Posts by Koalifier

vieleiv

You have essentially rephrased a unit of measurement to give you a smaller and less severe sounding number. Are you seriously suggesting going from 400fps to 150fps or something in that ballpark is reasonable 'when there is activity'. A few miliseconds in frame-pacing is 100% noticeable, I feel like you are suggesting that it's imperceivable or irrelevant..?

The main point of reframing it that way is to clarify how it impacts your game experience.

Going from a 2.5ms frametime to 7.8ms frametime will affect your perception of the "feel" and "smoothness" of the game, so that is definitely real, I'm not trying to say it's not.

It's an important distinction because your frametime is a component of things like peeker's advantage, so dropping from 2.5ms to 7.8ms frametime is not as significant in that context. (it adds 5ms of peekers' advantage, which is pretty minor).

Xx_CD_xX

Are we, the players, able to see frametime anywhere? I get that it isn’t very useful or legible of a stat in game but if it’s what you guys want reported on is it something we should have?

It's an option in the Settings -> Video -> Stats -> CPU Frametime

Deranox

Can I help in any way ? Submit logs or anything? If so, under what category should I do it ?

Thanks for the offer! There's not much you can do to help other than what you're already doing (telling us it's not good enough)

In the future we'd like to ship performance logs that will allow you to send in logs when your performance isn't good, but it's not something we have ready yet.

Freezman13

For example, a dip from 420FPS to 300FPS sounds dramatic, but in terms of frametime, you're going from 2.38ms -> 3.33ms (a one millisecond increase). Respectively, Going from 300FPS -> 140FPS is a 3.8ms frametime increase. We care a lot about maintaining smooth performance, so we don't want to see a lot of swings here, but 1-3ms deviations when activity is happening aren't completely unacceptable or unexpected.

The change in wording does nothing except minimize perceived impact. Saying 'oh it's just a one millisecond increase' seems disingenuous. Performance dropped by a third, it doesn't matter how you word it.

Regardless, the real question for me is, if your normal FPS is ~140 does it drop by the same % ? That I'd personally consider a big hit.

Then again I'm not much of an FPS player and RN getting 40 frames in big fights of my survival game is a blessing.

That's a good question, and sort of explains why I went into frametime.

Let's say that we introduced a change that makes shooting take 4ms longer on ALL configs. For someone playing at 2.5ms frametime (400FPS), that is a BIG FPS hit (6.5ms total, 153FPS).

Now let's look at someone playing at 6.94ms (144FPS). They change to 10.94ms (91FPS).

Frametime helps us to understand the absolute measurement of how fast or slow the game is, whereas FPS drops are relative.

If you told me "I lost 40FPS this patch", it's a meaningless number without understanding what your FPS used to be.

If you told me "I lost 10ms frametime this patch", it's more useful (although the context of your prior frametime is still relevant).

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Deranox

Can you talk about more the other two mentioned causes ? Can we expect an ETA with a fix on those ? I know you're investigating, but it's been ... difficult not to get frustrated with the current in-game issues. When I got access (thank you Rito) about 3 weeks ago, the game ran so, so smoothly. I couldn't believe that a 2020 game ran with 90+ FPS on my old low-end laptop. These days it's between 45-55 FPS at all times. What happened ? I'm not talking about FPS swings here, I'm talking about a reduction in FPS by nearly half at all times.

We have some ideas about what might be impacting you there, but I can't say concretely yet as we're still investigating :(

soulflaregm

Believe they are called impact markers and you can turn down how many are kept.

So on high they stay a long time and there are many of them

Low only really shows the latest ones (so you can see if you actually shot through it)

Not sure if this is how it works, but this won't help your perf :(

The bullet holes on the wall are not what's hurting your FPS, you lose FPS at the moment the shots occur.

Scoude1337

If you manage to fix the issues, please release a hotfix

Thank you for the insight

Depending on the fix, we may or may not. Performance fixes take a long time to build, test, and validate, so I'm pretty reticent to hotfix them out unless it's absolutely necessary.

We'll see!

