Posts by JagexHooli

The_Jimes

Respectful to FSW players or to rich mains that bought tokens?

Both are valid to be fair, but much more for the FSW players. However we introduce them, the current feeling it should be in a way that doesn't massively undercut the time people invested in FSW to get them.

bloody_angel1

Couldn't you have waited until after the Wildy Wyrm event was over to update?

We try to consider this as much as possible - we even moved our standard update time to 10:15 Game Time for this entire reason. This likely just got overlooked due to the later deployment on this one unfortunately. Sorry we busted up your Wildy Worm plans!

5-x

Worth noting the "Double XP Live" naming seems to have been dropped. Good job.

The DXP spirit will no longer appear in the game world.

Probably for the better.

I can confirm this is true. No more 'Double XP LIVE', just 'Double XP' from now on.

vVerce98

https://preview.redd.it/2h1dnfz0k60d1.png?width=1612&format=png&auto=webp&s=06a811dba9ddafcda1a25325278f79b019793b70

Maybe an idea for future maintenances + streams, do the maintenance when their is a stream, so people who want to play but can't, can just focus and enjoy the stream. :o

Also, the spirit during dxp will not appear anymore, still give the tokens, but will it still be in the chat or is this already changed?

We have talked about this a lot of times at the studio - it's a really nice idea in principle.

The downside is we can quickly be cancelling people's evenings if something doesn't go right. It's more responsible (and fair to our team) to keep our maintenance windows with some allowance for monitoring/reacting within standard hours, which I totally support.

(We also can't move streams earlier as it would make the timing too difficult for most of our playerbase!).

TheSilentVorteX

The calendar looks great. It's kind of no different from the previous one, but bigger. Why doesn't the calendar allow us to customize it the way we want, like adding our very own plans/events (similar to how we can in our phone calendar, including alerts)? For clan events, it could automatically be added to all participants' calendars (and this could work for a custom group of friends as well).

This is some great feedback for us to consider! I'm completely blind to any technical limitations here, but we'll definitely chat with the team about it and for ways we could improve the calendar in future.

theflightofporter

Dang Doom and Azanna have been getting beat up for months and months and Hooli swoops in for all the praise for the Roadmap reveal announcement

Ah no, they should still very much get lots of praise directed at them for this!

It's a Bank (Stat) Holiday in the UK so I'm covering posting it to make sure they enjoy their hard-earned days off.

Hey all -

We know you've been wanting to get a more comprehensive look at our content plans coming up for RuneScape this year - and now we're in a spot where we can do just that.

Join us on May 14th at 4pm Game Time on Twitch for a first look at our Rest of Year 2024 Roadmap.

Can't make the stream? We'll have an article covering all the key news live right after the show, as well as a VOD of the stream on our YouTube channel too.

Hope to see you there!

https://rs.game/Roadmap-Reveal-ROY24

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ImNateDogg

New seasonals that BECOME permanent, are okay. Such as the beach that comes back each year.

But also, seasonal events and the dev around it cannot impact the cadence of standard permanent content releases.

Great update, thank you for shifting - GameJam almost always produces some of the greatest content for the game

So the latest Seasonal Events (Christmas & Easter) have been designed to be just that - something we can bring back each year and hopefully build upon with each iteration. Any time we put into those benefits us for years ahead.

Building that foundational level event takes as much work as any other content release though, so there's a balance to strike with our development time. From player feedback, that balance was clearly wrong for our near term content plans - might be more appropriate in future years, just not this one.

Denkir-the-Filtiarn

Runefest coming up in the fall is where they are presumably planning to do reveals of bigger things planned.

I can promise this isn't the case for 2024 content. We want to give you a look ahead beyond June as soon as we can.

When it comes to this year, we won't hold any announcements around our 2024 plans for the sake of making a moment at RuneFest - we know you want that news sooner rather than later, and holding it for that would be a mistake.

If we do end up having some 2024 news shared at RuneFest, it would only because it was the right time to announce it for other development based reasons. But that isn't our intention or what we're aiming for right now.

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vulturecornbreadbass

Since we are getting another Archeology digsite, are we going to get something we can store damaged artifacts in? Even if it's only possible to store when standing at a bank... At the moment, my (and probably many others) bank is littered with random artifacts.

We'll pass this to the team to consider. I think I recall seeing a good few mentions of this in the Community Hitlist submissions as well!

PhantomForteGS

Will the summer skilling event be revisited in the future, or is it scrapped permanently? I’d hate to see the dev time go to waste when Christmas and Easter have been great.

Too early to say right now. The only decision we've really made today is to move our development efforts from that project to these two.

We may very well come back to it for next year, but based on the feedback, we'd look at it in context of the balance of the amount of persistently available content released around it.

