Hey Breezy, thanks for chiming in. I've heard a lot of these same things from mods like Jack and others in the past regarding the M&S rework, so it's no surprise that you are reiterating the same things here. I totally get that redoing the core mechanics of the skill like that has a much bigger knock on effect for all sorts of other content. Hopefully your comment helps others to understand as well.
I guess the heart of my question (and you've partially answered it with some of this) is whether we could ever get a full "rework" like M&S but broken into bigger chunks over time. For instance, now we have this woodcutting "refresh", but is the "plan" (not asking you to confirm content) that eventually the team would be willing to, say, rebalance the tiers for fletching or fire making down the line to match the new woodcutting stuff. I know a lot of frustration with skills still being the same as they were 20 years ago is the incongruence of content. I.E. why are there (now) 9+ tiers of wood but only about 6 core tiers of arrows. I understand as a veteran why this is, but newer players would not.
And even if the team does feel that those sort of updates are doable over time, there are still a couple of skills that desperately need core mechanic overhauls instead of just refreshes. Construction got a new viable training method, but the core reason for the skill (POH) just feels dead in 2023. Again, not looking for an answer here necessarily, just kind of questioning if there is room for bigger sorts of things if it can benefit the game.
Overall, I've been satisfied with the "refreshes" to Div and Woodcutting (at least what's been posted for WC), I'm just curious if there's room for more is all.
Also, I really enjoyed your dev Q&A a while back. I'd really enjoy another one like that if you feel like there's more to get into or more you've or others on the team have learned in the last few years.
Yeah the very reason we're doing it this way is to give ourselves the platform to do more in the future, without necessarily planning it/for it. Now that say the core of WC has been done, in another update we could do a mechanical rework to how it's trained more easily, or target some specific content tied to it, or repeat the same approach for another skill. It's very much like working away at layers of the system with each update. I can't say anything on plans, however.
Side point but you may or may not remember before M&S started, there was a poll that asked players if they'd like a full rework, or only a core rework of tiers and such (and maybe some other options). The full rework won the poll. I wasn't at Jagex then, but i can imagine that the conversations they were having about how to approach the rework was exactly what we're discussing now. What can we best offer players with X amount of time? I believe "only a core rework" was part of the poll because there were concerns fr...
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