Posts by dmg04

Daddybear1012

I would say yes to all the bullet points except the first. Once a season does not feel too frequent.

I guess it depends on execution. Yesterday, we saw a lot of folks saying "Really, another?"

If the timing was a bit different, farther away from Guardian Games (which was a pretty big community event in itself), maybe we would have seen less of this reaction.

Huh, you sold me. Guess I’ll go for this now.

I love you all

Here's what I'm seeing in terms of feedback. Can't promise any specific changes for the "needs improvement" section, but I can pass along thoughts to the team.

Winners

  • Cosmetic Rewards (Class Items, Ghosts, Shader, Emblems)
  • Exotic Reward - Powerful, fun to use, unique in functionality
  • Theming - people enjoy the class rivalry, drove hype

Needs improvement

  • Scoring metrics - Players want to see different ways to contribute to standings, and would like objectives that don't need to be balanced based on population. Calls scoring metrics into question, feels like event is rigged even if it isn't.
  • Event participation - too many bounties, medals too similar to bounties
  • Scoring representation (This was our first in-game representation of standings, but it could use some work to better communicate where the teams are)
  • Lore - too much on Eververse items (We're already in the process of addressing this for future events & releases)
  • Eververse - Armor sets can be earned for free, but it felt...
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Fahns

So if I'm reading this right it's one Pinnacle/Ritual/Pursuit weapon with three skins to earn per core activity?

I don't hate the idea as much as I thought I would when I first read it. I understand if they feel that this is a good way to save some development time without completely abandoning the Ritual weapons, but I do worry about how they will try to balance a weapon that will be taken into PvP, PvE, and PvPvE.

If the skins are sick I have no complaints, it sounds like it will be a bit more easy to pursue the weapon itself and if I really want the Gambit skin then I have to buckle down and grind that playlist, as opposed to the slog that was Hush.

It's a sustainability thing. We want to pump out weapons and rewards, but we don't want to overburden the team. I've said before, "it's a tricky balancing act" - not only in balancing unique pursuit weapons on top of the slew of weapons for a season or release, but balancing the time of the team. We went from too much to too little, and we hope this solution is a good middle ground. If it's not, we have time to iterate. We have a live game, and can continue to improve season over season.

As a player, I'm excited for this. I might not be earning a specific pursuit gun from each core activity, but that's OK to me. I look back at many of the pinnacle/pursuit weapons that I've earned each season and realize that I don't really use more than one of the three. This way, I get the one pew-pew that I care for, then slap a cosmetic on it if I want to spend the time in strikes earning it.

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[deleted]

[deleted]

There isn't any anger here. Just facts.

Saw some confusion over this quote:

Beginning in Season 12, we will no longer be selling ships, ghost shells, sparrows, or armor ornaments in Eververse that are visually based on themes from Aspirational Activities.

This is in response to feedback on the Red Keep themed cosmetics. There will still be cosmetics in the shop, just not themed to Aspirational Activities.

This week at Bungie, Guardian Games nears the finish line. But before we dive into our weekly update, here’s a word from Luke Smith about a topic on many players’ mind these days: Eververse.

Rewards in Destiny 2 

Hey everyone, 
This week’s update is going to look at some of the changes coming to Destiny 2’s rewards. As you know, rewards for your character come from a variety of places: Playlists where you find random folks to play with, aspirational activities like Raids, Trials, and Dungeons where you form up a Fireteam, and even Eververse, where you sling some Silver or Bright Dust back at us for items you want. However, in today’s Destiny 2, the balance of the game’s rewards is not where we want it to be. To be blunt, there isn’t enough pursuit out in the world. We’re going to fix it. 
Let’s get to it. 
All of this and more is planned for Destiny 2 Year 4: 

Vanity and Accessory (Ships, Ghosts & Sparrows) Changes 

We will be adding a Transmogrification feature t...
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Hawkmoona_Matata

But you're gonna add that lore elsewhere, right?

It's critical to understand here, we're not asking for less lore. We are just uncomfortable with the location.

Trust me, there isn't a single person on the team that would ever think players wanted "less lore"

The delivery method of said lore is what this feedback is about.

dmg04

Thanks for the feedback, all. Folks have eyes on this internally. Will give an update when we can!

Checking back - looks like the team is moving to avoid doing this in the future. May not apply immediately (Season 11), but seasons after that is when you should stop seeing lore on Eververse items. Thanks to all who'd given this feedback previously, and to those who had brought it up again.

In general, I'll reply when I can to let you know feedback is being passed along. Today's a nice day where I can snag some info quickly to pass back to you. I understand "we're listening" is something a few of you love to dunk on, but I hope things like this help you understand that it's not just a placebo.

Tomorrow's TWAB will have info on Eververse and some other reward stories.

See you then.

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Thanks for the feedback, all. Folks have eyes on this internally. Will give an update when we can!

“Bungie and mods are pro-Savathûn! They’re corrupt! Abusing their powers!”

Malhavoc430

My first thought after reading the Bounties section is they didn't address anything related to Bounty design often forcing you to work against your teammates, which I would argue is one of the biggest issues.

The rest sounds good in theory, but there aren't enough details to really say one way or the other. It's just generic "they will be less bad... maybe".

The team is indeed aware of this feedback, and has been moving towards more shared progress style things.

Ex: Trials bounties.

Even in Guardian Games, where competition is a piece of the event, alt-class laurels give progress towards your medals. While it’s less progress than like-class laurels, the team wanted some shared progress to help prevent the feelings of gaining no progress.

kingtej

Hate to be that guy, but if weekly bounties are going away, are we losing the main source of bright dust as well? /u/cozmo23 can you let us know?

More info on Eververse next week. This should be covered.

Charts

This Wednesday, April 29, we’re planning to release Destiny 2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently, and also has a quick tuning pass for a weapon that’s been shining a little too bright in the Crucible since Season of the Worthy began. 
Hard Light, a name that may either strike fear or pure joy in your heart, will be the subject of today’s article. Here are some notes from the team on how this weapon will be tuned come tomorrow morning:
Dev Team: Hard Light has been at the forefront due to a combination of recent adjustments to improve its usability and the adjustments to Auto Rifles that came with patch 2.8.0.
Most of the adjustments coming on Wednesday are to address its usage for mouse and keyboard users since the ability to precisely aim regardless of range allows you to use the weapon at longer distances, on top of being able to use ricochets more effectively.
Although weapons like the Fighting Lion can also do ...
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Before folks ask: We are not reverting the recoil adjustments that were released at the beginning of the season. This tuning is separate

Going through these (OP and Replies) today to hand out the missing emblems.

Many apologies on my part. Manual process leads to human error. Should be in your collection by tomorrow at reset.

If you're missing an emblem, DM me the following:\

  • link to bungie tweet

  • link to source of your artwork (your twitter account, bungie.net creations page, etc)

  • link to your bungie.net profile that has a destiny account linked to it

Roketsu86

This tweet (https://twitter.com/A_dmg04/status/1253030589818527744) makes me think that they may. It seems to imply that farming can lead to victory, which isn't the case if only the medals matter.

(I wonder if Titans just realized that Insurmountable Skullfort is a thing and they can punch their way to victory.

Or Ashen Wake + Grenades.

There seem to be a lot of exotics that classes can leverage to get some ability energy back...

/u/Cozmo23 or /u/dmg04 should really clarify how progress is made.

This is more commentary on players saying it’s easier for Hunters to earn medals because of their abilities, or other.

Every class has multiple builds for farming laurels.

Bring it on.