Two design critiques:
LMS lobby: Do not give it floors. Make it separate 3 enclosures like it currently is, that way people can easily see if there are enough players to start a comp game, or if it makes more sense to play casual instead without having to go up ladders so see how many people are there.
Ferox Bridges: They may look nice, but get rid of the bridge. It is a natural choke point. I am willing to bet money people will use the bridges to set up multi/dd lures which will turn noobs away from the PVP content there. Or at least make them and the surrounding area singles.
Also I'm not sure about having a wilderness spawn, hopefully that doesn't make it easier to rag in the wilderness if the pking hot spots change.
Thanks for the concerns, to answer the lobby being split. We initially wanted it to be one floor, you can see all, but the amount of space that would take up would mean the enclave would have a much larger footprint, which isn't what we wanted, so a nice compromise is having it split to 3 and to have the UI updated to show which game mode is busy :)