Posts by Mike_GSG

NoShotz

The point isn't to play it over and over again, each week you get a new set of deep dives, once you complete em, you are done with them for the week. They are like that so you can share strategies with other people on how best to beat it.

This. Plus a chance for friends / speed runners to compete. The ability to replay and prepare is what also let's us crank the difficulty a bit. We knew however that this would not be for everyone, which is why we also made the weekly core hunt.

Sparkism

Hi guys! What are your plans about the people cheating/hacking? Or is this more of an isolated thing compared to other online co-op games that if you joined one of these games and got a couple million credit that it won't change much either way?

Personally, as long as cheaters only affect their own game / progression I don't mind too much though I'm sure others in the office would disagree. When cheaters inject credits/xp/resources into an unwilling players' accounts that is a problem. The only remedy we have right now is that players can use the built in save restore function to roll back their save. But we'll be looking into how we can limit the disruption.

name_irl_is_bacon

Is there a secret spot on the space rig right now? I've always found them in the past but haven't seen one on the new rig.

I have not found it yet either. Maybe Robert has not had time to put it in but I am certain it will happen eventually.

Derpykat5

What new mission type do you plan on adding first?

We do not have any concrete designs yet.

TheWombatFromHell

When are the heavy reworks coming? The ones we need for crap/underpowered like the Breach Cutter, Burst Pistol, and Stubby

Working on them now for U29

freekv99

will the progress be reset when the game launches

Nope, I see no reason to do that.

Lenin101

What are your plans on marketing the game? Just steam ads as usual, or youtube trailers and such? I'm really hoping this game gets more popular, as you guys deserve all the fame you can get.

Thanks, we of course hope our game will continue growing in popularity as well. Personally I am not involved in the marketing part of things so unfortunately I can't answer your question.

WolfeBane84

Ever considered a class that had no guns, but had all the tools (flare, platform, zip line, shield)

Yes, perhaps for a peaceful exploration mode. I would really like that.

WolfeBane84

When are we going to get cigars for the gunner to smoke?

I think never... But would be cool.

AfroFlower

Who uses the mini-mules and why?

Your former colleagues. For holding minerals. That is all I am allowed to say at this time.

DreToX9o7

VR +1 please

+1

AfroFlower

Will PS4 be fortunate enough to get deep rock after official release?

No plans at the moment and we have a launch exlucivity agreement with Microsoft. It is certainly a possibility a bit further down the line but no promises.

ThunderC00kie

Would there ever be a possibility of being able to carry downed teammates so you can bring them into the drop pod/get them to a safer location?

That would be cool but I can also imagine it leading to some unwelcome behaviour as well... Technically I guess it would not be too difficult.

imbued94

Viritual reality would be awesome!

Totally.

freekv99

when do we get hypertubes(satisfactory version) in the spacerig?

That would be fun! I'm not sure if it's dwarfy though...

YeOldDrunkGoat

Any thoughts on introducing mechanics to the overclock grind to make it a bit less random? Like a wishlist function or something of that nature?

We went with the machine events and empty cores as a way to have some control over the random. We may add more options in the future but for now we're gonna stick with what we have. It's a discussion we've had many times internally.

kwalshyall

Thanks for all your efforts with this fantastic game!

Endlessly replayable, affordable, challenging yet rewarding, with a multiplayer focus that adapts seamlessly to solo play, frequently updated but kept at a modest file size––I'm amazed at how this small team has been able to pull all that off in just two years. Bravo!!

Now that that's been said, I really dislike the split between active and passive perks, and the whole perk system feels like it's taken several steps back with these latest updates. Have you considered rolling it back? Or possibly making the active perks work a bit more like they do in Vermintide 2, with a dedicated input and more clearly visualized cooldown times? Feels a bit like things are being polished so hard there that the varnish is wearing off.

Thanks! As for the perks, we definatelly don't want to roll it back. We've considdered the dedicated input option but I am not convinced that it is necessary. As for improving the perk cool down visibility, that is definatelly something we will look in to.

slipperyshitstain

Would there ever be a possibility of a "random mission" launch button of some sort? Basically will random select a currently available mission? I find once I finish my weekly assignments it gets harder to pick what to run, and think it would be fun to queue into a random mission, possibly without even knowing what it is until the drop pod lands.

There is the quick join button but a give me a random mission button seems reasonable.

Asian_Contagion

What made you change your mind on the double jump perk?

Basically it was something that worked to further separate the team and was something that interfered with the use of the traversal tools. All of the classes besides the scout have tools that if you make a path for yourself you also leave a path for your teammates... Jump boots competed with this in certain situations. And while the extent to which this impacted games could be debated, we felt that at its core the Jump Boots perk conflicted with our overall design.

They were really fun though so we are looking at other ways to get them into the game.

Thunderdrake3

Are you going to do another round of weapon and overclock balancing?

Literally what I'm working on now. This time the focus is on buffing the weapons and OCs that have fallen a bit behind.