I still regularly do PWO missions in Stonewood, Plankerton, Canny, and early Twine, and while you can find muppets in all areas of the game, my experience in public lobbies in high Twine is the worst. Way too much of the playerbase there are useless. (And that is the area of the game where it actually matters to have useful teammates)
Last night, for instance, I did the 160 four atlas mission for the survivor. At the end of the mission me and two others had building scores in the range of 3-5k. The fourth player? Well he literally had a building score of zero. 😑
The one glimmer of hope is the 160 RTS mission where you can easily get away without building anything other than walls and roof around the objective, so it doesn’t matter so much in that mission if teammates don’t help build.
My theory is that a key reason public lobbies in the 140/160 zones are so bad is because a lot of the good players really do just play solo or play on private with friends. I play my weekly 160s solo a lot of the time due to the state of public lobbies and I’m sure I’m not the only one doing that.
Oh and I’m sure all the players getting carried through their SSDs with duped traps and carries doesn’t help either because then they just advance to Twine while still being utterly clueless how to use traps and build well.
Epic really needs to fix the reward system to encourage players to help build and kill objective-based husks. Or at least make it that you can’t just stand in the same spot the entire mission and just place a structure or craft ammo every few minutes to prevent getting kicked.
u/freighttrainusa are there any plans for the devs to address any of these concerns in the future seeing as Epic is now paying a little bit of attention to STW (e.g., reworking the afk detection and rewards systems)?