mission erroneously?

1v9_Monster

Sorry to be so insistent here, but I just read though the changes post and didn’t see the zed changes. Was this just an error or are they not changed? Thanks again

Yeah, missed it on my list. Slow duration from E is replaced with the W Eternal we talked about

bazopboomgumbochops

This will not happen. It's a fundamental misunderstanding. Riot is specifically trying to tie this to the same psychological feedback loops that make CS'ing so satisfying/addicting over time; small actions with immediately visible, incrementing rewards. They want to sell these on the basis of: It feels good seeing the numbers increase AS you take action. Not just at the end of the game. Similar to runes.

That isn't to say that that's necessarily the right way of doing things, just that it is the way it's going to be. Any solution proposed needs to work around this. Example; making the information Eternals would've given available in general, or just store (but not display) Eternal increments earned on champion hits in FoW until the enemy comes into vision, or something.

To be clear: we do not want any paid feature to be "pay 2 win." This particular output is one that we discussed earlier in development (stats updating in real time leading to giving information). The stats should exist to give you feedback on performing the actions successfully, and not give you some tactical advantage for paying attention to them.

That said, many of the examples, at least, do give feedback even if you can't see the target. Lux Q, Sion Q, etc. play sounds if you hit something. They are subtle, and I would agree that the stat tab is probably easier to notice, especially with other noises going on. And others do not (Viktor's W, for example, has no feedback that I'm aware of for hitting a target in fog of war - great callout).

As /u/Ken_Adams_NSA said, we'll discuss it to see what the best total solution is. Thanks for such a helpful, thorough, and well articulated post, /u/Caenen_

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1v9_Monster

Thanks man! It feels great to know I have an impact on the champ I love :) My friends all think it was just a funny coincidence you changed it, regardless of if i got it changed or not, thanks for listening to the fans! :)

You can tell your friends I specifically made that change because you requested it and articulated your reasoning very well, and we agreed. :)

1v9_Monster

No problem, i just want whats best for him.

Update: i just talked with my friends and read through all of the eternals, i wasn't aware yi and vlad had skill shots dodged. I figured there was no way to do that properly without a headache. So knowing that its possible now, i think it would work amazing on zed as skillshots dodged with r. If you or Xenogenic disagree then my old suggestion still stands.

Also, not sure if I explained it well in my last post. It's super super important to make sure that the ult kill counter will still be increased if zed kills the person being ulted. Its extremely common to ult someone whos lower hp to for example, save your flash when you have no w, then just e auto and kill. If it doesnt count when zed kills with mark on them people will have way way less counted kills then they should.

I see now that having the small timer after was probably a little too much, but i think i should be at least a little, maybe .25, just for the case of electrocute finishing them.

Side note: i have just over 1m mastery score and around 1800 games on the champ so im passionate lol

anyways, hope i've helped out and thanks for the kind words! let me know if theres anything else zed related you need player advice for

Thank you for the suggestion. I've made that swap to " Total W cooldown reduction from E hits on champions." I'll post an update with all of the changes soon - hopefully tomorrow. :)