This is a bug that unfortunately missed the cut for this patch but is already fixed for the next patch!
• Region: NA
• Type of Bug: Voice Chat
• Description: If you join a friend's party while they are in a game and you are not, you can mic spam them and they can't mute you, they have to go into their settings and disable party chat
• Reproduction rate: 10/10
• Steps to reproduce: Join a party of people in-game when you aren't and talk or press your party push-to-talk button
• System Specs: Doesn't matter
You can mute them via the social panel (the friends lift that attaches to the right side of the screen). Just right click the user and you can adjust their volume.
The party leader can also just kick the player from the same right click context menu in the social panel to save everyone from their trolling too!
We're looking to add the ability to leave multi-person Custom Games in an upcoming patch, it is currently under test. SoonTM.
Currently you'll need all players to leave the match for ~5minutes for the server to terminate. Apologies for this awkward workaround, the work was non-trivial and we purposefully chose to focus our resources on the matchmaking flows. It was a choice between leaving Custom Games disabled entirely for the first Closed Beta patch or accepting this workaround for now!
We're currently tracking this internally, thanks to a handful of useful player reports that let us isolate the cause. We'll hopefully have the fix out in the next patch or two, and it shouldn't be too commonly encountered in games
I myself have a name like that, i think i got it from trying to recover an old lol account. I have grown fond of my overly long name, will i be able to keep it? Except the overwritting tab-screen of course.
Here is my name: B6287133-520A-4365-80E8-35042D6AC535 #EUW
Heres a screenshot of mine: https://puu.sh/FvhIS/461c64ce05.jpg
It sure is a beautiful name, but I'm not too keen on supporting 36 character names throughout the game so that you can keep it lol
Can't anyone code a visual limit in a scoreboard? Sounds a pretty basic feature to me that many games in the past 20 years have
Highly possible, I'm reasonably confident we could pull it off. But for this particular issue the focus is on making names that aren't gibberish and adhere to the 16 character limits first and foremost :D
This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!
We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).
All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...
Read moreThis is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!
We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).
All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...
Read moreI certainly am :D
Story time! I was first introduced to Valorant (a long time ago now) during an under wraps playtest internally at Riot, where I was among the first handful of employees not on the team to play and all we knew at that point was "it's an FPS".
I had pretty low expectations of the game being to my tastes given the trends of the FPS genre as a whole but was intrigued to see what type of FPS we were making. From the first moments running around in pre-round getting a feel of the movement and gunplay my low expectations flipped to huge excitement; there had clearly been a huge emphasis placed on how the game feels, and that hasn't changed too much over the years. It might not be for all types of players, and that's fine, but for me it was unapologetically the game I wanted to see exist. After I'd completed my first game I got up and went directly over to my now manager and asked that they get me on the project, and haven't looked back since.
A lot of the team share the ...
Read moreConfirmed Valorant written in a language where string length isn't fixed.
Is less about "can we support strings of this length in code" and more "I really don't want to need to ensure all these UI widgets where a name can be excessively long look good or consider all these features needing to support inputting those names either" :P
I am extremely impressed with the amount of attention your giving during the beta phase to the player reports. My brother had such a quick response when he reached out as well. Great job.
Our player support folks are superstars, and bug reports specifically make their way through directly to the team so those reports (especially the detailed ones) are incredibly value to helping us make sure we're on-top of the issues that are disrupting play the most. <3
At the core of it, for unrated I just want to play 5v5. There is no reward for winning, only for having fun, and 5v4 isn't fun whether it's for or against. If someone abandons, I really just want to start up another game and try again.
There's technically rewards in the form of XP and character contract progressions for unlocks, but I can agree with the general sentiment. We'll hopefully land with a balanced approach that works with both perspectives that are being shared in this thread... or we'll miss the mark entirely, learn from feedback and try again :D (but hopefully more of the former than the later).
Sure, that also. I'm just saying that prevention is better than cure and people wouldn't create these names in the first place if they can't use them for exploits like these
Players didn't (and can't) create these names. This is specifically a bug where the system is giving them these names automatically through a fault, where once the fault is fixed they'll be correctly routed into setting a name that fits within our intended confines.
The fact that this obscures the ult charge is an unintended side effect of the bug, not something that any player has purposefully done to have an advantage.
Quick question, if those players who leave come back will those bonuses go away and the player not have any penalties? Or will those who come back still have penalties
There's a lot of factors that play into those decisions and outcomes, and we're still actively working through many of them, but yes those bonuses would go away (as otherwise you'd have a sizable advantage) and it'd essentially depend on how long they were gone (how much impact their leaving the game had on the match) that'd depend on if they'd still see penalties or not.
Ultimately we'd like to incentivize folks to not abandon matches :P
please something at least give them bans I've had 2 random people leave while live streaming yesterday 1 said I forgot i had to babysit other said I gotta go eat dinner.
We're actively working on the penalty system that'll go alongside the various other AFK/DC features we're working on, and there will be penalties associated with leaving games. What they are and how severe will depend on how long they were gone (how much impact their leaving the game had on the match) but ultimately we'd like to incentivize folks to not abandon matches :P