Fahns
So if I'm reading this right it's one Pinnacle/Ritual/Pursuit weapon with three skins to earn per core activity?
I don't hate the idea as much as I thought I would when I first read it. I understand if they feel that this is a good way to save some development time without completely abandoning the Ritual weapons, but I do worry about how they will try to balance a weapon that will be taken into PvP, PvE, and PvPvE.
If the skins are sick I have no complaints, it sounds like it will be a bit more easy to pursue the weapon itself and if I really want the Gambit skin then I have to buckle down and grind that playlist, as opposed to the slog that was Hush.
It's a sustainability thing. We want to pump out weapons and rewards, but we don't want to overburden the team. I've said before, "it's a tricky balancing act" - not only in balancing unique pursuit weapons on top of the slew of weapons for a season or release, but balancing the time of the team. We went from too much to too little, and we hope this solution is a good middle ground. If it's not, we have time to iterate. We have a live game, and can continue to improve season over season.
As a player, I'm excited for this. I might not be earning a specific pursuit gun from each core activity, but that's OK to me. I look back at many of the pinnacle/pursuit weapons that I've earned each season and realize that I don't really use more than one of the three. This way, I get the one pew-pew that I care for, then slap a cosmetic on it if I want to spend the time in strikes earning it.
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