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Ok we work on that and you work on your tone
[deleted]
Ok we work on that and you work on your tone
u/Pwyff I need confirmation: so anyone who was eligible to get the Valorant drop will get the exclusive player card, or just the people who were eligible for the Valorant drop but didn’t get it?
the first
A few weeks... Holy shit, lots of players very rarely if ever play unranked. Playing unranked is fun when it’s a new game but now that ranks been out this will no doubt cause a decent chunk of people to stop playing...
my dude I'm not sure that's a claim based on fact based evidence
Can I just confirm that your unrated MMR is completely separate from your ranked MMR? So if you only ever played enough unrated games to unlock ranked and then played 200 ranked games never playing unrated, you would have two different MMR values and that your unrated is merely a snapshot in time?
yeah
Will we be getting any updates in the coming days as to what to expect on full release? As in promotional details about the game - ranked mode, unrated mode, alternative mode, Agents (including the teased one) maps etc?
It'll be a little weird if we and the wider community have to just install to find out about the changes and new content.
I really hope there's a extravagant reveal trailer pre-release and maybe some information on a new ranking system?
/u/pwyff Keep up the great work, I'm sure the reception from the wider community will be overwhelmingly positive.
surprise!
Pretty much, yes, especially since before launch there's a 1 week downtime, so that's several weeks without ranked. Not that it's a huge issue obviously, but on a personal level there's not much hyping me up for release as is, besides the new map. I'm ready to get downvoted into oblivion, but it's just how I feel as a player who cares very little about unranked play (even though I should, I'm way past my prime anyways haha)
I get you - you've got a sharp gameplay motivation that's satisfied by like one feature lol. I'm definitely more engaged when there's competitive stakes, but downtime can help (although with League I usually stopped playing after a week or two of preseason).
Probably also worth playing some unrated to learn the new map if that helps!
So does that mean once ranked is turned on for launch our inital rank after placements is affected by our carried over unranked MMR? Or will unranked MMR have no affect on ranked at launch and only be affected by the 5 placements? If its the former than technically we should all be grinding unranked right now since I would assume most people stopped playing unranked haha.
I know you're basically asking what's the optimal path to getting the highest possible rank, so I'll give a deeper explanation:
This isn't a literal analogy but in the same way you could increase your chances at a CB drop from Twitch streams by marathonning hours and hours of viewtime, it wasn't mandatory and in the long run there were many other, much larger factors at play. So you could grind unranked as if it were ranked to give you a little bump going into ranked placements, but how you perform in your ranked placements (and ranked thereafter, obviously) has a much larger impact.
In general, we as the dev team tell you the important things to do because if everyone just operates in that way, the system works really well and everyone's happy (I mean it!). If people start attempting to game the system, it sometimes backfires or just turns into a messy experience overall.
Take that to this situation: with unranked being the only queue available for a few weeks, I definitely think ...
Read moreNot gonna lie that is pretty surprising. Basically means the official launch is more of a loss than a win for a lot of people.
What's that mean? As in they won't be able to play ranked at launch?
Thanks for clarifying! Holding off on the ranked launch to let things stabilize makes perfect sense.
Just to be clear, we know ranked placement matches are seeded based on hidden MMR from unranked games, so does the fact that the 20 unranked game requirement is not being reset mean that unranked/hidden MMR is being carried over from the beta (or soft reset)? Or is everyone's unranked/hidden MMR also getting wiped/hard reset as part of this?
We'll probably carry over some (maybe all) of your unrated MMR to keep the shark pool from eating the incoming fish.
/u/pwyff, can you clarify when it says "ALL PROGRESSION WILL BE RESET" does that include ranked and/or hidden MMR? Will it be a hard reset where we need to play 20 unranked again to re-calibrate MMR before doing placements? Or will it be a soft/no reset where we can jump straight into ranked on launch day (using hidden MMR as a starting point for placements)?
Edit: Dev replies below confirming ranked will not be enabled until a few weeks later and unranked MMR will probably NOT be hard reset:
We're not going to be launching WITH ranked, probably turning it on in a few weeks after once everything's stable. Your ranked MMR is going to be reset, but the 20 match requirement isn't.
https://www.reddit.com/r/VALORANT/comments/gokzpz/final_days_of_closed_beta/frgqj57/We'll probably carry over some (maybe all) of your unrated MMR to keep the shark pool from eating the incoming fish.
https://www.reddit.com/r/VALORANT/comments/gokzpz/final_days_of_closed_beta/frgrthu/
We're not going to be launching WITH ranked, probably turning it on in a few weeks after once everything's stable. Your ranked MMR is going to be reset, but the 20 match requirement isn't.
I wasn't aware you were a dev when I responded and had no intention of turning it into a strawman. What I'm saying is people are too quick to ignore the possibility, and hearing things like "aggressive auto banning" without any kind of reassurances is a little worrisome to some people. I hope my concerns aren't dismissed because of how I wrote the comment or how it was read.
