Hey bud, 1) and 3) are being fixed. As for 2), it doesn't matter which maps you've already run, in group or solo, just run any T3+ maps in the region to find Zana and the citadel.
hey could you explain how between https://www.reddit.com/r/pathofexile/comments/dfhofl/going_through_acts_i_really_liked_vaal_sde_areas/f34idln?utm_source=share&utm_medium=web2x and https://www.reddit.com/r/pathofexile/comments/e73r21/in_390_maps_can_have_vaal_side_areas/ only 2 months passed? :D
edit. typo
We basically decided that it was worth having the feature, despite some minor issues.
note that it isn't really necessary to create forum post if description is provided as /bug parameter.
A picture is worth a thousand words, so if you take a screenshot and post it to the forum that can often be extremely helpful for us. But not every bug needs it: a screenshot of you looking sad in your hideout because you were disconnected from your map isn't terribly useful.
OP's terrain generation bug will be fixed in 3.9.0, btw.
Test Name - Unreleased test card given to me by Chris
T3 Map - Einhar
Black Misprint Card - Chris Wilson
Chaos Orb (Left) - Jonathan Rogers
Chaos Orb (Right - Erik Olofsson
Hydra Fragment - Brian Weissman
Phoenix Fragment - Jake Dunham
Chimera Fragment - Fitzy
Minotaur Fragment - Thomas
Bottom 6 cards are what I used to kill the Shaper (Chris Wilson), 13th person btw :v
Nice. Phoenix would be Jake Dunham (server admin) btw
Having a portal system would remove the need for custom design. Have a rare monster spawn in maps that spawns a portal on death, a mechanic that surprisingly isn't yet in the game (although it would probably be better used for new content regardless).
Having some kind of generic portal may well be the most straight-forward approach, but even that still has some overhead, drawbacks and subtle weirdness, and would require refactoring a few things, etc.
Actually the biggest hurdle to this is simply the sheer amount of level design work required. Vaal side areas are not something that we can easily enable for any area or map - they require hand-crafted integration for every variant of the map/area by a level designer.
This is mostly a relic of the past (Sacrifice of the Vaal was released over 5 and a half years ago, after all); we don't generally create content that requires so much custom work per area any more. But back then, we only had 3 Acts of content, so it wasn't such a big deal at the time.
To illustrate, when a Vaal side area spawns, we don't just swap in the entrance tile somewhere - we create entirely new corridors, rooms, valleys, paths, bridges, etc. leading up to the entrance. It can actually make the area noticeably bigger, and usually means more monsters/chests/etc. to fill the extra space.
The type of entrance also affects which Vaal side you get. So a sewer grating entrance always leads to a side area with the Se...
Read moreCan confirm that you can still lose encounter if complete Safehouse. Just 2 encounters after doing Intervention. :/ Or it's how that supposed to work?
Can you clarify? If the Safehouse is ready to run, then you can't spawn any encounters for that job. That is intended.
Or do you mean immediately after running the Safehouse?
Do they give the same amount of intelligence they would have over the 3 turns still then?
Yes
That makes sense now that you explain it. It has felt like a bug every time I noticed this happen recently (WTF Hillock i just put you in jail, what are you doing here!) but I can accept that it does this when there is no other option. The bigger issue with this is MUH LORE!
Please spend another gajillion dollars on more VA and coding that lets each syndicate member explain how they busted out of prison early, k thx ;)
Thematically, you could think of it as the prisoner breaking under Jun's interrogation and spilling the beans, then being released early.
FYI, you don't need to spam new Foothills instances just to break someone out of prison so that an encounter can generate. In 3.8.0, we changed it so that Betrayal encounters can fall back to jobless or even imprisoned members where necessary, instead of just being unable to generate the encounter.
If it pulls someone out of prison, it will grant you all of their pending intelligence at once, so you don't lose out, however it cannot pull someone out of prison if it would max out the intelligence for that job, because that wouldn't actually let the encounter generate.
Read moreWhat about looting delves? Previous leagues if the character starting the delve wasn't there no loot would spawn. Example being, if my main character died during a delve and i still wanted the loot I could swap toons to still get the loot on the floor but, clicking chests nothing would spawn. Will this be changed or am i reaching to far?
It is possible to change characters for Delve, but you are not allowed to die.
The same should then apply to the Sulphite gain when you open a map with sulphite scarab but actually run it/click it with another.
right?
Yes, that should already work afaik.
It's a relic of the past per-character system and has no more reason to be this way. This needs to be changed.
Correct.
Feels good, I have a list of filter bugs and inconsistencies and looks like I will need to retest everything of it again.
This is great news, multiple filter generation tools can now use comment hits for better customization.
Yeah I actually went through your list and fixed most of it.
I have a request! Might fit under base types, but I want to be able to put a custom sound on every quest item. Like, individually. I can the lab items (silver key, portal shredder, etc), stone of passage, flashpowder keg, but I can't do quest items, only as a group.
I find it super fun to have custom sounds on everything, so I have over 800 right now but could use some extra ones while I'm leveling. Trying to make a rule for quest items by name now basically breaks it and makes it go to true default.
I think the planned "exact matching" feature will do what you want.
Hey, /u/NeverSinkDev, /u/Tobnac, /u/Xeverous...
So, uh, we were planning a small update to Item Filters soon, but apparently a few changes actually slipped into the 3.8.0 release. Hence they were not patchnoted.
For one, the parser is now more strict about formatting. So as you can see in this very thread, some people are now getting new errors, e.g. if they have a number after a custom sound file path. Previously, that number was silently ignored; now, it raises a formatting error.
Filters also no longer accept negative numbers for anything, since it doesn't make sense for any of the rules atm.
Another change is that comments (marked with "#") should now work better. Previously they could cause errors in certain places because they were incorrectly interpreted as search strings/values etc. Now, they should work everywhere. If you find somewhere that comments still don't work, let me know.
I also fixed the "Your Item Filter is out of date" error message appearing too often. It'...
Read moreIt had nothing to do with path length, it can be all the 25 cells length and just has to fit 5x5 square to be spawned, which this one is.
Actually we fixed this in 3.7.0. You can now complete Delve paths that are more than 5 cells wide (or deep). In other words, we no longer require an exactly square 5x5 grid; the level will use longer rectangles if necessary (e.g. 4x6 or 3x8).
We still need to fix the UI "fog" though.
with other skills or movement
So what about holding down the mouse button with Flickerstrike? Can you prematurely cancel the third strike this way?
If you are just holding down Flicker Strike, and not doing anything else? No.
There have been a few bugs where certain specific skills had bugs with Multistrike which caused them to not gain the damage bonus (e.g. Lightning Strike projectiles), or consume too many charges (e.g. Flame Dash). Basically all of these bugs have already been fixed.
But there has been some confusion about how well Multistrike has been working. Of course, generally speaking Multistrike is supposed to allow you to cancel out of it with other skills or movement, but afaik it has never "self-cancelled".
I wanna know this too .... /u/BEX_GGG some clarification please?
Yes. I made a more detailed post about this issue here.