Posts by Fatshark_Hedge

This is stonking good. Nice one!

Looks like you're missing a DLL.

Try running the .exe from the binaries folder, it will probably throw a dll error. It's uuuuuusually this one:

https://support.fatshark.se/hc/en-us/articles/360034651773--PC-Missing-vcomp140-VCRUNTIME140-api-ms-win-crt-runtime-l1-1-0-DLL-

Just been a very busy week this week I'm afraid, we've not had time to put one together.

  1. Consoles: are in submission, but it's looking like the releases for PS4 and Xbox (the Drachenfels and Emporium update) will be staggered (i.e wont be at the same time as each other). If this is the case then we will ship whichever platform is ready and approved first.

  2. Versus: no news at this time, we're still working away on it. As per previous statements, we probably announced it a bit too soon.

  3. Future content - we'll have some more on that when we can. We have a fair few bits and pieces in the works and will confirm those once we're more confident with the state of them and the potential release window (see point 2 for why that might be). Some of them wont be a surprise (we've talked about them in the past) and some will be (we've not talked about them at all), but until we can talk about them we can't talk about them.

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greenshinyultrablast

Thanks a lot, Hedge! Without going into detail, are those pieces new hats and such or also something bigger?

There's some of that, but some bigger bits in the works also.

https://support.fatshark.se/hc/en-us/articles/360021422873--PC-How-to-resolve-Access-Violation-crashes

Sadly the crash you have has a veritable shed load of reasons, and isn't particularly indicative of which reason just from the surface. We've got a comprehensive list of things that have worked in the past at the above link. I would pay special attention to the Worker Thread advice (I see you're on a Ryzen) as well as potentially overclocks as well, but do try to run through a lot of the steps if you dont find success with those two mentioned.

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ColanderShoes

Sigmar bless this shitpost

This is without a doubt a great, great shitpost. Probably one of my favourites.

MilkViper

Thank you for this, I've been hyped for this update so I'm glad I can check it out!

To reiterate; This only works for online play. Doing this workaround WILL REMOVE YOUR OFFLINE SAVE. We are working to resolve this without the need to delete the local save, so please hold tight if you wish to keep offline progression intact.

Resaianka

I don't even remember the line in question but that's the flimsiest excuse I think I've ever heard. Kerillian and Sienna sound nothing alike.

First I've heard of it!

OcelotInTheCloset

I assume they're still getting it ready. I kind of expect a delay. I'm scared to delete my save too, as irrational as that may be. It can't hurt to just sit tight and wait. I don't want to miss any shilling opportunities though. The saves are stored on their servers though. It's similar to something like the Division.

The patch is out now

Hey! sorry again. This week was a bank holiday on the Thursday withy a lot of people taking a Squeeze Day on the Friday. It makes for getting develoepr updates on the Friday a bit tricker. We've not stopped with them, just been a couple of short weeks with other priorities on the "on days".

Steam is imploding - perhaps Dota related. They're on the case.

You could use something like WinDirStat to get an indication of things taking up chunks of space. It could be a partial download or something. Steam also allocates a bunch more space than the final installation size of a game, since it needs to unpack it.

Sounds like this could have been the Steam maintenance window?

  1. Not particularly, but worth exploring the various weapons, you might find a combo you like!
  2. First off you'll unlock trinket slots and Keep Inn features like the Forge. It also gives you bits of loot that you may like, or can use to craft new ones in the aforementioned Forge. Once you've unlocked that stuff, it just becomes a marker of the hours you've played.
  3. Nope.
  4. Mostly just increases the variety of maps. The map packs do come with new weapons to find as well. If you have friends who own the DLC though, you can play the maps for free if they host them and still have (if my dusty memory serves!) a chance at the DLC weapon(s) on the dice game at the end a successful DLC map run.
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I’m not sure :smiley: June is when we’ll ship both updates for PS4 (Drachnenfels and lohners emporium) and the next PC update.

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June is necessary for us to ship the next update.

Versus is still very much in development. Testing, itterating, repeat. Hopefully we can open up to beta sign ups in the near future. We just have to move from an alpha state to a beta one.

Maybe?

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They will return in Season 3, some with changes, but all at a reduced cost.

Yes! Those are now scheduled for inclusion in the emporium, and will be fed in over time throughout Season 3 and beyond along side a bunch of existing and new cosmetic items.

It’s been discussed, but not in the pipeline. Might happen though! We’ll see.

No need to hope!

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Heroes,

Welcome to another Developer Update!

Skulls for the Skull Throne went live yesterday for owners of Warhammer: Vermintide 2 on PC and will run until the 11th of June. Blood for the Blood God! Click to find out more about it.

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This week we wanted to show you another concept art of a Premium Cosmetic that we are working on. One of many! Our in-house lore expert has spent a lot of time researching, investigating and brainstorming different hat concepts. While we had his attention we also took the opportunity to ask him a couple of questions regarding hats. You can read the interview further down.

If you have any questions related to cosmetics, lore, or tips about any specific hats you want us to look at, hit us up below!

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This hat concept is for Slayer Bardin. One of the most important aspects of being a Slayer is showing off your mohawk, and this tricorn hat makes sure that the mohawk can pea...

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Are you seeing those improvements game-wide, or just logging in to the keep? We do agree, keep performance is important, but if it’s just the keep that has seen a benefit - we have a mid-term solution to that in the pipeline.

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So you’re seeing increases in gameplay and not just the keep?