1.) I appreciate the response and won’t dismiss your concerns here. Team definitely hears it and is extremely careful in how they go about validating issues. From what I know, everything is still manually reviewed and validated before being implemented as a track/ban methodology, so what I mean by “aggressive auto banning” is not a sentient big data AI deciding the vowel “E” is scary and taking action but more the team can say “yeah we know how this thing works, ban it,” and they can do that en masse. False positives terrify EVERYONE, which is why it’s also a VERY common FUD (fear/uncertainty/disruption) tactic employed by cheat developers - they spread rumors that the anti-cheat bans someone for an innocent thing (it’s not) and maybe they can stall the confidence of the anti-cheat developers and continue their lives.
2.) I head up communications on the V team, actually. I just happen to work with every dev to know the underlying issues.
Read moreWhere is your proof that false bans don't happen? I'll never understand the false confidence people have in overzealous auto ban systems. You'll be overly confident until it hits you and no one believes you, and support refuses to respond, and you'll be shit out of luck.
Edit: see my comments below before joining the circlejerk and don't shut down valuable discussions with downvotes. People can't see dev comments or contribute.
I deleted the comment because I figured our anti-cheat lead could answer if he wanted to, but for anyone watching the response was "lol no one gets banned for auto hotkey"
You've certainly turned this argument into a giant strawman. I never said false bans don't happen, I just happen to know the anti-cheat team has been fairly meticulous about how they do manual bannings so far and you're swinging a fairly meaty anecdotal example with no evidence of your own.
I also know a lot of cheaters DO get banned and come in saying, "I was super innocent I just uh wanted to install a new driver while playing solitaire," and that becomes a strangely repeated fact so we seem to be at a crossroads of slinging anecdotal information.
Read moreOh right, I re-read my comment and I wasn't really clear on what I was saying. I meant to ask whether OCE (and other regions) will have the opportunity to get the beta cosmetics and the bonus 20%. Just in case I wasn't communicating it properly /u/Pwyff
Ahhh no, sorry mate :(
Fifthing the questions about hitreg and desync, will those issues not be fixed until release?
they will, the team is pretty confident they have the fixes
How many maps will there be at launch?
4
So no fix for hit regs until then?
will be in by launch
That means the next update (next week) is going to be a big one (possibly new map) since that will be the last patch before launch date since we are following the bi-weekly patch system like LoL and there's only 12 days away from launch date.CONFIRMED NO PATCH COMING. EVERYTHING WILL BE ADDED TO RELEASE
Probably no patch next week, which makes launch day patch a big 'ol one. Looking at the incoming drafts now... It's going to be fun.
Yay OCE! Great to at least have a solid date. But... WHAt aboUt tHE bETa CoSmeTicS? (Also the 20% VP is good as well)
Some may say that they aren't that good, but come on, you can't tell me that "First" is a bad title.
/u/RiotArkem - Thanks for the heads up on the Support for OCE thread. Perhaps maybe clarification on beta cosmetics + 20% extra VP above?
we're getting this information out tomorrow
Been having a problem with planting and defusing the spike for the past month or so. If I have the spike and walk into the area to plant, it automatically starts planting without me pushing any buttons and I can’t cancel it when it starts. Keep getting killed from this and the same thing happens with defusing. Many rounds lost and want to see this fixed. I can submit clips of this if necessary.
what button is planting the spike bound to? try changing it and see
honestly appreciate the answer and the points you're making are all valid to me - and I don't expect you to answer this, but the question that remains is: why not have solo/duo on top of flex and clash if it works in league?
is that system not considered to be 'working' over there?
I've heard many people here say that flex is going to turn into a joke as soon as solo/duo gets introduced, but honestly, nothing fundamentally changes when it does. yes, people will take it less seriously and it will be seen as a 'secondary' queue, but the reason it'd be viewed as unimportant like in league is that ranks simply don't mean anything when they can just be achieved by stacking. its like a legal boosting service. a solo queue won't give less meaning to your dynamic rank, it already has none.
have a solo/duo ladder, have a team ladder. there's no way this games' player numbers won't be able to support both, at the very least in lower ratings (say below immortal?). alternatively, many people might be willing to settle for a 1-2 man queue restriction for high elo, but then again that kills the drive to improve in a team environment. everything really just points to having seperate queues for solo/duo and team play.
I still hope you're willing to reconsider. I'm not an expert and I'm sure you guys have many of them, but getting this right at launch rather than trying the impossible like in s6 only to revert it one year later could severely hinder the takeoff of this game.
Hey I dig this whole conversation and appreciate you. I’ll just say to your top level concerns and requests (“fuck it just give us split queues”) I think we agree. It’s definitely a matter of implementation and what we have coming in the future. Let’s check in in a few months (no not S6).
For the sake of argument on the boosting topic though, I do think it’s harder to get carried in V and a team that chooses to carry a weaker player might do so because that friend brings alternative value like strategic brains (the IGL forgiveness), some intangibles like positive vibes (lol), or maybe it’s outright loyalty, sure.
But if I queue against a team and there’s a weak link, I exploit it - it’s easier to identify them (the joys of unique agent silhouettes), and skill imbalances net out quickly. I might get in trouble for saying this, but I do think V is different than League or OW where sometimes math can win or you can narrow down/pair up the skillset so much that the rank doesn’t feel ea...
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