ExpressAffect3262

I'm just going to come off as really cynical but I can't help but feel it's worded in a way that it's the players fault somehow.

Like "Hey, you're the ones who wanted better seasonal events, so we were doing that but you're still not happy, so we'll stop them!"

Why is it one or the other? Why's it difficult to have a average-good seasonal event (not just some cash grab, but a 5min quest would be wonderful), as well as monthly updates?

The new matriarch has been discussed for months now. Why wasn't it and the archaeology site not active in development?

Genuinely worrying as that would have implied that after the summer event, there still wouldn't have been content after June...

That's not the intention of the post for sure, we're not putting anything on players here. We just wanted to provide context on why we had this in plan for Summer in the first place.

From our perspective, listening to that feedback has been great given the positivity we've seen for Christmas and Easter. We simply made a misjudgment to prioritize another better seasonal event for Summer over a new piece of persistent content for June.

It might be an idea to return to next year, but the feedback clearly said our near-term balance was off - which is why we changed plans.

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Nokturn_

I don't know where Jagex got the idea that people would rather have permanent content and no seasonal events. There is no reason why we can't have both. Whatever you do, just don't cancel the Halloween event in favor of permanent content. Last year's Halloween was the most disappointed I have ever been with anything in this game. Please give it a proper event like Christmas & Easter.

We know these upgraded Seasonal Events we can build on each year are popular, and we're not disregarding that feedback either. I think you're far from alone with wanting the same treatment for Halloween.

For the long term, the thing we've primarily taken away is that there's a balance to strike on delivering permanent update and the timing of when we make this bigger investment seasonal event upgrades.

To be open about it, whether or not Halloween gets the upgraded Hub/Quest/Activities treatment this year is TBD right now. We haven't Yay or Nay'd it either way as yet.

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V1_2012

Yes, this has been going on for ages. 1 year I reckon. 100% unplayable atm.

Reporting this to the team to see if it's scheduled at all. Thanks for sharing it.

dark1859

To add-on to this sometime, the fire still doesn't spawn.

I'll add that to the disconnect report.

_Zell

Does this fix also fix the Sunfreet fight?

This is just a specific fix for the Zuk effects at present as it's one of the highest reported. We'll mention this to the team and see if we have plans to address it - either with the Engine Update or as a hotfix.

SinderWisp

If the fix is already developed and tested, why can't this be a quick fix? Is it too rooted into the other untested implications in the engine update so it can't be a standalone update?

https://preview.redd.it/tgo1wpgr8boc1.png?width=717&format=png&auto=webp&s=c96220a339a3c6f3152a0187a7ea104324a63869

I tried replying to this before you reposted, glad you did!

It's a good spot, and bad wording on my part rush typing this. Engine Updates in general are a lot more complex with a lot of testing / lead time - especially given we have to consider Mobile platform submissions.

Generally we target batch releasing Engine Updates to avoid knock on effects to our other Engine deployment timelines or creating bigger issues by rush testing. Even without rushing, this slipped through the net on our last one which shows the unintended impact any Engine Update can introduce when you have a game with 23 years of content to account for.

This fix itself has been prioritized for that next batch for April, but there isn't an intention to push it live as a standalone update earlier - at least right now - given we've been able to find a hotfix route.

EDIT: Worth mentioning the team are also looking into how this was missed and considering solutions for how we better catch these issues in future.

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NationalTrain9353

What about cabbage face punch?

Just to confirm - is this related to disconnecting when you start the mini-game?

https://preview.redd.it/kxx6yos78boc1.jpg?width=820&format=pjpg&auto=webp&s=99333f97b88ecbe7444585278e7f58b4d6cb54d4

The Zuk 'Pizza' phase is now visible again. Zuk's back on the menu 'Scapers!

It's worth mentioning this is an imperfect fix, as they team had to find non-engine based solutions to try and get this sorted as soon as we could.

With this update, Zuk's pizza phase should be playable once more. We've been able to restore the pizza phase's telegraphing and visible fire when it can damage you. This does lack the build up effects as the pizza fire arrives, but this should have minimal impact on the gameplay.

The root of the issue requires an Engine Update, which have a lot more implications to cover and testing requirements before they can be deployed. We should have a full engine-based fix in for this issue with our next Engine Update in April.

Thanks so much for bearing with us while we cooked up an interim fix for this (and to the amazing J-Mods behind this for some out...

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We're ecstatic to be sharing first details on our upcoming RuneFest 2024 - we're talking location, first hints on what to expect at the show, how and when to get tickets and a bunch more!

Get the latest news at the links below. Looking forward to hopefully meeting many of you there later this year!

https://rs.game/RuneFest-FirstDetails