Posts by endstep

this was my dream when I made Hollow Radiance

HarpEgirl

I'm pleasantly surprised this Singed Q change works proper with Neeko Passive.

Fully expected MinionNeeko to retain the gold and kill credit.

I would never create more Neeko bugs*

*I would, but I would make Phlox fix them

me fix (probably next patch)

SuperTaakot

What about youmuus passive flat MS? What about Mejais movespeed? What about Sterak's AD? And most importantly, what about the literal 100s of item effects to come (assuming league survives this long) that give stats that the base item doesn't and have to be literally specialcased one by one?

Also - what about IE crit damage which was intentionally left out of JOAT? Why is that less valid than all of the above and yun tal's crit?

The current state for Jack of All Trades is that innate stats printed on the item (as Yun Tal is now) should trigger it, and temporary bonuses and effects of unique passives should not (Mejai's MS, Sterak's AD, etc.). I'm also fixing the crit damage on IE since the it's on the item and not a unique passive on the current version.

Sheepero

Historically which patch notes have more importance? These videos or the preview shown on Twitter? I’m wondering because there’s 2 versions of Aurora nerfs and don’t know which ones is gonna hit live, the base damage nerfs or the R slow nerf shown on this video?

In this case, it's the version from this video (-ratio on E and -slow on R escape). The patch preview doc is made a bit ahead of time and so if things change late sometimes it will have a slightly outdated changelist.

Very nice

NinetalesLoL

u/phroxz0n, is it first to 3 individual kills or 3 in-general kills? Like do i need to kill mid bot and support, or can i just kill the adc 3 times?

Three of any kills.

NinetalesLoL

Thanks for the clarification!

No problem!

It's Luden's. Luden's proc damage is dealt by a missile which has a short delay (even for the primary target) before the missile is fired + damage is dealt. As such, Luden's deals its damage with a short delay, which varies based on the number of targets being hit (slightly larger delay for fewer targets so that the missiles don't overlap).

I think the part that makes this hard to interpret in spectator is that we cull or minimize some fx in spectator for clarity purposes (and in fact many vfx are slightly different for allies/enemies/self/spectator in-game for a variety of reasons, including clarity). Luden's, I believe, is one of the items that has reduced (or maybe culled?) vfx in spectator because there's not normally much value in spectators having precise information of when exactly Luden's is damaging a target.

Luden's does also have some logic to determine if the hit vfx should play if the target dies while the missile is in-flight, which might have broken here for one rea...

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MagoNegro69

Thank you very much for the detailed and insightful answer was genuinely curious

No problem!

FireDevil11

The pen boots actually give less than 750g worth of stats according to the math but play testers are super psyched about them “OMG SO OP”.

Sorc shoes give 12 mpen, upgraded for 750 gold they give +7mpen and +10%Mpen.

46.15 * 10+7 * 46.67=788g worth of stats.

Unless they plan on buffing regular sorc shoes too

You already get +4mpen for the triumphant boots, so the 750g is only giving +3mpen, +10%, and +5ms

Outrageous-Elk-5392

TLDW

As far as grubs count for the first 3 epic monsters slain, you need all 3 grubs for one stack, so one grub gives 0 stacks, even 2 grubs from first spawn and one grub from second spawn would give 0 stacks, but 3 grubs from one spawn is a stack+2 dragons for example would be enough for the feat

First blood and first turret no longer give bonus gold, first blood is 300g, first turret is 250g, all it does now is count for the feats

The stats on the free boot upgrades are meant to be 150g worth of stats, he considers them worse than the current bonus gold for FB and first turret

The support item counts as a legendary for the tier 3s(you need 2 legendaries to upgrade to tier 3s), so if you’re pyke and you have bloodsong and umbral, you can buy the T3 upgrade

The tier 3 upgrades are meant to be more efficient than components but less efficient than legendaries, so if you have 3k gold you should buy cosmic drive or black cleaver, but if you have 850 gold, you should buy tier 3s over blasting wand or double LS

The idea behind the boots is to reward good performance with more options(should I buy shoe upgrades or components) as opposed to raw power, such that dragon or baron gives you

The whole system is experimental and open to change, is open to changing the impact of first blood as a feat or allowing the losing team access to the shoes depending on how it works out, for example making it Bo5 by adding 2 more feats

