Posts by RiotExis

Lewanor

I'm playing on TR server, I have a russian friend who experiences the same problem, though I don't know if his spread to Swain and Elise, he was experiencing Vlad.

Alright, that matches with reports we've gotten from RU and TR, which we'll be able to fix in 1.2.

Hey nicely done u/GeneralSpacey! SMV does amazing work, and they're responsible for a lot of art in LoR. But there are actually lots of other artists who contribute too, and will continue to in the future.

If it's full card art you're after, we actually provide that at full res to everyone, because we want the community to enjoy the content freely (and to feel empowered to make websites and apps and so on).

Fair warning, they're big .zips! Some examples:

Here's all of our initial release, in English: https://dd.b.pvp.net/latest/set1-en_us.zip

Here's all of Rising Tides, in French: https://dd.b.pvp.net/latest/set2-fr_fr.zip

Here's all of our initial release, from a couple of patches ago, in Italian, with only the in-game cards (no full art): https://dd.b.pvp.net/0_9_3_0/set1-lite-it_it.zip

You can compose URLs like that and get whatever you need. Enjoy! :)

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Mullematsch

This is great. Will cards be updated after a patch?

Would be dope if they would be named so it easier to find a specific card and maybe have this linked somewhere on your website.

Yep, new versions should go up at the same time as new patch notes, when they come out! And you can also link to particular cards, like so:

https://dd.b.pvp.net/latest/set1/de_de/img/cards/01SI052.png

You can find more details here: https://developer.riotgames.com/docs/lor

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You got it! And I dig that you went and made your own. 🤘

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You're right, 1 and 2 are your options for now! Someday we'll release some more cards, until then it's just our initial release and Rising Tides. :)

These are awesome.

You didn't miss anything. Unfortunately this is an especially confusing bug: Dawn and Dusk copies show default stats, but actually (correctly) have buffs, keywords, and damage. So the Jinx copies were actually 8|4s.

This is fixed in 1.1. Sorry for the frustration! :(

Dr-Whomever

So I saw a post yesterday taking about how their copied Zed's weren't buffed. Seeing your judgment not kill the other copied Jinxs makes me think it was only a visual bug.

Edit: I should elaborate a bit more, "exact copies" means exact. I know this from beta when I would frostbite whatever unit was about to be duped, creating a bunch of worthless 0 power ephimerals.

You nailed it!

Pandaemonium

u/RiotExis for text clarity - I've been surprised multiple times now by effects that say "Draw an [X]" but don't actually draw it when it doesn't exist in your deck. In other card games, "Draw an [X]" effects activate regardless of whether that card exists in your deck.

Playing Expedition, both [[The Tuskraider]] and [[Lure of the Depths]] have surprised me when I didn't draw a card from them.

Could cards like Tuskraider say "Draw a Sejuani *from your deck*" instead of just saying "Draw a Sejuani"?

(is it appropriate to tag you in posts like this btw?)

You're always welcome to tag me! Disclaimers are that I won't always be able to respond, and when I do it'll be my perspective: I'm not an expert on all the things. I promise to always be honest when I have no idea what the fuck I'm talking about though.

This is one I kind of know about, and went and confirmed with design folks so I don't speak out of turn. In LoR, Draw is intended to implicitly convey "from deck." You're right that some other games create different expectations, and maybe we pay some adjustment cost... but every word is precious. Our cards do lots of things, and if you think they're long in English you should see them in German!

If we can make a word mean a thing, distinctly and consistently, that can save us some card space and still be clear to players. But the devil is in the consistency... hence this post!

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Hey folks,

Here's the important part. Today we hotfixed some critical bugs affecting some equally critical cards:

  • Sejuani's leveled up ability should now always apply, even with start-of-round effects like Citybreaker. Previously this worked sometimes. "Sometimes" is even more frustrating than "never."
  • Lee Sin should now properly receive Barrier, even if he leveled up from the first spell in a round. Previously this gave him double Challenger, which sounds cool but is about as useful as a screen door on a submarine.
  • Vi should no longer temporarily gain +8 attack power during her level-up. Previously she would Dragon's Rage your nexus for a staggering amount of damage and you would cry.
  • Twisted Fate should now be playable with a full board, like any other unit. Previously... he wasn't.

Expect to see more fixes in Patch 1.1 next week, these are just some of the most important ones that couldn’t wait. I'm going to talk a little about "fixing stuff" but it'll get real fluffy real fas...

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Pandaemonium

Thanks for the response! Yeah, I do understand every word is precious. Just wanted to make sure you know this usage for the word "Draw" is counterintuitive for new players.

We probably underestimate it, so it's good to hear from folks like you. Thank you.

Pandaemonium

u/RiotExis it seems like this idea has gotten support so I'm tagging you - when auto-sharding extra card copies, could a translucent copy of the card remain on-screen? (Then we'll know our collection of that card is complete and we can go to Deck Builder and start experimenting!!)

Idea makes sense to me! Not my area of expertise, but I'll make sure that team sees it.