Posts by Mike_GSG

CSL-Datsjive

I wanted to ask about the sandwiches we hear so much about from both from the description of ammo mods and the dwarves themselves:

  1. Lore-wise, what do the dwarves like on their sandwiches?
  2. Any chance of seeing them implemented post-1.0, either as a quick-heal consumable perk or a foodstuff in the abyss bar?
  1. Depends on the dwarf

  2. Maybe... No plans but could happen.

ThunderC00kie

I guess trolls could ruin it, but it could possibly lead to some cool moments Btw, This game has been tons of fun with friends, thank you for your work on it!

Thanks!

MadRhetoric04

Hi all, love your guys(gal) game and been playing since early access.

Is this game based in the Warhammer universe? I see references all over to Ironbreakers and Slayers... Leaf lovers, green skins and the like, do you also plan on adding female dwarves in? My girlfriend wants a female dawri to play! Thanks!

Hi! Glad you enjoy our game.

DRG is not based on Warhammer but it's been influenced by all sort of things from action movies to games and all sorts of stuff we're probably not even conscious about.

As for female dwarves we've done some art tests and it's a big task that we've decided not to take on now. Perhaps in the future but no plans have been made.

adeadzombie

Plans for more bosses during elimination missions?

Could happen, but nothing planned. Maybe make the Dreadnoughts come out in different stages of puoation with different combat properties and mechanics...

idrawinmargins

Any plans for further Bosco and Steeve customization? Like hats, specifically hats, because hats are where it is hat.

Ha ha!

I personally do not want Steeve to have a hat though I'm sure Fran would disagree.

Same for Bosco, I think we're gonna keep his customization to pain and mesh variants.

GloriousQuint

Who's your favorite character in the fellowship of the ring, and why is it Gimli?

Yes.

Wilcolt

Firstly, as someone who loves co-op games, space, and especially Dwarves, you've done an amazing job combining it all together. Great work.

I've been pondering a few things, but I'd mainly like to ask about the lack of proper Dwarf helmets! Are there any plans to add helmets/armour that is more 'relic' like? Something along the lines of what the Dwarven heroes of old would've worn.

Oh, and on an opposite note, any plans on adding anything based on those dirty leaf lovers? Not enemies or anything, but maybe something like... the remains of a failed 'conservation' effort of the beasts of Hoxxes? A few skeletons here and there for our miners to laugh at would be hilarious.

Again, you've all done an amazing job. Rock and Stone!

Thank you. Rock and Stone!

I'm sure we can get some more relic-like helmets that would be cool.

And no no plans for any Leaf Lover anything... As far as I know.

XBgyManX

For my wife,

Can you please add a female player character or skin pack?

This is something we've been considering for a long time. If we do it we would also do voiceline recordings which would be a huge task. We've decided to postpone the decision for now.

ShadowHaxor99

Hello, I have a theory and I was wondering whether you could confirm or deny it's validity: it is as follows:

look at the union branches: MM/DD/CC that's month, day, calendar. It's a hint! look at the error cube. when you collect it it displays ERR://23¤Y%/ that's the number 23 followed by a Y, that's the year. Now look at the phrase "rock and stone". That is in itself another hint. Dwayne "the ROCK" Johnson was born on May 2, 1972. that's the month. May. Then look at the word stone. It's got One hidden in plain sight. stONE. so on May 1st of 2023 (05/01/23), we will finally see Karl.

In all seriousness (apologies for this long post) I'd like to ask if you plan to expand on deep dives any further? One idea I had was that you could encounter unique enemy variants once you get deep enough into the planet. Love the game lots. Thanks for all your hard work! Rock and Stone!

I love it!

As for the deep dives, we will be focusing new missions types after 1.0 which will of course expand the objectives of the deep dives. Further expansion the deep dives themselves may happen at a later date but no plans right now.

Rock and Stone!

ClaymeisterPL

Out of the blue, since i had to ask a question (also might be more of a suggestion ;):

Planning any vehicles? I imagine a drill rover kinda thing, and maybe some mech, exploratory and combat vehicles. They could be sent down with the mission or be a drop from the HQ for some Nitra or Gold. Also could be powered by some new material, maybe some uranium type thing?

It might mesh with the dwarves' special abilities though, but if only the driller could call for a drill rover, that might solve the problem. The gunner gets a combat mech/tank, the scout probably some agile vehicle and the engineer, i don't know what he gets.

Would be a lotta work for sure, and I'm encouraging people to discuss the idea.

I think if we do vehicles they will be mission specific. We don't have any vehicles planned right now but it would definatelly be fun.

nickademus

Plans for the err cube yet?

Nothing at the moment but [REDACTED]

Checkthepan

Any chance for a VR control scheme? ;)

Not right now, no.

0bservator

With the ongoing initiative to refine the space rig for launch, will you make a pass on the drop pod, maybe adding a way for the pod to ascend back up the hole it came from instead of floating, giving molly an animation for getting in the pod etc?

