Posts by RiotPhlox

0riginal_Poster

Is that a hidden sex joke that I'm missing? u/RiotPhlox

I can neither confirm nor deny the existence of any joke of that nature :)

Pog

FishingCrystal

what

Check PBE tomorrow u wont

Edit: just taste of blood btw

MoiraDoodle

The guardian changes scare me because even the situations where its wasted on minion autos, theres ones where your ally is taking small bits of danage from ignite or the like, wll guardian proc if it knows theyll die, or will it not register these small ticks as worthy of procing guardian

Guardian does proc if someone would take lethal damage

We'll be doing a bit of proactive balance around pulling down high power champs (like best in class make the mode unfun types) and making sure that characters with mechanics like stack gathering or lategame scaling still feel good and functional in the mode. After that, we'll be targeting adjustments to keep the mode fun for everyone.

Same general approach for items and runes, there are just a lot of pieces of content tuned for a different combat style/cadence and different gametime than Brawl, so we need to do our due diligence there. I'm sure we won't catch everything, but we'll be giving a good stab at it and you can expect more changes post-release.

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Yeah K'sante teleported back to where he started after like 10s, the enemy was left to rot. No idea why lmao

Totally possible! We'll be watching closely and learning the kinds of things we might need. No bans was less of an explicit desire, but something we accepted to hit other goals and get it out to y'all.

As for champ balance - goal is definitely to prune down topend champions so it doesn't feel like there's some true menace that destroys the mode.

TURBO QUESTION TIME:

  1. We'll be tackling scaling runes/items by speeding them up like other modes where necessary. Same with items that are way better in fast teamfight fiestas.

  2. We tried a few different team sizes, but since it was Thunderdome we fast fast failed them to find what was most fun. 5 Players keeps things from being too chaotic on a small map, 4 wasn't fun when we tested it but maybe with a smaller map it could've been sick.

  3. No bans right now, we wanted to optimize heavily for fast queues and being able to pick what you want. There's a world where we could add bans into quickplay style queues or similar, but nothing right now.

  4. We have some summoner haste, but might want more... 👀 as for snowball we didn't think Melees needed the help as much on the mode with the way the map is designed. Also it helps stand a bit further from ARAM so that each can find its own audience.

  5. Artists are probs better to answer this, but generally it was a fun thematic that fit the mode that we sp...

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Yeah K'sante teleported back to where he started after like 10s, the enemy was left to rot. No idea why lmao

I am the biggest hater of death note, it is true. Lowkey flip flappers or houseki no kuni tho

:D

pog

K'sante could permakill someone by ulting them off the map at one point.

The strategic goal of maximizing ear pain is one we hadn't considered for the mode, but I do like the idea of scattering intermittent pipe sounds around for targeting that value.

The initial design goal is best spoken to by /u/AzuBK, but generally it was to target a fast, lower-stress mode that can afford large skill differences while still letting you pick your champion

We were optimizing for getting into games fast and players being able to pick what they want which ended up leaning toward quickplay queue structure and thus no bans. If 20% of your Brawl gametime is in lobby it's probably a bit tiring to play the mode, for example.

That being said, I think there's some real opportunity longterm for figuring out a way to give people a ban or something like it. That'd be a sweet exploration space for the future but would have to really figure out how to balance it against impact on queue times and player desire for the feature.

We'll be doing a bit of proactive balance around pulling down high power champs (like best in class make the mode unfun types) and making sure that characters with mechanics like stack gathering or lategame scaling still feel good and functional in the mode. After that, we'll be targeting adjustments to keep the mode fun for everyone.

Same general approach for items and runes, there are just a lot of pieces of content tuned for a different combat style/cadence and different gametime than Brawl, so we need to do our due diligence there. I'm sure we won't catch everything, but we'll be giving a good stab at it and you can expect more changes post-release.

Read more