Posts by NylesBlack

Lank3033

Can also confirm this is very much on the current live branch too. Not just the test server.

Good to know, thanks! Fix will be deployed with 1.4 and should be on test server by tomorrow, if all works out.

It’s just a bug on test.

FrontlinerDelta

Hi Dennis, do you know if the crosshair bug with resolutions higher than 1080 has a fix incoming?

I know that people are working on a fix for that at the moment, but cannot say when it will be ready exactly.

Cramedberry

They fucked ADS in hunter mode, and the vocabulary in the patch notes makes it seem like they AREN'T going to fix it before goes to live server; this is actually unacceptable and creates a disparity between Hunter and Gunslinger.

*getting downvoted because there is ACTUALLY an issue with the game, class act y'all are.

This will be fixed before live, don't worry.... :)

alexsmusic

This is a very good point. I don't really understand the practicalities of it but it seems silly to have crossplay without the ability to invite friends cross platform.

It's mostly about increasing the user base by combining two platforms together. This means faster and fairer matchmaking, more players in matches and more random team-mates.

Many games take this step to ensure there is a healthy population.

Kaptain_Konrad

Still waiting for a base Springfield and officer carbine skin.

Soon. ;)

Do it! ^^

The issue here is that sometimes hit events get combined into one entry for the death screen history. This can happen with desync or high ping.

In this particular case, you were likely hit twice, with the second hit taking the remaining health, adding up to a single event comprising your entire healthbar.

From a developer perspective, we try to give the players options - as many as we can. It's one of the strong sides of Hunt that there isn't really any clear right or wrong equipment (with maybe a few leftovers, we need to clear out still, ok!)

What we also try to push more for is that no single equipment category should be able to fully dominate the game. We've had this before during various stages of the game (both during early access and after) but it's getting better with every update. Our data suggests that long ammo weapons are still the deciding meta, but others have caught up a lot.

It should all be about a healthy mix of equipment, so that your secondary and your tools can help make up for the shortcomings of your primary, giving you flexibility. If you play in a team, ensuring that between you and your mates there is a healthy mix of short, mid and long range weapons usually works well in your favor. Ideally, you can fight at distance, you can push, you can suppress and yo...

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TehArkhamKniggit

The core gamplay is just too slow but idk what they can do to fix that.

Watch the next devstream! :)

SIGPrime

I don’t have a source for you, but maybe /u/NylesBlack would be willing to confirm that I heard once that the LeMat shotgun is Rival(?) Handcannon equivalent?

That is correct. It’s like one shot from the Rival handcannon. Not bad for the second mode of a small slot, 9-shot revolver.

Sesh458

any other quirky things you can do this way?

Not yet. :)

mistermeister_

Yeah, the stats say only 85 damage (non compact Version = 185) but i don't really feel that in very close combat...

It’s 85 damage at 10m, if you look at the tooltip. At that distance some damage will have worn off. And with shotguns firing multiple pellets it’s anyways just a rough value. Up close (<5m), damage is pretty lethal like with all other shotguns and the LeMat. 185 for the regular Specter 1882 with its long barrel just means it’s highly likely to kill you in one hit at 10+ meters – maybe 12-13m in the end.

Specter 1882 Compact is a highly underrated sidearm. One of my personal favorites alongside any main long rifle. :)

My sincere condolences!

-Dennis

-Cobra-

As an example, when looking at the Romero 77 Handcannon is the correct way to think about it that the 140 damage is divided among x pellets? Or does each pellet deal 140 damage?

Thanks for being active on Reddit. Appreciate the response if you have time.

The 140dmg is an expected average of total damage accumulated by all pellets hitting at the mentioned 10m distance. So you could be lucky to score a bit more or less in this case, but it gives you a rough estimation of the punch at that range.

Shotguns fire a number of pellets, each with a certain amount of damage. As they travel, they lose more and more power until they strike a target. Each pellet is calculated separately with the damage varying bases on body part, but all pellets striking at the same time are combined to one damage event with the sum of their damage added up together.

<3

That's what one week of mandatory home office will do to you! :)

Bonus points for proper reddit "hatiquette"!