One of the goals of the feats system is to reduce the impact of gold, similar to lowering the power of legendaries which they did a few months ago, by shifting the value of FB and first turret away from bonus gold, this is meant is to reduce snowballing, so you no longer get an immediate power spike upon first blood or first turret, considers 100 gold in the first few minutes of the game to be worth ton

Another goal is to provide guidance for low MMR players on what to do in the first 14 mins of the game, just telling them go help your team get drakes, go take towers and protect towers

NOW YAPS ABOUT EACH OF THE SHOES

the beserkers upgrades have decaying MS because you attack a lot

The Ionians are made for every class, talon and sona should both be happy

The pen boots actually give less than 750g worth of stats according to the math but play testers are super psyched about them “OMG SO OP”

The mercs and armor boot tier 3s will probably be nerfed(again) before hitting live, they are bad against poke because the shield procs AFTER taking damage, so if you eat a xerath Q the shield will do nothing for you, if you auto, your on hits will go through before they get the shield

Total MS% multiply your other MS steroids so swifties and synchro having total MS% is pretty powerful

NOW YAPS ABOUT EARLIER ITERATIONS

There used to be individual feats that gave individual rewards(go legendary, get a penta, get an assist streak) and team feats that gave team rewards which is what made it into the game, one of the individual rewards wo d give you a pet mini Darius who would follow you around a attack people with you

There was a cs feat(first to X cs) but led to some toxic scenarios(say it’s first to 100, you’re mid with 85 cs and enemy mid had 90, there’s now incentive to go steal stacked waves from top or bot)

used to be a system with 9 total feats that would randomly roll 3 every game

That is all

Thanks! This is a very nice summary.

JinxVer

Mr Endstep i remember you promising a deep dive into season changes once they'd be announced

Where?!?

I need a 2 hours design explaining session about the new minor runes!

Much love : D

I worked on Feats for the most part, so once the Feats stuff is on PBE I'll make a video about em.

kherazur

Ok but what happens to casseopeia?

her passive gets upgraded

RiotPhlox

LETSGOOOOOO

YEEHAW

During this time period I believe all of the clips used for things like reveals, champions spotlights, etc., were taken directly from playtest footage of a few specific games that would have their replays saved after the champion's spotlight VO was recorded. So it's possible that this was used just as "this is the best clip that showcases all of Urgot's spells" or possibly just that the producer thought this clip was too funny not to use.

If you look at champion spotlights from this time period you can see other questionable gameplay since all of it is just raw playtest clips. For example, in the Evelynn spotlight there's a Corki that just flashes the wrong direction (side note: I'm the Shen in this clip).

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ah this is probably my fault, I'll take a look at it - should be fixable, no promises though

I removed Stoneplate for several reasons:

  1. Tanks only have space for one capstone item in a non-mythic system. Jak'sho has a much stronger theme and is much more in line with the tank fantasy (become more durable if you can survive for a while), so Jak'sho was chosen for this slot over Stoneplate.

  2. Stoneplate's active in its most recent form was anti-burst, which is at odds with the general structure of tank builds, particularly with the changes for S14. We wanted to make tanks more durable across the board (which we did, by ~7% slower time to die in champ combat for tanks) which removed some need for anti-burst tools - if you're just tankier at a baseline, this naturally makes anti-burst tools less relevant and therefore less deserving of a spot in the shop.

  3. Stoneplate's shape required it to be heavily teamfight bound (via the %resist scaling per enemy) in a way that was low-satisfaction and overly biased lategame tanks towards only being useful in 5v5s. Tanks are naturally good in...

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Xerxes457

Was there an iteration of Stoneplate that worked similarly to lifeline passives, meaning if a tank went down to a certain threshold of HP, they get the big shield?

Not that we tested for S14. However, I did make Mantle of the Twelfth Hour in Wild Rift as a Lifeline tank item before I left WR to come back to work on League. Based on my experience making that item in WR, I believe HoT effects usually serve the tank space better than shields for Lifeline items for a number of reasons, not least of which is that it gives tanks more power in prolonged engagements (again, similar to Jak'sho vs Stoneplate where core tank patterns are best supported by long-term power rather than concentrated momentary power - the shield is much more temporary than the heal).

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Cobalt1027

Gotta say, it's always really cool to see devs pop in here and explain things like this in detail. Thanks for the in-depth explanation, much appreciated <3

No problem! I enjoy being able to talk through thought processes and design decisions, so it's nice being able to pop in every now and then and answer questions.