Posts by JagexRyan

Just posting to say that nothing is shelved here. The combat team want to address some of the issues at Vorkath, however it's not something we're currently able to look at due to other priorities and scheduling.

Unfortunately this is just the reality of it. In a lot of cases we try to avoid talking about things we can't action in the near future to avoid setting expectations. You can see examples where this has caused issues in the past (e.g. Tectonic set effect, Bleed rework).

When we do get the opportunity to address the issues, we will involve the community in the conversation around the design changes.

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Thanks! This is a known issue and we're looking to hotfix it shortly.

Thanks. We've noted this as feedback and something to discuss.

Thanks for the feedback. I agree.

There are a number of Achievements interface QoL that we could benefit from.

I've noted this down as a point to raise further.

Thanks for letting us know. We are investigating this.

A couple of others have already commented our thoughts.

The animation re-use here and the VFX being different for the incantations is very intentional by design.

The idea of an 'invocation' is that the entity/power in which you're invoking would change, therefore the VFX, but the actual animation of invoking something would stay the same.

The commanding is basic, because the focus is on the conjured spirit itself.

This may be caused by one of two issues.

  • Issue 1: Arch-Glacor is attempting to use the same animation back-to-back (e.g. right-hand ranged)
    • I've implemented a fix and it's now with QA
  • Issue 2: Desync issues (as seen with telegraphing in the 'Sanctum of Rebirth')
    • It is known and being investigated by our engine/client team.