Posts by JagexSponge

Artwle

There are limitations to doing this but i'll see whats possible

Yo - no real update it was more an exploration than anything solid, and no way near finished additionally it's not really completable in gamejam due to the amount of art needed to fill out a new set of clue scroll rewards (if we wanna do the update 'properly').

General idea was seasonal clues you have a chance to get depending on the season that are less farmable and more 'wow moments' - so if you get one you wanna do it; you can find my rough design notes in the images on this page https://runescape.wiki/w/Game_Jam_(December_2023))

Would be nice to see it explored in the future

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'So then I convinced thousands of them to work for me, for nothing more than the chance at a black paper hat'

Yeah - there's a combat backlog job for it; one of the guys will jump on it when time allows

Dry-Classroom-4737

tbf sponge has devved alot of mistakes in his time so far

I'll be the first to admit that

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I don't actually. I think Rasial is over stacked in terms of progression rewards

At a quick glance it doesn't appear to be on their drop table'; The adrenaline urn and the armor is, but the commendations look like theyre from proper kalgs only

5-x

So the patches announced today go live on 25th? Are you going to include them in the post in 2 weeks again, or how does that work?

Could you explain what the "tank armour reworked" patch note means?

u/tugas_king is correct; it'll be applying the necro style lifepoint bonus to other armors (I think it was 500LP? per tier for a full set so e.g. elder rune will give around 4500 LP if wearing the full set)

5-x

Did anything happen to the gloves from Deathmatch? They have a custom lifepoint bonus also.

Also how does this update interact with bonfires? Same as before?

items with unique LP bonus on power gear typically got their bonuses upped to match similar tier gear - Essentially a buff to those, torva and co

RunicLordofMelons

Man you guys will never let Nex lose relevance.

Not complaining to be honest this is actually going to be super cool to have DPS sets with a huge HP bonus. Might make Nex sets the go to power sets for a lot of mid level players

I didn't particularly add it to keep relevance, more so that the system is easier to understand rather than arbitrary HP values existing.

Geoffk123

Are we still on schedule for the tectonic passive in 2033?

Winter 2047

Saadieman

Can you share the droprate for the hexcrest and focus sight off-task? We know it for the other slayer components now but not those (pretty please!)

they are both 1/512 off task 1/256 on task

Quilava_ex

1: If gamejam is coming up, can Shogun's Arch-Glacor (https://x.com/JagexShogun/status/1674051805951533067) changes be revisited?
2: Any chance the Croesus offhand arrowtips can be added to the woodcutting/mining nodes in the area? It feels really bad to have sunk over 200 hours into 4 mans without being able to use Deathspores on an iron because of them being locked behind a skilling offhand.
3: Croesus changes in general: Shouldn't need to wait for a second mid fungus to get the maximum amount of loot rolls per kill and statue points cap at the statue being 75% completed. If you are clearing a node, doing one mid, building a statue, and rotting your end node, you should be guaranteed all 12 rolls off of that. The second mid adds about 45 seconds of just waiting per kill which sucks.

1: If gamejam is coming up, can Shogun's Arch-Glacor (https://x.com/JagexShogun/status/1674051805951533067) changes be revisited?

I can't speak for the rest of the team, but I wasn't personally planning on hitting them up though I do see the value in it; I'll speak to shogun and see what still needs to be done and if someone can just pick it up

2: Any chance the Croesus offhand arrowtips can be added to the woodcutting/mining nodes in the area? It feels really bad to have sunk over 200 hours into 4 mans without being able to use Deathspores on an iron because of them being locked behind a skilling offhand.

I'd like to remove the effect from the offhands completely - i think they don't need it and locks the item for not much gain; maybe adding them to birds nests or something

3: Croesus changes in general
I think this is a shared consensus; i'll raise it internally and see if anyone wants to pick it up in GameJam

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Decryl

Thoughts on making a boss that has solo mechanics in normal mode but group mechanics in hard mode?
Could share log drops on both modes.

