Posts by Jaaxxxxon

Miltawne

A way to look at advanced weapon stats without equipping the weapon

Right now the armory is something that we're leaving as-is, for the most part. It's a lot of old code that we want to improve, but it's better to wait until we can completely overhaul the system, as opposed to trying to work some small QOL changes into the current implementation.

DrunkDwarfUK

Round shields have been confirmed to be coming in the next patch!

truee

Oberleutnant_spatz

Or the huge rectangle tower shields, ot was my go-to shield to guard the king in that one map. Kinda the same situation as in the updated mountain peak last stage.

tower shields are not really a medieval thing, more of a roman/greek thing from like 1000 years earlier. we want to keep the timeframe of Mordhau to roughly 1066-1550 or so, and adding gear from antiquity would be a little too much of a stretch .

needlzor
  1. It would be nice to either make it impossible to enter the spawn zone with a horse, or give the engineers a way to build anti-horse stuff in the spawn zone. I've had many unpleasant games because of someone who dominated the top of the leaderboard by spawnkilling our team on a horse in Crossroads.

  2. A scimitar skin for the Messer and the Falchion would be neat. They are already curved swords focused on cleaving so it would fit nicely.

  1. The issue here is spawn killing with horses, which is something we're aware of. we will look into fixes, but maybe not in the way you've described. We'll see though. there could be a lot of ways to fix this without just force-fielding the spawn if you're on a horse, but we'll have to experiment to find the right way.
  2. would be pretty cool :)
Dede117

When is ranked getting improved?

I.e ranked rewards, ranked 3v3 ranked 5v5. There's no reason to play ranked atm and its dead.

Give us a cool skin or a reward or something for finishing at whatever rank

Also, remove the pillars in ranked. Big flat square box please.

We're discussing how to make ranked more enticing, the thing though is that to do cosmetics, you'd need to make a season and then rewards per season. Your helmet or whatever disappearing because you've not played ranked could get pretty annoying. We're looking into this, and trying to find a way that allows us to reward players for their ranked placement without requiring 20 items to be made per season :D

KingLouie_

I already made a separate post about this but I put it here again: If we get a 3v3 mode or some other small scale team mode in one of the next patches, please consider hosting them on high tickrate servers. I know a lot of people that don't play ranked duels because they don't wanna put up with these servers.

As for ranked rewards I'd suggest some minor cosmetic. Maybe a banner or something like that. The win-trading in the duel ladder is already out of hand.

The server tickrate on ranked duels is 60hz. More than that provides very marginal benefits and greatly increases the upkeep of servers, so it's unlikely that we will change it.

To clarify, the main benefit of higher than 60hz servers tends to be slightly reduced ping. If the server checks player input 120 times instead of 60 per second, you could reduce your ping by about 8ms or so (I could be off on this, I'm no server tech). This gain isn't really worth it when 8 ms won't really change the outcome of the majority of duels, and makes it much harder on the server hardware itself.

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catdesu

Can we get more individual player stats? For example I would like to see my playtime with specific weapons, my most played gamemode etc. It would also be cool if other people could 'inspect' these stats.

We don't currently have tracking for these things, but we could look into it :)

SignalSecurity

Could we please have pages or collapsible taba or folders to help organize created characters for selection on the list?

We want this as well! No ETA, but it's something we're aware of and actively discussing.

KyleTheKatarn

Add Team Deathmatch and Skirmish to matchmaking to revitalize the modes. Team Deathmatch would probably be easier for newer players to get accustomed to the basic gameplay over the often chaotic Invasion and Frontline. I'd like to actually try out Skirmish again, but the mode is normally dead on account of being hidden in the server browser.

We do want to make TDM/SKM more populated, but the issue we're facing is that by adding more matchmaking modes, we end up fragmenting the player base. We're holding pretty decent numbers of concurrent players, but it's a balancing act of making sure each mode we promote stays at a good level of players, proper queue times etc.

We haven't made a decision on what to do as of now and we're still monitoring the situation, but we're aware that people are interested in these modes and we're looking into what we can do to get them more populated without negatively affecting other modes :)

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Foend

Shield bash in addition or instead of kick

Shield bash could be cool, but IMO at least it should be separate from kick, as kicking locks you in place. We've talked about a few ideas, nothing set in stone, but we have discussed experimenting with some things that could allow for a bash mechanic to be added. Nothing is confirmed, but we're looking into it!

yeah steam broke today, we couldn't do anything about it. sorry boiz

Orsobruno3300

afaik it's an issue on steam end, nothing the devs can do.

yeah blame smelly dota ;)

nice.

and then the winged hussars arrived?

great art!

Hey everyone!

Once again, thanks for the feedback! We've just concluded our weekly dev meeting and a lot of last week's feedback was very helpful for us to see. We'd love to hear any ideas, suggestions, tweaks , or anything else that comes to mind.

Please keep things on-topic, and be respectful to each other :)

Last week's post can be found here:

https://www.reddit.com/r/Mordhau/comments/gie310/weekly_mordhau_feedbackdiscussion_512_518/

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Shabbahr

I liked his first few arma vids. Now its just forced funny for the yt videos.

well that's just like... your opinion, man

I can smell the BM through my screen

savoyard helmets you say? hmmmM

Jamcakes_

Honestly, I'd love to see more classic knightly / foot soldier gear like smaller pauldrons, gauntlets, and aventails. Here are some of my mock-ups to show what I mean https://i.redd.it/gt64npw9ycy41.png

I like these, nice mockups as well!

Cswic

Perks have remained largely unchanged for the last 2 years. Probably the most significant change to perks since release was cat perk getting a fall damage reduction buff which is changing one number from .5 to .9 or whatever the values are. They could have been an interesting way to actually give incentive to opt for lower point armor / weapon builds where you get other perks. Instead what we are left with is a lot of lackluster passive perks that you hardly spare a second thought to.

Jump kick could have been a perk with trade offs or restrictions bound to the perk or requiring a light chest piece to be used. Instead it ended up as plate knights hopping around and being largely despised among the competitive minded players as far as I can tell.

Why are there inconsistencies in the point system and loadout system in general? For the most part, weapons adhere to "more points = better larger weapon". Yes weapon balance isn't that black and white but the general trend is there. Then you have armor where you're spending way more points on plate chest than light chest for objectively worse movement speed.

Perks are something we've been looking into, as well as general balancing of equipment. The point rework now allows us to mess more with point costs now than we could before, so we have a lot more room to experiment with these things going forwards.