We just got back from our break today, will bring this up and see what happened.
I can't login daily save the world you will compensate us for this and for not being able to play
Its feedback i can provide but thats about it.
u/FreightTrainUSA help me plzzzz
This is being looked at and should be fixed in the next couple of hours. Thats the goal at least.
Thanks for the report, team is looking into it and seeing whats going on.
uhh.. i swear i wasnt logged into the FN team account and posted the same thing before :)
It seems this is a current issue being looked at by the team after it was discovered this morning. I dont want to get heavy into any tech details as thats not my forte but, there are some server issues going on that is preventing this from happening. The smart folks are on top of it and looking to resolve this as quickly as they can.
u/FreightTrainUSA I hope you can acknowledge this. Because this is going to cause a major setback to the playerbase.
I'll check and see if this was intended or not.
When we informed everyone that changes were coming the team went through and took a deep look at the weapon. While these changes feel like a nerf, the damage reduction isnt very high, the impact area change is once again very small, the ammo is now in line with other weapons to a degree.
Also, i think while not mentioned, that the perk compatibility did change with the plasmatic discharger putting more ideal perks like damage to mist monsters on it. All these changes really mean that the weapon is still performing extremely well and when you go in and play with the weapon in game, you shouldn't notice a drastic drop off in you're ability to eliminate husk.
For those that have just read the notes, i would highly suggest jumping into the game and giving it a go and see how it feels.
Read moreFreight, the link for the status report of this version does not work:
EDIT: This link is wrong, in the Reddit post that you published today this is the one that you put and it must have been this:
it can be found on the fortnite news page. Ill see what happened to that shortlink
Good news, they found this log that doesnt want to become firewood!
u/nathanjoeFR is this still going on and if so can you send me a DM so i can get you Epic ID for the team?
This is known internally to my knowledge. These UI issues arent the easiest to fix but its being worked on with a goal of being fixed before the end of the year.
This would be the answer.
That's why every next ventures season should be ending with a patch or a delayed start.
u/FreightTrainUSA any word on this and the unintended access to evolution levels in ventures?
This was previously raised internally and is being looked at.
Hey Freight,
While I don't know how announcements are controlled internally, it might be worth having announcements like this published before the server updates. This is the second time leakers have published the data first and it results in people jumping the gun and making assumptions based only half the information.
It'd also be greatly appreciated if these changes were explained in detail (ie: not "XP will be faster to gain", but "XP from dailies have been increased to x, a y% increase from the last patch.")
In terms of announcements this was a server update that can take upwards to several hours to fully take into effect for all players. During that time our QA department needed to verify every instance of XP being earned to make sure it was accurate within our changes. So we have to wait and verify everything is correct.
All the data miners are able to see these fixes the instant is happening and put out their own information that may not tell the entire situation correctly.
We stated that we would be watching the data and make any needed adjustments.
We've already made one adjustments today in fact. The values are not fully reverted before the 22.40 patch. The tweet can be found here
https://twitter.com/FortniteStatus/status/1593356417825705984?t=2ywAz48Cpsz0gS-WIHtnpA&s=19
Also as previously said, we're continuing to monitor the values and will continue to make any adjustments as needed.
This is slightly misleading, as we stated previously we were looking at the data around XP and made an additional change that increased mission XP and reduced quest XP. The values are not fully reverted before the 22.40 patch. The tweet can be found here
https://twitter.com/FortniteStatus/status/1593356417825705984?t=2ywAz48Cpsz0gS-WIHtnpA&s=19
Also as previously said, we're continuing to monitor the values and will continue to make any adjustments as needed.
Read moreAnd of course u/FreightTrainUSA is fucking silent
This is slightly misleading, as we stated previously we were looking at the data around XP and made an additional change that increased mission XP and reduced quest XP. The values are not fully reverted before the 22.40 patch. The tweet can be found here
https://twitter.com/FortniteStatus/status/1593356417825705984?t=2ywAz48Cpsz0gS-WIHtnpA&s=19
Also as previously said, we're continuing to monitor the values and will continue to make any adjustments as needed.
Read moreGreetings,
We’ve seen the community reaction to the addition of Quest XP to Save the World and the corresponding reduction to Mission XP, and wanted to clarify how some aspects work, and explain the goals and reasoning behind the change.
First off a clarification on how the daily XP cap works. This cap only applies to base XP earned from STW Missions. The Quest XP you earn is not capped by this value, and any rest XP you earn from playing Missions isn’t counted against the cap either (although once your base XP hits the cap you’ll stop earning rest XP in STW as well).
The goal of this change was to shift where XP is coming from, without changing the maximum amount of XP you can earn in STW each week, or the average XP income rate. Earnings for the first few missions of the day should be accelerated by the Quest XP, and then you’ll fall back to a lower rate once the quests have been completed. This is intended to allow the average STW player to earn more XP each day, without changin...
Read moreI'm kinda sad that other game braking bugs are not getting this kind of quick fixes like the stuck on the first loading screen or the one where you lose the ability to build/interact with anything in the mission.
Loading issues can be a complicated area and a variety of things can be impacting this. In terms of losing the ability to build/interact i cant recall seeing many threads on that? If im wrong here by all means feel free to share any clips/post that i've missed. Internally this could be known but something im not directly tracking.
Thanks for fixing it, cause all missions were overwhelmed by its presence and ridiculous damage. Will the new weapon set remain a fortnitmares event without a new llama to go with them?
I can see about asking where the weapon will stay but from my understanding, the weapons and Brainstorm are part of Fortnitemares.
Ngl, it will probably be useless after they adjust it. Going to have fun while it lasts.
I understand the feedback and I'll make sure to continue to monitor the conversation around the weapon. If its a situation where we've made changes to far in one direction, be sure this is something i'll bring up.
The biggest thing to understand here is that we're not nerfing the weapon per say ( The ammo change can be seen as this), but fixing issues that had unintended interactions like with player built walls and the Storm King.