Posts by JagexOsborne

Rzbert

iirc it is not being tracked, so everyone starts fresh, aside from the few untradable stuff like pets or creature heads etc

Sorry, no, it will only be ready for release

AzureAlliance

Familiarization

Nobody goes to this because you broke the location hints in the Taverley update.

We will be focusing on 120 skills

This game is careening off in the wrong direction. Why couldn't you just bring over the concepts from Warding and give us that?

Slayer is being filled out already and DG is filled out

...you're kidding. No, they're not filled out. You're looking at these two incomplete skills as examples of what other 120s should be? What a joke

On that last point, you’re misunderstanding us: we don’t feel that Slayer is filled out fully, but we are actively filling it out, and we didn’t say anything about them both being perfect examples of good 120s (although I do feel that DG ticks the ‘milestone unlocks’ box, as the store is valuable IMO, and it’s close to getting number of training methods right with EDs, and there are relatively decent unlocks at every level)

wgd12

"One of the things that we like about Runescape unlike OSRS, is that we grow. There are new challenges We grow by extending, expanding, and enriching skills."

????

Would be happy to clarify. Not sure what you are unsure of

Necromaner_101

I hope the POF nerf isn't the only update that week, I can already hear the rage.

Bank Placeholders Beta will be the same week. I don’t think there is ever a ‘good’ time to release an update like this, so we shouldn’t hold it back

Matt258RS

https://clips.twitch.tv/ComfortableEntertainingSoymilkCoolStoryBro

^ No more Dead Content EVER AGAIN [Mod Timbo 9-10-2019]

I wish he hadn’t said that! Still, as an internal aim, it’s something to shoot for

Taylor7500

Remastered Content

Your heart is in the right place, but you picked a terrible example. GWD1 is fine as it is. Not every dungeon needs a gateway to tier 92 stuff.

There's so much out in the world which is old and broken. It is possible to step outside the PvM comfort zone you've built and fix a different part of the game for once. There's still plenty of reason to go to GWD1, unlike plenty of other places in the game.

When we did things like M&S/Big Game Hunter/Bank Rework, people pop in to see it, play for a bit, and leave.

It should he the players' choice whether to interact with an update. Writing updates designed for us to be dragged through unwillingly is a very quick way to breed resentment and will only result in everyone rushing the 120 as fast as they can and hating every step of the way.

Stop trying to decide for us how we should play the game.

We explained in the stream that we use combat as an example because it’s the easiest way to explain remasters. We then went on to give other examples. Please don’t think that we will be solely focusing on that

shakikoko

I actually dont mind if 2h effect goes out right now.

5% of crit damage turn to healing was a nice niche

Cheers for that feedback. It’s good to know which effects people actually liked, as they could be released as rewards reasonably quickly and straight forwardly

AssassinAragorn

To jump in, I think they mean that statement is simply untrue about OSRS. As someone who plays both games, OSRS certainly grows and adds new challenges (both raids, inferno), and expands and enriches skills (Zeah runecraft, aerial fishing, hardwood tree farming, farming guild, location locked slayer tasks, motherlode mine, blast mine, volcanic mine, rooftop agility, etc). When I read it, it felt like an unnecessary dig. Maybe it came across differently on stream?

It definitely wasn't a dig. IMO, the identity of RS3 is more boundless than OSRS. Most of the decisions made in OSRS are about preserving a form of status quo and the core of the original game, while RS3 is different from that. We have always looked a little further outwards at what new experiences we can bring.

AssassinAragorn

Sorry to keep bugging you with replies, but it certainly doesn't feel like there's milestones or value from 99-120 except the resource dungeon and maw at 115. And the store has no new unlocks from 99 onwards (except cosmetic pets). Do you mind elaborating your perspective?

I think you disregard the shop and its items, while I do include them. While they are not hard-gated behind levels, they still form satisfying objectives for the player and things to unlock up to 120. If you compare Dung to other skills in terms of rewards to chase, it does pretty well IMO. We could have hard-gated them, but it was intended as a test and was semi-successful.

I appreciate that you don't consider floors to be unlocks, but I was when writing the reply.

AzureAlliance

While I have deep concerns about the future direction of the game, the communication by yourself and the other JMods who post regularly here is appreciated. Thank you.

Oh, that's good to hear. Thank you!