This looks super interesting, and I would love to give it a shot. Is there a release date yet? Didn't see in the initial Leagues announcement, nor in the Twisted announcement, or I'm blind
No you can see perfectly fine! There's no release date yet.
This looks super interesting, and I would love to give it a shot. Is there a release date yet? Didn't see in the initial Leagues announcement, nor in the Twisted announcement, or I'm blind
No you can see perfectly fine! There's no release date yet.
Looks pretty good, and rewards aren't too much. I like.
2 months seems like a lot, feels like most will get burnt out long before then, and even the most dedicated will either achieve their goals before then, or give up.
Maybe something more 1 month, or may be 6 weeks? Still plenty of time for us casuals to get our fill, and for the hardcores to do their challenges.
The Twisted League will act as a pilot League, which we are hoping to learn from! If we notice that players are unhappy about the length, we will adjust it for future leagues.
The rewards look amazing and make me excited to play the league for some of these (home tele, wall recolour, ancestral ornament and slay helm are all amazing). If I get a DwH on leagues before I do on my iron main I'll be sad
Right? Mod West did an insane job on these!
Will Barbarian Training be made available?
Yes.
Top placements should not be entirely reliant on good RNG. You can't reach the droprate for these achievements in this timeframe. Unless there are substantial droprate buffs, full completion is rng based.
I don't see top placements being reliant on good RNG. There's plenty of no-RNG tasks available.
Well it certainly won't be me since the time investment is absurd.
Let's look at the Hard, Elite, and Master Tasks.
Hard: Equip a Dragon Warhammer
- RNG variable, but I think 50-100+ hours on average, especially without a blowpipe, is a safe bet.
Elite: Complete 250 Chambers of Xeric Runs
- Efficient Raids with max stats are around 20 minutes. Trident and Blowpipe won't be available here either, nor will barrows. So realistically, if being generous, a maxed player would be able to complete maybe 2 raids per hour. And that's with lucky scouts (alt scouting will be meta, btw). So that's 125 hours of raids at max efficiency, and the real number is far higher.
Master: Metamorphose Olmlet
- So not only do you have to OBTAIN Olmlet (assuming the average raid is about 100,000 points (~11% of drop) in a trio, and you have 33% of the points, and an Olmlet is 1/53 ON GETTING THE DROP. This takes people hundreds of hours with max gear, most of which will not be available.
Oh, and this isn't even counting the time it will take to get maxed/90+ stats, so go ahead and add another 100-300 hours onto this.
This is absurd.
Those are three of many tasks available, if you choose to go for a full completion or to compete for the top 1% that's your own choice. This type of investment is not requred to play the game mode or recieve rewards. These tasks exist to give the most hardcore players goals to achieve as well.
I apologize if it's been mentioned/asked already, and I understand with more points comes more rewards, but what can we expect as far as being able to obtain all of the rewards? Will it be a ratio of completing all the tasks to receive all of the rewards, or will there be room to wiggle when it comes to any leftover points, or vice versa not gaining enough points to collect all of the rewards, forcing you to choose between what you'd like to buy? As a casual in reality but a completionist by heart, I'd love to get all of the rewards, but understandably I fear that won't be the case, as people who have more time to put in more work must be rewarded accordingly.
As much as I'd love to answer this, I can't. We are still in production and balancing comes at a later stage, including this type of balancing. We want to award players who put insane amounts of time into the game mode, while not simply giving out participation trophies for the more casual players. We want both types of players to enjoy Leagues and feel rewarded for the effort, we will do our best to achieve this. I hope that makes sense.
Yes that makes a little more sense, thanks. Do you see where I'm coming from though? The accumulator one will save you millions of gp if you get to 99 range/mage. The infinite run one is very useful no doubt, but the 1/2 prayer drain is basically useless, and the 3rd relic with auto-burying bones and double ensouled heads is also next to useless since the highest tier prayer is mystic might, so getting above that isn't too helpful other than more prayer points, which again, don't really matter if you can flick properly.(obviously not counting raids prayers since they don't seem too obtainable for almost all players)
This leads us to a point where only 2 out of 3 of the starting relics will be "viable" and the worst thing that can happen will be a "meta" with the relics and everyone going the same build. Hope that makes sense, I just want this mode to succeed :)
I definitely see where your coming from. We have had many discussions in the office (where everyone knows all relics and tasks) of what relics and paths to pick. Everyone gives different answers and have their own ideas of what would be OP, which indicates we are reaching a good spot. Additionally, don't forget there's so much we need to balance and test before reaching our final numbers. The current relics should mainly give you an idea of what direction we want to go.
This looks incredibly fun and I can't wait to try this! I'm bummed out I can't play on the main game at the same time, but oh well. I want every single one of those rewards. They all look fantastic!
Same! Yes, sorry about that, wish we had an easier solution. Glad you are hyped for the rewards!
Are those not the 3 starting relics? Or am I missing something?
Actually I thought about it over and the infinite run one might be very useful considering how big zeah is and the fact that you can't train agility IIRC? edit: nvm forgot about barb fishing lol.
but yeah, my point was, all of the relics that have to do with prayer aren't very relevant since any good player knows how to one tick flick. the accumulator one offers wayyy too much value compared to the other two.
Yes, those are the starting relics. What I'm saying is that you might change your mind when you see the dynamics between all the relics. You might want to see the bigger picture before forming a strategy. The tasks we haven't revealed also play an important role in this, as you might want to adapt your choice of relic to the harder tasks. Does that make sense?
By the way, the starting relics are INSANELY imbalanced. The only one worth going is the accumulator one. The other ones aren't nearly as good.
Endless Endurance Your run energy drain-rate is reduced to 0 and your prayer drains at half the speed.
Unlimited run is nice, prayer draining at half the speed is basically irrelevant if you can one tick prayer flick.
Dark Altar Devotion Bones dropped by creatures are automatically buried and award 4 times the experience. Ensouled heads now drop two at a time.
This seems useful on paper, but you can't even get piety so literally going over 45 prayer is basically pointless if you can one tick prayer flick. I guess it could be useful for rigour+augury but those seem like they'll be unobtainable for 99.9% of players.
How can you tell without knowing the 12 other relics?
This sounds really fun. I would be absolute shit at this game mode but wow it does sound fun
I imagine many players will feel lost in the beginning, and that's a part of the fun with Leagues! New rules, new challenges and new goals to achieve. Happy you're excited!
Very very excited for this!!
Me too!
"We want rewards to be accessible to all participants"
Task - 2277 Total Level
Yeah, that seems totally doable. Even at 3x exp, that's equal to maxing in 6 months.
You don't need to complete all tasks in order to access rewards. The more points you have, the more rewards you can buy.
I feel that using percentages to give rewards will just make it annoying for casual players to get rewards.
Why not use point threshholds? Like 100 points for mithril 250 for adamant etc.
That way people can also stop when they have gained the rank they want without losing it to some people grinding the league at the last moment.
Most rewards are not based on percentages. Most rewards you get from flat point thresholds, by completing tasks.
When is this starting? I can't find a date.
We haven't released a date yet.
3x seems extremely low imo. isn't dmm 15x? definitely needs to be upped if you want people to play this.
It's the current base exp rate. Take in mind you will have relics boosting your progress as well. As Husky mentioned, we will be testing the values to make sure it works!
Zeah Only?
Tasks?
MY BODY IS READY
nice
Hey jagex, you dont need to do rune mysteries to train runecrafting
Lamps and books of knowledge