Also, related question: how would you feel about removing the loading screen between the space rig and missions? I think it would be cool staying in the pod all the way down, especially during deep dives, making it feel more like a continuous mission. I heard it was in the game at one point but got replaced by a loading screen.

The drop pod is definatelly getting some love before 1.0

Not sure about the ascent part... Maybe some rockets...

As for the loadscreen I think it helps establish the setting which to me is more important than maintaining true continuity.

Stellioskontos

Hello GSG! Rock and Stone! Love your game!

So my question is...are there any in new enemies in our foreseeable future that we need to lookout for? My friends and I think how hectic but fun it would be fighting against humanoid creatures (orcs?)!

I highly doubt we will do humanoid enemies. But more bugs / robotic stuff... Definatelly.

Strygoii

Guys, congrats on making the best co-op game of all time!

My son and I both play, and every time a non DRG friend tries to get me to play a new game they just got, I always ask 'so what kind of beard customization does it have?' before continuing right on with DRG!

I've read thru the whole thread so far so I have a decent feel for your direction now. I guess my questions would be content/creative mods related:

1 - Will a future upgrade be to launch to a different station (Deep Station, etc), or a new mining location other than Hoxxes IV? (Special event asteroid that comes by Hoxxes IV every so often, etc) ? There was an artistic post about an abandoned Leaf Lovers outpost one of the Dwarvelopers liked a lot.

2 - I know new enemies are not coming immediately but there have been a lot of good suggestions like (dark stalker - a shadowy thin bug that stays away from light or more than dwarf waiting to snatch a straggler, trapdoor spider - snatches a dwarf and tunnels him up where you have to dig to rescue, Mimic - appears to be gold/nitra/etc but will grab players instead). Do you guys consider fan suggestions for mobs?

3 - Will there ever be a use for mini mules? I've had a few games where someone chose to go miles away from the group and then it takes Molly forever to go back and forth. Ultimately the second time someone did this and would't let us call her back to the 3 players playing as a team we just kicked them. If he wanted to deploy a mini mule while he did might have been ok.

4 - Would you ever consider a mechanic for throwing the pickaxe? Or perk or mod where you opt for either 'combative edge/diggers edge' where you have a 'more axe like visual edge design, does slightly more attack damage but makes digging more difficult'. (or the opposite).

Even if there was single mission use legendary item like 'axe of the dwarvish lords' findable that would be amazing also. (Yes I'm trying to get another axe into a dwarf game, can you blame me?)

5 - Are there any greenskins (goblins, orcs) in the future?

Keep up the great work! Rock and stone!

Thank you!

  1. We definatelly want to add more environments but most likely they will be on Hoxxes. I don't think we'll be doing any special events with time-limited gameplay at least not any time soon.

  2. Fan feedback and suggestions definatelly influence our work. I'm sure we will be adding more enemies in the future.

  3. Doesn't sound like a very cooperative player. I don't think we would add mini-mules to existing missions but perhaps some future mission type would be perfect for them.

  4. Throwing the pickaxe is something we have discussed a few times. I'm not sure I like it. As for choosing between mining efficiency and combat efficiency it was something we considdered but we decided to not give players that choice. It might come into the power attack if we descide to expand the pickaxe mods a bit. And no I certainly can't blame you for trying to get another axe into a dwarf game. Axes are awesome.

  5. Not on Hoxxes.

Rock and Stone!

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Snarfulhu

The Deep Rock Galactic fanbase is pretty unique in its desire to share and create new ideas and suggestions for you, the developers, to implement in the game. It seems that you are very open to this kind of thing, but I've always wondered: Can it ever get a bit tiring or annoying to deal with the constant suggestions? Or do you truly enjoy it all and the interaction with the community?

I think it's a lot of fun and we also get a lot of good feedback. It's not tiring since we do not respond to every single suggestion.

For myself, I just let it all soak in and stuff that sounds cool or interesting will of course have an influence on the work that I do.

bumkinas

When are we going to dig deep enough to uncover the Balrog? If we can't go deep enough, why is this not in the game yet?!?!?

I'm not sure if there are Balrogs on Hoxxes...

GryphonKingBros

Do you have any new games planned for the future after DRG is completed/fully released?

No, and we will continue working on DRG after the 1.0 release. Eventually, of course, we will make another game but when and what is unknown. No plans whatsoever at the moment.

Indianadankmemes

Will you sell shirts, key chains and beer mugs? A lot of us fans would love to rock your merch.

I would love to rock our merch! I think there is something being worked out with a distributor or something like that but I don't know the details its still very early in the process.

Jonnyyyy

Some mutators feel more challenging and others more beneficial which is great, are there plans for more mutators in future?

Some ideas could include scanner interference- no use of scanners in a map Darkness- flares don’t work Fog - a fog limits view in the caves Timer - the entire mission comes with a timer, maybe the escape pod is pre dropped and counting down to leave or something

No exact plans but another mutator pass or two could certainly happen in the future.