Yes Emerald
Thanks, working to get it started back up asap
Yes Emerald
Thanks, working to get it started back up asap
A very rare game (client) crash, as far as we're able to initially tell. Game was immediately started back up, and we didn't see anything in the logs or in network activity to indicate a server issue.
This was a very rare game world crash, per the initial investigation. Nothing in logs or network activity to indicate a server issue.
Nanite gain is not fixed (they only had 3 months time to fix that KekW) but the vehicle pull cost is now completely cortium based
this: I should’ve been more clear. The ability to pull vehicles from a fixed resource bank is fixed. Competing players will just use Cortium from their command center, not nanites.
Well, that is the official forum afterall. /r/Planetside is an unofficial forum.
It would be nice if RPG could post links to such official feedback threads so that it doesn't take two weeks until a random Redditor to stumbles upon it though.
Would that be possible /u/jgolenbo?
Hey, yea absolutely - this has been a really tricky issue since we see reports of voice comms problems and we know it’s happening sporadically (it happens to us too) but we haven’t as yet been able to reproduce the exact conditions in order for us to identify the root cause..
tl;dr it may be any number of things (or a combination of things) but until we can confidently identify what they are we can’t be certain anything we’re trying will be a permanent fix, or solve part of the problem, or make something else worse.
Not a lot to go on, I know, but we haven’t been intentionally “silent” on the issue, we just don’t (yet) have anything new to say beyond that our programming team is continuing to work to identify the cause.
Read moreCAVALRY IN PS2 CONFIRMED GUYS
HYPE
They are unicorns and they have really soft hooves so play nice with the spikeys :(
lol . our brains are tuned weird. we're all over here like SHIT THEYRE GONNA BE EVERYWHERE
😂
????
Cause...caltrops were historically used to stop horseback charges...sorry really dumb joke, I’ll see myself out now
The patch won't hit live for a very long time I assume.
That depends on test feedback, performance, etc, but the goal is to get this to live next week.
This are desolation changes. This patch will hit the live servers before Saturday. 100%
*Technically* Desolation changes are already live (and in fact, what's on Test is only about 98.9% of the changes on live - don't quote me on that percentage). The Test changes today are just to push a match schedule on PTS before Saturday. We're also giving Desolation access to a handful of PS2 streamers who will be casting matches on their channels on Saturday, so they can explore the map and play around with Obs Cam.
But we're aiming to get EVERYTHING on this patch ready by mid-next week.
This is really important.
You said you didn't fix the nanite gain in desolation so you get zero nanites while being in that zone.
This bug together with the bug in which you paid nanites on desolation for MBTs breaks actually the game. Because after you died once you can't pull MBTs anymore. Can you please confirm that the last bug has been fixed?
Edit: It's fixed!
fixed :)
Upvote this man to the top, we need answers. If this isn't fixed before OW, there won't really be any vehicles at all.
see above: fixed
I am not sure how to feel about caltrops yet.
don't spend your nanites on cavalry
Bastions now generate Power Projection score while over VS territory.
V S B I A S C O N F I R M E D 😜
lol, someone please start a u/a_sites anti-VS conspiracy, k thx
Please make 100% sure it works before the smash!
Having it break when all the players are ready to play (or already playing) would be horrible.
For sure. It’ll be thoroughly tested and we have every reason to believe it’ll perform (and be rad). But we always want to set expectations when we’re trying something for the first time.
Your idea of 1v1 training would make the learning process a lot less frustrating. I hope the devs see this, and think it's a good idea.
I made a post about the 1v1 training room, and messaged a dev and got a response; so there is hope.
https://www.reddit.com/r/Planetside/comments/ea7uvd/idea_for_sanctuary_to_help_the_npe_a_1v1_training/?utm_source=share&utm_medium=web2xBut I don't know if it is still on their radar as a planned future addition for the sanctuary. I know there is a lot of things they plan to add to the sanctuary first, so it will be late on the list, if it is on the list at all.
Also there is a whole lot of chaos going on right now with organizing events, outfit wars, figuring on what on earth is going on with the servers, and several bugs; so RPG has their hands full for right now.
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/u/jgolenbo Do you happen to know if there is any plans to add a 1v1 training room to the santuary? Or a 1v1 training koltyr for pilots (could be added to the sanctuary as a terminal you go to)?
Broadly speaking, there are a lot of plans for ideas like this in Sanctuary (and Koltyr). Some of it were still scoping out, so I can’t share dates (yet), but you’ll see additions with pretty much every monthly or major update going forward.
I will say OW and the events we’re supporting have very little impact on our development roadmap; same goes with our NetEng team working on server optimization. The design team working on future content are separate from those things and their work continues uninterrupted (despite some understandable hurdles related to the current work-from-home restrictions).
Read moreWhy can they not ram into each other? No collision boxes? I would love to see ramming speeds
Vehicle physics are most definitely not my specialty...I don’t think they’d break the game, but it would definitely not look great.
We’ll get there at some point :)
Just asking, the thing about one shooting bastions with OB is still a thing? I don't see 6 of them lasting alive for a while if that's so.
That’s up to the organizers, but regardless of the rule set, we’re leaning into more fun spectacle over serious competitive event (e.g. if Bastions go down too fast we’ll spawn new ones).
It should be pretty balanced tho.
Basically one bastion per empire per height?
Yes - 3 bastions per Empire, each at the same altitude as their counterpart. First time we’ve tried this so there might be some jank (they absolutely can NOT ram each other) but we’re def excited to give it a go.