BobOfTheSnail
That would make sense if it were converted damage but that is not the case here I don't think. In your scenario poison damage would be affected by generic increased physical damage and more physical damage which to my knowledge doesn't happen.
That would make sense if it were converted damage but that is not the case here I don't think.
The transition from hit damage of a type to damage over time of a (potentially different) type is, at least ofr purposes of how modifiers apply, treated exactly the same as "x as extra y", which is a form of converstion (different from regular conversion in that you don't lose the converted thing).
In your scenario poison damage would be affected by generic increased physical damage and more physical damage which to my knowledge doesn't happen.
If the poison is caused by physical damage, then those will affect it, yes. Not if it's caused by other damage types.
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