Ketonax

To be honest not many here care or understand your frametimes. We are using FPS, so next time try to explain why frame rate per second halves, so pleb can understand. If you think that going down to 170 from 410 is acceptable, then I don't know what to tell you. You need high, stable frames above refresh rate to experience butter smooth gameplay and have smooth aim ability.

There's an option in the options menu that you can turn on to show frametime! Then if you're reporting an issue, you can include that info too :-)

Knowledge is power!

Ihad5onit

Im pretty sure me getting 120fps average outside of fight in game on a 3800x, 2080ti is not just "fps being worse this patch", its been like this for a week or so now

For AMD specifically, I've mentioned this elsewhere, but we're investigating why AMD hardware is getting worse performance than Intel/Nvidia. You're correct that these parts have been underperforming on the game since the start of beta (we had actually already discovered this in testing prior to beta, but weren't able to identify a fix).

Athaelan

Whisper more of your sweet sweet dev communication in my ear.

Strange response, but I'm here for it

Andrew0085

The frame rate junkie in me would love to have the option for an exact frame-by-frame graph of frame times so that even single missed frames can be seen, such as what Afterburner has (Afterburner is now blocked by Vanguard so a substitute built into the game would go a long way).

We've been talking a bit about whether this is something we should do. The same people that would build that are the people who fix the perf issues though... :sweatguy:

jimselew

I have massive drops(80-100) everytime I open the buy menu, I don't know if that is indended though. (No, I don't limit the FPS in menus or everywhere else from the settings)

You'll also get massive FPS drops when you open the options menu! We have fixes for this coming in the next patch as well.

Pep3

I have a GTX 2060 and an i7-7700k that should in no way be bottlenecking my performance. I should be performing higher than 60 FPS. My framerate is not locked. Anybody have any solutions for this?

You definitely should be getting more than 60FPS, even after these recent issues. Generally these are some steps I'd recommend trying:
-Install latest drivers

-Reboot your machine

-If you only have one stick of ram, getting two helps (for dual channel ram speed)

-Update windows

-reinstall windows

GeorgeBoca

bruh I've been playing with 30 fps since the first day i see no difference between patches for me

If you're playing at 30FPS, you aren't going to notice FPS swings like this because you are likely GPU bound, and the swings are happening on CPU.

Youre_all_worthless

Also please look into the new gates and their effects causing FPS drops. When I'm standing at the gates during buy phase, and the gates open, it freezes my screen for like a second or so which makes it much harder to push and all.

Roger that :salute:

Thanks for the post! I work on performance testing on VALORANT, so I can provide some insight. Couple of things I'd like to clarify:

  • We're aware of reports that FPS is worse this patch, and we're actively investigating. Please keep reporting when this happens! We're committed to improving performance in the game.
  • When we talk about performance, we usually focus on frametime, not FPS. FPS = Frames per second. Frametime = amount of time it takes to process one frame. We like to use frametime because it provides more consistent relative swings in performance. For example, a dip from 420FPS to 300FPS sounds dramatic, but in terms of frametime, you're going from 2.38ms -> 3.33ms (a one millisecond increase). Respectively, Going from 300FPS -> 140FPS is a 3.8ms frametime increase. We care a lot about maintaining smooth performance, so we don't want to see a lot of swings here, but 1-3ms deviations when activity is happening aren't completely unacceptable or unexpected.
  • The client FPS grap...
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Did you see this on the latest patch? (0.49)?

We put in a fix for this in 0.49, so if it's still happening, then we must have missed some other cases where it could happen.

tuunky

İm getting fps drops on intel too ? Are you going to fix it too?

We're always going to be working on, fixing, breaking, and re-fixing FPS in the game :-)

Backha

Hi, is there any ETA on the requirements update? I was planning on buying new laptop for better valorant experience :)

We're still working on AMD optimizations, so I don't have an AMD-equivalent yet. It's hard to make a recommendation without knowing how the different parts perform :-)

Twitch_d33r

Ok. But can you recommend any way to change valorants code to be compatible with 32 bit? I really want to play it but my laptop is 32 bit and I can't upgrade windows because its a family computer and my family does not want me to.

We will not be supporting 32-bit :(