It's slightly awkward because i feel like it'd end up just being one is meta and the other is ignored; i'd like more group bosses/mechanics in general though.

Mr_Hump

Can we get an update to the ghast familar? It has a pretty useful and under rated scroll ability. It also has some pretty steep requirements (87 summoning, maxed all followers in temple trekking, and 50k price tag).

https://runescape.wiki/w/Ghast_(familiar)

Purchasing the ghast cost 50k and gives you 1 pouch and 25 scrolls. This is the only way to obtain either. Can number of scrolls be increased? Maybe allow us to purchase them separately? Possibly reduce the price?

I think the same can be said for most summoning familiars having little/no use - i think the skill could use a revamp entirely

RS3HolidayEvents

Do you guys have any interest to revive PvP/darkscape or the popular minigames such as clan wars, soul wars somehow? I really miss the old days of PvP.

Could possibly be done with new rewards or a rework to the minigame shops

Nothing cemented in as there's interest shown from the community generally speaking

I'd love minigames/pvp to be revamped to make it enjoyable / interesting - I think PvP struggles specifically with power creep due to damage outweighing tankyness; so I could see PvP needing to lean more into gameplay changes compared to PvM

xDecii

When will people who selected permanent ironman mode be able to reconsider? OSRS got this option recently and I think it will be a good thing here as some people made the choice over 10 years ago?

I'll raise it to the GIM team as i'm not sure/it's out of their wheel house

RafaSheep

How do you feel about the current thematic identity of each combat style? Magic is considered by some to be the tankiest style, which is the opposite of how it was before EoC. Meanwhile, Melee seems to be the one most susceptible to taking damage, despite having the bulkiest-looking armor, due to its lack of range.

I think all 3 of the o.g. styles could do with a revamp to give them core themes through out the style; e.g. magic leans into crit a little but it's not realised to hyper late game. If it leant into it earlier then it'd make upgrading and gameplay smoother and let us do some more interesting stuff in the early/mid game

eqtrans

Were the new slayer monsters designed to be released as stand alone content? If not, why were they released now?

Will older boss mechanics be looked at for modernization? Particularly, will Vorago be looked at for his loot pile mechanics, the rarity of Vitalis, and low value of Seismics?

What is the design philosophy for the Amascut fight coming next year? Who will design the fight?

Can we have updated stats on: most common to least common combat style used; most commonly fought bosses; least commonly fought bosses; average combat level of active (however internally defined) players who aren't CGIM, perhaps what the most frequently used weapons/armor are.

Were the new slayer monsters designed to be released as stand alone content? If not, why were they released now?

Yeah they were designed to be standalone; the project arose purely from player requests for the necro slayer helm

Will older boss mechanics be looked at for modernization? Particularly, will Vorago be looked at for his loot pile mechanics, the rarity of Vitalis, and low value of Seismics?

At some point potentially, there's nothing scheduled in that i can talk about right now; there's a lot in combat we'd want to modernise; including player/abilities bosses drops etc

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Nocturne09

1.Tect/fsoa passive when?
2. Next combat beta possible? Maybe one focusing on bleeds/poison?
3. Potential for prayer book QOL, now that both are relevant in current year perhaps having equivalent prayers swap on action bars when changing books?
4. News on Vorkath TLC?

1.Tect/fsoa passive when?
2. Next combat beta possible? Maybe one focusing on bleeds/poison?
3. Potential for prayer book QOL, now that both are relevant in current year perhaps having equivalent prayers swap on action bars when changing books?
4. News on Vorkath TLC?

  1. We will be doing it but we don't have a strict timeline yet; that isn't to say it's ages off just that no project has been assigned for us to dedicate our time to

  2. I'm hoping so, though i'll likely be personally looking at bleeds in gamejam

  3. It's a nice idea yeah i'll raise it

  4. IIRC there is time set aside for some of the other guys on combat team to look at it after our current projects, though when it happens exactly could be subject to change/needs of players etc

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