Posts by Hello Games

Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/03
  • Updated to vulkan.dll version 1.4.307.
  • Fixed some DLSS issues.
  • Fixed some stereo issues which cause certain effects to appear differently in the left and right eye when playing PCVR.
  • Fixed a few rare crashes.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by makin... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/03
  • Updated to vulkan.dll version 1.4.307.
  • Fixed some DLSS issues.
  • Fixed some stereo issues which cause certain effects to appear differently in the left and right eye when playing PCVR.
  • Fixed a few rare crashes.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.
Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by makin... Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 27/02
  • Fixed an issue which causes holes to appear in terrain that was introduced during a previous iteration of these experimental builds.

Experimental Branch 20/02
  • Fixed an issue that could cause Sentinel Walkers to fail to spawn.
  • Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
  • Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
  • Fixed an issue that caused the Minotaur to sink into its geobay.
  • Fixe...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 27/02
  • Fixed an issue which causes holes to appear in terrain that was introduced during a previous iteration of these experimental builds.

Experimental Branch 20/02
  • Fixed an issue that could cause Sentinel Walkers to fail to spawn.
  • Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
  • Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
  • Fixed an issue that caused the Minotaur to sink into its geobay.
  • Fixe...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 13/02
  • Fixed an issue with the Hazard Pay milestone in the Titan expedition that could notification messages to flicker.
  • Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
  • Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
  • Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
  • Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 13/02
  • Fixed an issue with the Hazard Pay milestone in the Titan expedition that could notification messages to flicker.
  • Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
  • Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
  • Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
  • Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/02
  • Fixed a number of collision issues with Exocraft and lasers.
  • Fixed an issue that caused the Nautilon platform to become unstable in the water.
  • Fixed an issue that caused water to appear too dark when viewed from space.
  • Improved the visibility of underwater jetpack effects.
  • Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
  • Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
  • Fixed an issue that caused tr...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/02
  • Fixed a number of collision issues with Exocraft and lasers.
  • Fixed an issue that caused the Nautilon platform to become unstable in the water.
  • Fixed an issue that caused water to appear too dark when viewed from space.
  • Improved the visibility of underwater jetpack effects.
  • Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
  • Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
  • Fixed an issue that caused tr...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 06/02
  • Fixed a PC crash which was introduced in the 5.53 build.

Experimental Branch 06/02
  • Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
  • Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
  • Fixed an issue that could make catching some fish very difficult on gas giants.
  • Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
  • Fixed an issue that c...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 06/02
  • Fixed a PC crash which was introduced in the 5.53 build.

Experimental Branch 06/02
  • Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
  • Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
  • Fixed an issue that could make catching some fish very difficult on gas giants.
  • Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
  • Fixed an issue that c...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 04/02
  • Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
  • Fixed an issue that caused the Stellar Extractor to display an invalid slot.
  • Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
  • Fixed a number of issues that could occur when warping on board someone else's freighter.
  • Fixed an issue that could cause life support to drain while in the Nautilon.
  • Fixed an issue that prevented some decals from being colou...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 04/02
  • Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
  • Fixed an issue that caused the Stellar Extractor to display an invalid slot.
  • Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
  • Fixed a number of issues that could occur when warping on board someone else's freighter.
  • Fixed an issue that could cause life support to drain while in the Nautilon.
  • Fixed an issue that prevented some decals from being colou...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 30/01
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
  • Added a refiner recipe to allow the creation of Quartzite from Activated Quartzite and Carbon.
  • Fixed a visual glitch with the mission icon for In Stellar M...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 30/01
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
  • Added a refiner recipe to allow the creation of Quartzite from Activated Quartzite and Carbon.
  • Fixed a visual glitch with the mission icon for In Stellar M...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 30/01
  • Fixed an issue that allowed inventory sorting to be applied to tech inventories.

Experimental Branch 29/01
  • Fixed an issue resulting in hangs on PS5.

Experimental Branch 29/01
  • Fixed an issue that prevented some new materials from being harvested by planetary extractors.
  • Fixed an issue that prevented some flora and mineral discoveries from appearing in the discoveries list after scanning.
  • Fixed a rare graphical glitch that caused some creature models to explode.
  • Fixed an issue affecting water reflections o...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 30/01
  • Fixed an issue that allowed inventory sorting to be applied to tech inventories.

Experimental Branch 29/01
  • Fixed an issue resulting in hangs on PS5.

Experimental Branch 29/01
  • Fixed an issue that prevented some new materials from being harvested by planetary extractors.
  • Fixed an issue that prevented some flora and mineral discoveries from appearing in the discoveries list after scanning.
  • Fixed a rare graphical glitch that caused some creature models to explode.
  • Fixed an issue affecting water reflections o...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/01
  • Better handling for large numbers of loaded mods.
  • Fix handling of mods with _ in the folder name.
  • Add disable all mods flag to gcmodsettings.mxml, to avoid wiping saved mod settings on crash.
  • Write out default values to gcmodsettings.mxml for clarity.
  • Added an optional loc table per mod that will be loaded from /LocTable.mxml

Experimental Branch 03/01
  • Updated the file loading system.
  • Updated mod loading to allow for mods to be more forward compatible in the future. Note that mods are not created or of...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 07/01
  • Better handling for large numbers of loaded mods.
  • Fix handling of mods with _ in the folder name.
  • Add disable all mods flag to gcmodsettings.mxml, to avoid wiping saved mod settings on crash.
  • Write out default values to gcmodsettings.mxml for clarity.
  • Added an optional loc table per mod that will be loaded from /LocTable.mxml

Experimental Branch 03/01
  • Updated the file loading system.
  • Updated mod loading to allow for mods to be more forward compatible in the future. Note that mods are not created or of...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 28/11
  • Fixed a rare issue which could cause ship inventories to become merged.
  • Optimised wind calculations.
  • Fixed an issue that could cause multiplayer connections to fail on PS4.
  • Fixed a crash that could occur when running the PS4 version on PS5.
  • Fixed an issue which caused the application to lose focus on Mac which resulted in poo...
Read more
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.
Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.
To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.
The patch notes are as follows:
Experimental Branch 28/11
  • Fixed a rare issue which could cause ship inventories to become merged.
  • Optimised wind calculations.
  • Fixed an issue that could cause multiplayer connections to fail on PS4.
  • Fixed a crash that could occur when running the PS4 version on PS5.
  • Fixed an issue which caused the application to lose focus on Mac which resulted in poo...
Read more