u/Natalia_GGG no more mentions of bug fixing the conditional heist challenge ? Unbreakable not being rewarded.
The devs are still working on a fix for this one.
u/Natalia_GGG no more mentions of bug fixing the conditional heist challenge ? Unbreakable not being rewarded.
The devs are still working on a fix for this one.
/u/Natalia_GGG , no mention of a fix to this bug? https://www.pathofexile.com/forum/view-thread/2937356
Up until Heist, the character would automatically swap to default attack when out of mana. While this would do low damage, it would generally be sufficient leech enough mana to return to full DPS on the next attack.
Now, characters that run out of mana stop attacking instead of automatically switching to default attack. This is completely game breaking to any attack character that relies on life and mana leech, especially if most of their mana is reserved. If you miss once or twice, you stop attacking completely - which drastically lowers DPS and will frequently get your character killed due to life leech also stopping.
This issue is fixed internally, but needs to be tested before release. It will be included in a future patch.
/u/Natalia_GGG , no mention of a fix to this bug? https://www.pathofexile.com/forum/view-thread/2937356
Up until Heist, the character would automatically swap to default attack when out of mana. While this would do low damage, it would generally be sufficient leech enough mana to return to full DPS on the next attack.
Now, characters that run out of mana stop attacking instead of automatically switching to default attack. This is completely game breaking to any attack character that relies on life and mana leech, especially if most of their mana is reserved. If you miss once or twice, you stop attacking completely - which drastically lowers DPS and will frequently get your character killed due to life leech also stopping.
This issue is fixed internally, but needs to be tested before release. It will be included in a future patch.
We're actively working on a solution for Headhunter and will deploy it as soon as it's ready. The solution is a little complex, so we want to make sure it works before we release it.
We're actively working on a solution for Headhunter and will deploy it as soon as it's ready. The solution is a little complex, so we want to make sure it works before we release it.
I’d love to read a write-up about with however many technical details they’re comfortable sharing. Stories of obscure bugs are often fascinating.
The dev who fixed the bug has written a cool post about it, we'll share it tomorrow (Thursday NZT).
I’d love to read a write-up about with however many technical details they’re comfortable sharing. Stories of obscure bugs are often fascinating.
The dev who fixed the bug has written a cool post about it, we'll share it tomorrow (Thursday NZT).
Hi, we're investigating.
Edit: the trade site should be fixed now.
Hi, we're investigating.
Edit: the trade site should be fixed now.
When this change went live, it was not meant to enable the permission for existing guild stash tabs (and the original implementation didn't do this). Unfortunately a subsequent related change broke this behaviour, and we managed to miss this related break in subsequent QA. We have now forced all the Initiate remove-items permissions off for all guild stashes. If you're a guild leader, you will need to turn the permission back on for specific guild tabs that you want to enable it on. We are very sorry about the inconvenience caused.
When this change went live, it was not meant to enable the permission for existing guild stash tabs (and the original implementation didn't do this). Unfortunately a subsequent related change broke this behaviour, and we managed to miss this related break in subsequent QA. We have now forced all the Initiate remove-items permissions off for all guild stashes. If you're a guild leader, you will need to turn the permission back on for specific guild tabs that you want to enable it on. We are very sorry about the inconvenience caused.
No news on the void battery skin behaviour. I want to give ggg my money but not when problems like this still exist... I really hope the fix will be going live while the current kiracs vault is ongoing.
We're making an improvement for this so that the owners of Kirac's Vault Pass will be able to redeem a free copy of that weapon microtransaction. The change will apply to Vendetta Paradoxica, Titan's Mjolner, Mystic Void Battery and Sanguine Arakaali's Fang. We don't have an estimated date for this fix yet, but are keen to release it as soon as it's ready.
No news on the void battery skin behaviour. I want to give ggg my money but not when problems like this still exist... I really hope the fix will be going live while the current kiracs vault is ongoing.
We're making an improvement for this so that the owners of Kirac's Vault Pass will be able to redeem a free copy of that weapon microtransaction. The change will apply to Vendetta Paradoxica, Titan's Mjolner, Mystic Void Battery and Sanguine Arakaali's Fang. We don't have an estimated date for this fix yet, but are keen to release it as soon as it's ready.